p3tran Δημοσ. 18 Ιανουαρίου 2007 Δημοσ. 18 Ιανουαρίου 2007 Keiji Inafune - Capcom -- Lost Planet interview http://www.gametrailers.com/umwatcher.php?id=35123 ...ps2 was great hardware...therefore capcom produced a lot of great games on ps2. having said that, that doesnt indicate that ps3 is also great (or greater). it just happens that ..you know..360, microsoft had great strategy and gave development great tools and information and μπλα-μπλα-μπλα τι να πει κι αυτος? μια απο τα ιδια... καλυτερα tools, δυνατοτητες/ευκολια προγραμματισμου, support απο την microsoft...
MiltoZ Δημοσ. 18 Ιανουαρίου 2007 Δημοσ. 18 Ιανουαρίου 2007 Keiji Inafune - Capcom -- Lost Planet interview http://www.gametrailers.com/umwatcher.php?id=35123 τι να πει κι αυτος? μια απο τα ιδια... καλυτερα tools, δυνατοτητες/ευκολια προγραμματισμου, support απο την microsoft... To θέμα είναι ότι αν τα λεγανε αυτά 2-3 devs μπορεί να σε έβαζε σε υποψίες ή να έλεγες ότι θα τρώνε καλά αυτοί από την MS για να την αβαντάρουν έτσι. Όταν όμως τα ακούς συνέχεια, τότε αυτό για μένα είναι σίγουρα μία ένδειξη για το τι θα πρέπει να περιμένουμε σε αυτή την γενιά.
privateer Δημοσ. 18 Ιανουαρίου 2007 Μέλος Δημοσ. 18 Ιανουαρίου 2007 Battlestations: Midway - Multiplayer Demo The following content is available for Xbox Live Gold members: Name: Battlestations: Midway - Multiplayer Demo Price: Free NOT Available in: Japan Dash Details: Download and play the Battlestations: Midway multiplayer demo and be one of the first to experience a new style of online warfare. Featuring massive Xbox Live battles with over 100 fully controllable warships, aircraft and submarines, each player can take full command of a fleet of units and fight cooperatively with their team-mates in the greatest sea battles of WWII. Prepare for war on a totally new scale!
p3tran Δημοσ. 18 Ιανουαρίου 2007 Δημοσ. 18 Ιανουαρίου 2007 Battlestations Midway Multiplayer demo on marketplace! (446mb) Phantasy Star online demo επισης. (960mb)
privateer Δημοσ. 18 Ιανουαρίου 2007 Μέλος Δημοσ. 18 Ιανουαρίου 2007 MS claims 'over half' of 360 buyers didn't own Xbox 1 http://www.eurogamer.net/article.php?article_id=71950
privateer Δημοσ. 18 Ιανουαρίου 2007 Μέλος Δημοσ. 18 Ιανουαρίου 2007 Gates takes on Sony and Nintendo http://gamesindustry.biz/content_page.php?aid=22308
MiltoZ Δημοσ. 18 Ιανουαρίου 2007 Δημοσ. 18 Ιανουαρίου 2007 Battlestations Midway Multiplayer demo on marketplace! (446mb) Phantasy Star online demo επισης. (960mb) Θα έχει πολύ δουλειά σήμερα το 360.... 446mb + 960mb Ειμαι πολύ περίεργος να δώ τι θα λέει το Phantasy Star γιατί όταν το είχαν ξαναβγάλει δεν είχα ασχοληθεί. ΥΓ. Άντε, πότε θα φτιάξουν να μπορείς να κατεβαζεις στην κονσόλα σου από το νετ? :evil:
privateer Δημοσ. 18 Ιανουαρίου 2007 Μέλος Δημοσ. 18 Ιανουαρίου 2007 EA Exploding Onto Live ArcadeXbox 360 playing host to new musical shoot-'em-up, courtesy of Bizarre Creations. In news that might go some way to quelling the burning desires of those Live Arcade fans waiting for Geometry Wars 3, EA has announced it'll be releasing another Bizarre Creations shooter for Xbox 360 this spring. Concieved by EA's mobile gaming division Pogo.com, but developed by Bizarre, Boom Boom Rocket is EA's first foray into the world of Live Arcade. It sees players triggering fireworks to the beat of the music while travelling through a 3D cityscape. If you match your detonations to the rhythm, you're rewarded with more spectacular explosions. The fireworks are choreographed to 10 original tracks composed by Ian Livingstone - who has worked on video game soundtracks for the likes of Ubisoft and Electronic Arts. Each track supports three different difficulty settings and, by mastering each one, you'll be able to unlock new firework designs and activate a "psychedelic bonus mode". If you can't wait until spring to play Boom Boom Rocket, it might be worth checking out FantaVision on PS2, which, er, also has fireworks in it.
