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Xbox 360 Ειδήσεις {News Topic}


privateer

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Δημοσ.

Σχετικά με τα rumors περι xbox live hijacking, ορίστε και η απάντηση απο τον Major Nelson :

 

Despite some recent reports and speculation, I want to reassure all of our 6 million Xbox Live members that we have looked into the situation and found no evidence of any compromise of the security of the Xbox Live Network or Bungie.net. There have been a few isolated incidents where malicious users have been attempting to draw personal information from unsuspecting users and use it to gain access to their LIVE account. This is a good time to remind our members that they should never give out any of their personal information. Additionally it may be a good idea to download this free PDF file from Microsoft.com ' Help Protect Yourself Against Identity Theftʼ that gives you some excellent information and tips on how to protect yourself.

 

Hope that clears things up.

 

Major/Larry

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Δημοσ.

Το Two Worlds βγαίνει τον Μάιο έτσι? Η χαρά του κάθε rpgάκια.

The comparisons to the Elder Scrolls series, the definitive open world RPG experience, are inevitable. Like Oblivion, Two Worlds gives players the freedom to choose which type of character they would like to control and how they would like to tackle the numerous quests at hand. Unlike Oblivion, Two Worlds will be playable online with up to eight players. Though it won't be ready for launch, we were told that the game would eventually have support for PC and Xbox 360 users to play together.
Δημοσ.
Το Two Worlds βγαίνει τον Μάιο έτσι? Η χαρά του κάθε rpgάκια.

 

EΣΥ να τα βλεπεις αυτα ο αλλος ο jedi που μου θελετε να ξαναρχισουμε το baldursgate2 :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :twisted:

Δημοσ.

Την αλλη τεταρτη στο xbox arcade: GYRUSS

 

headergyruss.jpg

Number of Players: 1-2

Xbox Live® Multiplayer: Yes

Release Date: March 2007

Fight through an armada of alien ships to save Earth in this classic 3D space shooter! Battle your way from Neptune, past Uranus, Saturn, Jupiter, and Mars earning powerups and score bonuses along the way. Featuring brand new graphics and sounds for Xbox 360, you can now take your skills online and challenge the new Versus and Coop modes. List your high score on the Xbox Live® leader boards and see if you are the best in the world.

 

* Fight your way through 23 levels to finally reach planet earth

* Xbox Live® multiplayer modes include Versus and Co-op modes

* Enhanced graphics feature fully 3D rendered models for all ships, a new cosmic starfield background and special effects

* All tunes and sound effects have been digitally enhanced to sound richer and deeper

Δημοσ.
Σήμερα επιβεβαιώθηκε πως και το MGS4 έρχεται στο X360

 

Ορίστε και η συσκευασία για τους άπιστους:

mgs4.png

 

hahahahaha

Θα 'θελες (να είναι 15 dvd)...

<Το άλλο ότι θα παίζει καλύτερα στο 360 (όπως όλα τα multiplatform) δε το άκουσες? lololol>

Δημοσ.

So I'm here in Canada and I've spent the last several hours watching and playing the latest demo of Too Human. This is a game that got pretty much ripped at the Electronics Entertainment Expo because it was shown in a highly unfinished state -- buggy, framey, and with a broken camera system, to be sure. I know that the guys from Silicon Knights weren't thrilled by the general reaction, and understandably so. The developer has sunk a lot of time, effort and resources into this trilogy -- clearly it doesn't want to make a disappointing title, or titles. And ever since E3, it has been charged not only with creating a great game, but with the additional task of proving to the public that it can make a great game. There are a lot of skeptics.

 

We're going to have a big expose on Too Human next month. Big. Lots of good stuff for you, including detailed hands-on impressions, screenshots, direct-feed, interviews, developer profiles -- you name it. If you are at all interested in this trilogy -- and you should be -- then you will want to read, watch and digest our coverage. But in the meantime, I want to change the air surrounding the game just a little bit. This bitter smell lingers from E3, and I want to open the window.

 

To be blunt, the game has come a long way and I am confident that even the most critical players will be really impressed with the results. I write this knowing full well the issues the project showed at E3 and I also state that the majority of those issues have been obliterated. The game runs smoothly now. The camera dynamically follows the action, offering the most cinematic viewpoint. The combat allows for dozens of on-screen enemies. Animations are much more fluid and transitions more natural. And for you tech nuts, Too Human is running with four times anti-aliasing, eight light sources per character, soft shadowing, depth of field blur galore, and much more. The engine will wow you. Some of the in-game models are truly incredible.

 

What you haven't really seen yet are the story and RPG character-building elements in Too Human. You're going to learn all about them next month and I can promise you that if you were excited for the project before, you will be doubly, or triply so by the time you're up-to-date. I want to be clear about something. Despite what you may have heard, this game is not God of War. It is an entirely different beast. Your main character can change on the fly, he can upgrade his attributes, different classes can be selected, and ultimately, the Baldur you begin with will be very, very different from the one you end with. Wait until you learn about the cooperative gameplay possibilities.

 

Microsoft wanted us to be honest about this gameplay presentation. If I felt that Too Human had serious issues, I could let them know -- and I would. But all said and done, the biggest gripes I could come up with were trivial. So I think that is perhaps the biggest testament to just how far the project has come.

 

Next month we'll pull back the curtain in an epic way. But for now, if you're anticipating this project, open your window and let out that sour old air. The game has inevitably evolved, and it's on the level you'd expect from the maker of Eternal Darkness.

 

http://blogs.ign.com/Matt-IGN/2007/03/22/50045/

 

matt-blog-20070322111108251.jpg

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