privateer Δημοσ. 3 Νοεμβρίου 2006 Μέλος Δημοσ. 3 Νοεμβρίου 2006 Lost Planet: Webisode 1 http://www.xboxyde.com/news_3769_en.html
privateer Δημοσ. 3 Νοεμβρίου 2006 Μέλος Δημοσ. 3 Νοεμβρίου 2006 Lost Odyssey: Video of the demo http://www.xboxyde.com/news_3770_en.html
xrest Δημοσ. 3 Νοεμβρίου 2006 Δημοσ. 3 Νοεμβρίου 2006 ΜΟΗ ΑΙRBORNE Teaser trailer http://www.fileplanet.com/169909/160...(Updated-Audio)
xrest Δημοσ. 3 Νοεμβρίου 2006 Δημοσ. 3 Νοεμβρίου 2006 Capcom Announces Lost Planet Collector's Edition Capcom announced today the Lost Planet: Extreme Condition Collector's Edition, which will be available in stores simultaneously with the standard edition. Packaged in a custom designed SteelBook case featuring exclusive cover art , this premium set will include the game, art book with exclusive concept art and a heap of multimedia content. As a special bonus, gamers that purchase the Collectorʼs Edition will have exclusive access to an additional multiplayer map for several months before it is made available as a free download on Xbox Live Marketplace, in summer 2007. Exclusively available for Xbox 360, the standard edition will carry a suggested retail price of $59.99 and the limited Collectorʼs Edition will be available for $69.99, while supplies last. Lost Planet Collector's Edition offers fans a flurry of extra content: * One exclusive bonus multiplayer map that will only be available in the Collectorʼs Edition until summer 2007 * Custom designed exclusive cover art, for collector's edition only * Premium packaging in a sleek SteelBook metal case * Exclusive art book with concept sketches from all stages of development including character renders, VS renders and enemy art * Soundtrack of select songs from the game * Fan kit assets for gamers to create their own Lost Planet websites * Action packed videos and trailers * Wallpapers, AIM icons, board icons and signature banners * Digital art files including screens, character art and environment shots Lost Planet carries a “T” rating for teen audiences by the ESRB (Entertainment Software Rating Board) and will be available across North America on January 12.
Daredevil Δημοσ. 4 Νοεμβρίου 2006 Δημοσ. 4 Νοεμβρίου 2006 Xbox Team about Developing the Xbox360 HD-DVD Addon >> From the Official Team Xbox Blog: What takes 4.7 million lines of code, partner teams from all over Microsoft, and millions of dollars to create? The Xbox 360 system software? Nope. This is just the HD DVD player. The Xbox platform team (us) is experiencing its own emergence day as of late; we've been hard at work for the past 8 months straight bringing the fall system update to fruition. I haven't even posted since August. Daryl's already gone over a lot of the features and changes that are in this release. I've personally been working on the Xbox 360 HD DVD player (which, by the way, reached the #1 best seller slot on Amazon.com's video games category) and I thought I'd go over some of the technical difficulties it takes to bring HD DVD to market. There's a perception that HD DVD is just DVD with HD content, but once you look at things more closely, it's clear that HD DVD is a different beast altogether. The Xbox platform team became serious about HD DVD last year, when Microsoft as a company threw its endorsement behind the standard. The Xbox 360 HD DVD Player, for the most part, is an entirely software based implementation. Other players on the market have specialized chips (called DSPs) that decode things like H.264, MPEG, VC1, DTS, Dolby Digital, and other codecs. Much like how backwards compatibility for Xbox 1 works on Xbox 360, the heavy parts of HD DVD are all done on Xbox 360's triple-core CPU. If DVD is an audio/video pipeline with some navigation data (go to the menu, start playing, etc.), HD DVD can be considered a runtime environment where audio/video playback is just one major feature. So let's break down that 4.7 million lines of code. I don't have the numbers for each component, but each of these is a very significant chunk: * Video Codecs: H.264, MPEG-2, VC1 * Audio Codecs: Dolby Digital+, DTS, TrueHD, LPCM, MPEG * iHD: The HD DVD runtime engine. * GDI: Drawing stuff like menus * AACS: Cryptography/DRM stuff * MF: Audio/Video