mini me Δημοσ. 9 Απριλίου 2007 Δημοσ. 9 Απριλίου 2007 elpizw na boroume na xrisimopoioume k ta wraia mas emticons..:razz: :-P :razz: :razz:
p3tran Δημοσ. 9 Απριλίου 2007 Δημοσ. 9 Απριλίου 2007 ειναι επισιμο παιδες, ειναι back-lit, και θα ερχεται με το δικο του headset. πολυ καλο και ωραια gadgetιά 8) (φτανει να μην κανει 100ευρα) το wow = ενα βημα πιο κοντα p.s. να και κατι official http://www.xbox.com/en-US/community/news/2007/0408-im.htm?WText.camp=TS1-InstantMessaging&WText.campSrc=Home (λεει και για το dash upgrade 8) ) The name of game in tray is now displayed in the dashboard. When the tray icon is highlighted, a list of achievements, game icon and gamerscore for that game is displayed. Video trick modes are enabled for content that is being progressively downloaded from Video Marketplace. Playback progress bar indicates download completion. Improved skip forward, skip back functionality during video playback. Switchable aspect ratio now available during video playback (Auto to Letterbox, Zoom, Stretch, Native). Player and friends lists now quickly show session presence information for quick identification of users that are joinable. Support for streaming WM-DRM protected content from a PC Folder view for video content on connected devices H.264 video support: Up to 15 Mbps, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles. Added MPEG-4 Part 2 video support: Up to 8 Mbps, Simple Profile with 2 channel AAC LC and Main Profiles. Show folder hierarchy for video content played from all devices. Bookmarks are stored for each video that the user plays remembering the users last location in the file as well as the aspect ratio that the user choose for that file. Video trick modes (fast forward, rewind, chapter skip) can now be used while downloading Video Marketplace content. Skip forward and backward functionality has been improved to skip to the next or previous chapter. Each video is divided into 10 “chapters” allowing you to quickly skip around video content. The information bar that is turned on via the On Screen Display (OSD) now shows you exactly where you are in the playback of the video file. In addition it will also show for Video Marketplace content how much of the file has been downloaded and where the “chapters” exist in the file. Windows Media protected content (WM-DRM) can now be streamed from the PC to the console. If the WM-DRM license is missing or corrupted then a specific error message is displayed to the user. Bookmarking is also stored for protected content. When the user is in the dashboard and an Xbox 360 game is in the console then the name of the game is displayed in the tray icon of the dashboard. If the user highlights the tray icon then achievements and gamer score are displayed for that game based on the signed in user. Xbox1 games show the name and image of the game. Bookmarks are stored for each video that the user plays. The user can delete all bookmarks but this will reset all bookmark information for every video that the user has played. The bookmark database is exposed in the system/memory/system items When a user selects an item for download from Marketplace then the system will determine if there is sufficient disk space for the item and, if not, will ask the user to delete content on the HDD. The system provides a sorted by size list of videos, game trailers, demos and arcade content to aid the user in the deletion process. The same list of items are also available from within memory so that users can quickly see which items are consuming the most disk space. The console will block the user who attempts to download content onto a storage device that will never have the capacity to store the item without deducting any points associated with the content item. The screensaver is disabled when playing photos from any source
privateer Δημοσ. 9 Απριλίου 2007 Μέλος Δημοσ. 9 Απριλίου 2007 Instant Messaging Comes to Xbox 360, Expanding the Largest Social Network on Television Xbox 360 owners can connect with more than 260 million Windows Live Messenger users on Xbox 360, Windows-based PCs and Windows Mobile-powered devices beginning the week of May 7. REDMOND, Wash. — April 8, 2007 — Your Xbox LIVE® friends list is about to get a whole lot bigger. Microsoft Corp. today announced the launch of Windows Live™ Messenger on Xbox 360™, connecting friends across Xbox 360 consoles, Microsoft® Windows®-based PCs and Windows Mobile®-powered devices. With this update to Xbox 360, friends and families can easily connect and chat directly from their television using Windows Live Messenger, a network of more than 20 billion relationships and more than 260 million active accounts. Beginning the week of May 7, 2007, the Xbox 360 Spring Update will provide Xbox 360 owners worldwide with access to Windows Live Messenger features, broadening the communication options on the Xbox LIVE social network. Members of the 6 million-strong Xbox LIVE community currently send more than 2 million text and voice messages a day and can now use Windows Live Messenger to text chat with up to six people on their contact list at one time, while playing games, listening to music or watching movies. Text chat adds to the variety of options friends and families already have to communicate with on Xbox LIVE, including voice and video chat. Current