privateer Δημοσ. 18 Ιανουαρίου 2007 Μέλος Δημοσ. 18 Ιανουαρίου 2007 Name: Call of Duty 3 Valor Map Pack Price: 800 Points NOT Available in: All Xbox Live regions Dash Details: Five all-new Call of Duty 3 multiplayer maps for online, split-screen, and System Link play! Battle it out in abandoned prison camp in Stalag 23. Engage in epic house-to-house fighting in a rural French village in La Bourgade. Navigate the battered warehouses and naval machinery of an oceanfront shipyard in Ironclad. Launch an all-out assault across a battleground choke point in The Crossing. Take cover in the thick trees and overgrowth of a mountaintop listening post in Wildwood.
privateer Δημοσ. 18 Ιανουαρίου 2007 Μέλος Δημοσ. 18 Ιανουαρίου 2007 Three New Lumines Live! Downloads Available Next Wednesday on Xbox Live Arcade at Special Promotional Prices http://gamerscoreblog.com/team/archive/2007/01/18/LuminesPacks.aspx http://www.xboxyde.com/news_3939_en.html
xrest Δημοσ. 19 Ιανουαρίου 2007 Δημοσ. 19 Ιανουαρίου 2007 Halo 3's New and Improved Assault Rifle Bungie lifts the veil, but what's this about secondary fire? If you haven't noticed already, Bungie and Microsoft have already begun to increase the throttle on the Halo 3 hype train. In the latest update from Bungie.net, the good folks behind Halo 3 have provided an in-depth look at the newly remade MA5C assault rifle. Early movies and images of Halo 3 clearly showed a gun that looked eerily like the Halo: Combat Evolved assault rifle. The question of how similar it would be to that early standard issue gun has now been answered. The MA5C is an improved version of the MA5B. How improved? The initial improvements listed on the site include a heavier barrel, redesigned cowling, and redesigned hand guard. To you and me, those will all come off as largely cosmetic. The handling is what matters. The MA5C is said to have strength somewhere between the original MA5B and Halo 2's BR55 Battle Rifle. If you're hoping for a return to the Halo: Combat Evolved feel for your assault rifle, you may be a bit out of luck. The MA5C has a smaller clip that is equal in size to the BR55 (32 rounds). It also has a longer range than the original assault rifle, meaning it will handle well as a medium range weapon just as the battle rifle does. The amount of damage each round does has also been increased over the MA5B. From the description, it will take nearly an entire clip to take down an opponent that has a full shield with MA5C fire alone or about seven rounds to take down an enemy who has had their shield dropped. One comment in the article that is sure to raise some eyebrows is the mention that, "The most significant negative comment was reference to the MA5C's lack of a secondary weapon system." Secondary weapon system? Perhaps that is the answer to the mysterious role of the X Button in Halo 3. Bungie, always known for dropping mysterious clues here and there, also provided some remarks from "soldiers" on the MA5C. Make of them what you will. # "The (MA5C) is the workhorse for us ground-pounders. Just holding it makes you feel like God's own anti-son-of-a-blam!-machine." # "I have slogged through snow and mud and sand with my (MA5C); even got dumped into an open sewer with it and it has never given me a bit of complaint. I trust it like I trust my own arms." # "The MA5C is built like a brick outhouse with Venetian blinds. You can pound on a mike foxtrot with it like it was a sledgehammer." # "For every time I've felt outgunned by those alien bastards shooting blobs of energy at me I have felt like death himself watching their bodies come apart under a hail of lead from my (MA5C)." # "The romeo echo mike foxtrot's decision to mechanically reduce the (MA5C)'s magazine capacity by nearly half is pretty frustrating; even if their data was showing that jamming because of loss of spring strength was becoming an issue." # "The only thing I can think of that would make the (MA5C) any sweeter would be an under-slung shotty or a forty mike mike." # "Next time I'm dirtside I've gotta try and find a red filter for the flashlight; slipspace travel screws with mail-order something fierce. We know that the battle rifle is still in Halo 3 which is what the original pistol evolved into when they toned it down for Halo 2. Yet, the pictures we've seen of the pistol have it looking similar to the original as well. Does that mean we'll have three mid-range weapon options? It seems unlikely, but it looks like we'll just have to wait and see.