relationships on Windows Live Messenger and Xbox LIVE will be unified on Xbox 360 and users will see at a glance if their existing friends on Windows Live Messenger have gamertags, instantly expanding the breadth of connected experiences they can share online. “Bringing the largest IM community in the world, Windows Live Messenger, to Xbox 360 makes sense, as Xbox LIVE has really become the largest social network on television,” said Jerry Johnson, product unit manager of Xbox LIVE at Microsoft. “For our growing community of 6 million on Xbox LIVE, using Xbox 360 is a very social, connected experience. They are using Xbox 360 to play games, music and movies while simultaneously communicating with one another through video, voice and text chat. With this announcement we are simultaneously expanding the access of Xbox LIVE users to existing friends and family while introducing Windows Live Messenger users to the benefits of Xbox 360.” Beginning the week of May 7, users of Windows Live Messenger on Xbox 360 will text chat using the virtual keyboard accessible on Xbox 360, or by connecting a USB keyboard to the console. This summer Microsoft will launch a QWERTY text-input device, a new accessory that will connect directly into the Xbox 360 controller to support text and instant messaging. Beyond Windows Live Messenger, the Spring Update for Xbox 360 includes hundreds of new features and enhancements including the following: • A richer Achievement notification pop-up will showcase the name of the unlocked Achievement and the gamerscore value without needing to leave the game to check the Achievements list. • Enhanced family settings features for Xbox LIVE communications enable different defaults for video chat and voice chat. • A new Xbox LIVE Marketplace blade lets Xbox LIVE members access the content they seek — whether it is game content or TV shows and movies (available in the United States) — from one place on Xbox LIVE. • Updates to Xbox LIVE Arcade allow owners to quickly see which Xbox LIVE Arcade games their friends are playing and join in the fun. Xbox LIVE members can also compare progress of leaderboard scores and Achievements directly with all friends on their friends list. Expanded Tell a Friend capabilities make it easier than ever to boast about Achievements and high scores. • A new option in Auto Downloads provides faster access to the entire collection of free, trial-version Xbox LIVE Arcade games. • New progressive download controls provide easy access to optimal viewing options by letting people fast-forward, rewind, pause and resume as their video is downloaded from Xbox LIVE Marketplace. • Extension of the background download functionality will allow owners to set their Xbox 360 console to turn off automatically after downloads are complete. The Spring Update is free beginning the week of May 7 and is easily accessible to every Xbox 360 owner through Xbox LIVE or on Xbox.com.
xrest Δημοσ. 9 Απριλίου 2007 Δημοσ. 9 Απριλίου 2007 Λιγο στα Double posts προσοχη,διοτι σε καθε σελιδα εχουμε καποια νεα 2 και 3 φορες.thanx dudes
privateer Δημοσ. 9 Απριλίου 2007 Μέλος Δημοσ. 9 Απριλίου 2007 Gears of War Annex Update Exclusive Hands-On With all the matches being played on Live each day it sounds pretty strange to call multiplayer a "weakness" for Gears of War. But even the most avid of those players recognize that the basic team deathmatch variants available only graze the surface of the team-play potential of the game. This week Epic plans to release Annex, a new game mode that steps up in a big way to fulfill more of that promise. And we're not just saying that; we've played it, and afterward it left no doubt that once released this is the new mode of choice everyone will be playing. This new game type follows the basic model of capturing and holding control points to score points. In this case, those control points are a small ring of light that forms around the weapon spawn points on the level. Because those spots are already part of the game, the new Annex mode works with all the existing maps, including Raven Down and Old Bones. At any time only one of them will be active, starting with 60 points. When a team captures it, they start scoring those points, one per second. Once that clock starts ticking, it doesn't stop until all the points drain from that site. If the other team takes control, the points flow to them, but regardless, when 60 seconds have passed it dries up, and a new weapon spawn point is randomly chosen as the next control point. In practice, this forces your team to make quick on-the-fly strategy decisions as the clock ticks down on each successive site. After the mad rush to take a new control point cools, if your team fails to capture it there's a real sense of urgency to get it back over the first thirty seconds or so. Beyond that, you start thinking more and more about positioning for the next spawn point as the points remaining at the current source dwindle. Because that next spot gets chosen randomly, though, it's a risk-reward gamble. If your team takes that current spot with only 5 seconds left, you know you get 5 points, but betting right and getting a jump on the next could net your team several points while your out of position opponent has to regroup. Another tricky approach we used was to keep the heat on the defending team forcing them to stay at home to defend right up to the last second, and then ambushing them as they tried to get to the next control point with three of our team while the fourth went to grab then new site. A couple of additional wrinkles keep the action virtually nonstop, and the battles fluidly swinging back and forth. First, as you expect from this sort of game, players get infinite respawns. These come in 15-second waves, with everyone coming back to life together. To prevent spawn camping each wave spawns at a new, randomly chosen spot, and you get a brief period of invulnerability. After so many Gears games of anxiously waiting to get to next round after being killed, having respawn alone makes Annex a breath of fresh air. The other twist helps keep the battles from becoming too predictable. Once a team captures a control point, it doesn't have to keep anyone positioned within the ring to hold it. In fact, doing so makes you a sitting duck many times. What usually happens is that after taking control, your teammates flank out, covering the approaches. This also encourages each team to develop role players. Having a mix of long and short-range specialists gives you more options on how to handle each unique site. For one of our most successful stints we had a sniper moving for overwatch positions to cover us, two of us with lancers to defend or attack the perimeter and one shotgun soldier to get in close or hold last defense in the circle. Also on the subject of little tweaks, during our matches it felt like the Lancer packed a little more punch. Sure enough, when pressed Epic admitted that some boost to its power would be part of the update as well. At the time we played the balance had been tipped just enough that if you saw someone doing a roadie run at you with a shotgun you could drop them before they got up in your face. Factor in an active reload, and Gear's signature weapon looks a lot better than it had. And that's not all there is to look forward to. Not part of this update, but coming soon, are four new maps. We played on one called "Subway" that was a two-level affair with a streetscape set in the governmental sector of the city with its classic buildings and an underground subway station. Action particularly heated up in the station where two entries, numerous columns, and a couple of railcars offered ample cover and firing positions. For those hoping to see new environments, while we didn't get to see it, we heard one of the other maps is titled "Bullet Marsh" which has us plenty intrigued. There'll be plenty of time to learn new maps. For now, getting down the nuances of working together as a team, determining your tactics, and all the while watching the clock tick down on the current scoring site makes Annex pretty intense. Over the course of our matches the rounds went by in a blur. The default setup is first to 240 (4 x 60 seconds holding a site) wins a round, but you can set your own if you want from 120 to 480. Likewise, number of rounds to win the match is up to whomever creates the game. 240 points per round felt like a good fit with the pace of the game because it allowed enough time for the fights to swing back and forth, and let a team mount a comeback if it could, but if it couldn't they didn't drag out too long. That machine gun pace, and constant tactical flow from strategy to counter, always trying to think one step ahead -- what if the torque bow is the next spawn point? Are they guarding this approach high or low? -- puts Annex in position to become the definitive way to play Gears online. http://www.1up.com/do/newsStory?cId=3158578
Stormwatch Δημοσ. 9 Απριλίου 2007 Δημοσ. 9 Απριλίου 2007 Τελικα πολυ εξυπνο σχεδιαστικα το keyboard addon. Και δεν σου εμποδιζει και την λαβη (τουλαχιστον απ' ο,τι βλεπουμε στις φωτο)
privateer Δημοσ. 9 Απριλίου 2007 Μέλος Δημοσ. 9 Απριλίου 2007 Etoimasteite erxetai Gears of War Auto Update Later today, a Gears of War auto update is going to be available. I am not sure of the exact time, but here are some of the details of what the AU contains: In Annex, gamers seize victory by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map contains two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team's score. Teams collect those points by maintaining ownership of an objective until all 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random. And while defending their objectives against the onslaught of Xbox LIVE opponents, gamers may notice the following minor adjustments to "Gears of War": VGA Cable Support: Monitor resolution widths greater than or equal to 1280 now render as letterbox. In particular VGA users running at 1280x1024 will now see the game in full 720p (1280x720) resolution in letterboxed form. Adjusted Assassination Multiplayer Gametype: Leader no longer has to unlock weapons and now has to be executed to die. Adjusted Boomshot: Splash damage to be more effective rendering targets down-but-not-out Adjusted Hammer of Dawn: Aiming will be more forgiving of moving targets Adjusted Roadie Run: Reduced frequency of accidently grabbing cover while running Kill Message Ticker: Ticker can now be seen while down-but-not-out and spectating General: Addressed a number of possible exploits in multiplayer
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