xrest Δημοσ. 19 Ιανουαρίου 2007 Δημοσ. 19 Ιανουαρίου 2007 Oblivion: Shivering Isles details Bethesda has confirmed that Oblivion expansion The Shivering Isles is in development for PC and Xbox 360, due for a spring 2007 release. As previously reported, action takes place in the weird and wonderful Oblivion plane of Daedra Prince Sheogorath. He looks to you to become his champion, to defend his realm from impending destruction. There's about 30 hours of new content here, as you undertake pyschotic trials in either the Mania or Dementia side of the land. You've also got new creatures to contend with, from Flesh Atronachs and hideous insects, to skeletal Shambles and amphibious Grummites: presumably some of which will be part of the levelled-enemy clientèle. New items, ingredients, and spells are available, plus talented craftsmen of Crucible and Bliss will be able to forge armour and weapons just for you. "The enthusiastic response we've received to our downloadable content has been overwhelming, and we're excited to bring Oblivion fans a full expansion," said Vlatko Andonov, president of Bethesda Softworks. "The world we've created for Shivering Isles is unlike anything you've seen or played in Oblivion and we can't wait for folks to play it." The 360 version will be available to download from Xbox Live, whilst PC gamers amongst you will be able to pop to your local retail outlet for a boxed copy, much like recent expansion Knights of The Nine. There's no word on price, or a PS3 version, though we expect both to appear in time. Satiate your beardy lust with these new screenshots, and don't panic, you'll be able to use your previously saved power-house characters.
xrest Δημοσ. 19 Ιανουαρίου 2007 Δημοσ. 19 Ιανουαρίου 2007 Square Enix announces exclusive deal with Microsoft for the 360 Square Enix announced today that a new entry into the Ogre Battle franchise is in development exclusively for the Xbox 360. While Ogre Battle and Tactics Ogre games have appeared on several systems including the Playstation, Nintendo 64, and Game Boy Advance, this will be the first time the series will appear on a Microsoft platform. Few details have been released regarding the plot and overall design of the game save that it will follow in the footsteps of Ogre Battle: March of the Black Queen, originally developed by Atlus for the Super Nintendo in 1993. Though more recent entries to the series have fallen into the category of tactical RPGs, the original game featured a battle system which combined elements of turn-based and real-time strategy games. The as yet unnamed game will be the first new game in the Ogre Battle series in more than five years. Further details are to be announced later this month. jump in k sy...psss rpgara..geia sou re square
xrest Δημοσ. 19 Ιανουαρίου 2007 Δημοσ. 19 Ιανουαρίου 2007 Fable 2 gets a crotch cam The latest Fable 2 developer update has wielded the first images of Lionhead's 360 RPG sequel - and if you're excited by pixels and half-finished ground textures, you're in for a treat. "It wasn't long before the cube was replaced with the mesh of a human, giving birth to the short-lived but much-loved crotch cam," the update reads, with a screenshot of what appears to be a polygonal package. "During this time our meshes had become textured and our camera was no longer nestled inside someone's crotch. Tiny little dots are actually visual representations of life forms in Albion, spending their days playing a game of tag amongst each other. It wasn't very long before these dots were replaced by the original Hero from Fable, but just as placeholder artwork" Advertisement: But, if you look a bit harder through the mischief Lionhead offers some more general information on Fable 2's progress, noting that it is adding "functionality, slicker visuals and most importantly a lot of new features" as development progresses. Fable 2 is expected to exit Lionhead's doors sometime next year. Or the year after. Or the year after that... In the beginning there was nothing. Apart from maybe a tiny little particle that created Albionʼs universe. The giant yellow square below is actually that very same particle; the first 3D object that was rendered in Albionʼs universe, using the brand new Fable 2 engine. This however, is now history. It wasnʼt long before the cube was replaced with the mesh of a human, giving birth to the short-lived but much-loved crotch cam. As explained in a previous milestone update, the height fields also appeared in our much beloved Fable 2 engine. During this time our meshes had become textured and our camera was no longer nestled inside someoneʼs crotch. The tiny little dots in the images above are actually visual representations of life forms in Albion, spending their days playing a game of tag amongst each other. It wasnʼt very long before these dots were replaced by the original Hero from Fable, but just as placeholder artwork. Let there be light!
p3tran Δημοσ. 19 Ιανουαρίου 2007 Δημοσ. 19 Ιανουαρίου 2007 250ΜΒ Limit on XBOX LIVE ARCADE http://www.1up.com/do/newsStory?cId=3156520 ωρα ητανε να καταργηθει το παλιο οριο. δεν θα μας λειψεις καθολου κ. 50mb. στο καλο. επισης το αρθρο λεει οτι το οριο μπορει να γινει 450 αν πει η m$.. αντε κυρα-m$, ακομα?? καθυστερουυυυμεε!
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