pipeline That's a lot of stuff. Some of the acronyms may not be recognizable. GDI is the Graphics Device Interface, which has been a mainstay of the Windows operating system for many years, providing facilities to draw stuff on screens. MF is Media Foundation - a framework for audio/video pipelines that was being built for Windows Vista. The Windows teams in charge of the above components all pitched in to make them work on Xbox 360 while continuing to work on other Windows projects (Vista, CE, etc.) - quite a task. A lot of the codecs existed in code at Microsoft before the Xbox 360 HD DVD Player was being built. However, it was all code that was optimized for PC platforms (windows/x86) and not Xbox 360's PPC core. This meant doing a lot of optimization. In this regard, the Xbox 360 implementation of H.264 can be considered a crowning achievement. For this computationally expensive codec, a hybrid approach was taken. Since GPUs are very good at parallelized workloads, stuff that could be parallelized is computed there, while the stuff that can't is better suited to the CPU and is done there. Unlike DVD, where typical players pass the audio data from the disc through to your receiver, HD DVD requires that players mix sounds from menus and such in with the audio being played for the movie. The 360 player software decodes all the above codecs in software, mixes anything that needs to go together, re-encodes it into Dolby Digital and then sends that to your receiver. So, don't be alarmed when your receiver still says "Dolby Digital" even if you've selected DTS in the menus. All 6 of Xbox 360's hardware threads are hard at work while playing back an HD DVD. At the moment, the player software pushes Xbox 360 harder than any other (save, perhaps, Gears of War during some particularly busy parts of the game). If I'd have known how much work it was going to be bringing the 360 HD DVD Player out this year, I may not have signed up last year, but now that I can watch HD movies, it's hard to go back to crummy old DVD
privateer Δημοσ. 5 Νοεμβρίου 2006 Μέλος Δημοσ. 5 Νοεμβρίου 2006 Japanese Blue Dragon TVCMs http://www.xboxyde.com/news_3771_en.html
Daredevil Δημοσ. 6 Νοεμβρίου 2006 Δημοσ. 6 Νοεμβρίου 2006 Replacement Power AC Adaptor Xbox 360 >> Walmart is listing a new (unannounced) product for the Xbox360 by Intec - a Replacement Power AC Adapter ... sadly they didn't make it smaller than the original, but if yours is broken this might help out: Intec's Power AC Adapter is loaded with extra features not found in your original Xbox 360 power AC adapter! The best option to replace your lost or malfunctioning Xbox 360 power brick (power brick to console connection only - power brick to AC wall outlet cable not included). Unit features an internal cooling fan which in turn keeps your Xbox 360 cooler during operation. Three LED status lights alert you - orange for stand-by mode, red for a malfunction alert, and green for OK. Features a 21" long, UL approved 110 volt polarized cable. Just plug and play! Shipping Weight (in pounds): 0.85 Product in Inches (L x W x H): 8.9 x 8.4 x 2.8 Retail Price: $99.82 Expected Release Date: 10 November 2006
p3tran Δημοσ. 6 Νοεμβρίου 2006 Δημοσ. 6 Νοεμβρίου 2006 Πληροφοριες για το HALO3. 8) Ok I'm back from dinner and a magazine, and I may say,... OMG! There is just so much to go over but I'll try to summarize it as much as I can in somewhat of a list, new stuff first: New "New" Info: The New Needler: IT IS NO LONGER DUAL-WIELDABLE!!! Not much is explained but they do say that it is going to be made more powerful, balanced, and "usable". The Brute Ghost: The only details on the Brute Ghost were seen in the 20-second Single-Player Video (more on that later). It is summarized in the magazine as a "bulkier version of the classic hover bike" shown in the vid with a Brute climbing into it. Single Player: The guys at EGM got a 20-second video of the MC "tearing" around a huge industrial compound with gunfire coming from all types of Covenant crafts including a hulking wraith and "what looks to be a new Brute Ghost". There were "ships flying overhead, lasers everywhere, multiple enemies all around etc". Again, EGM rejects us much info on the stuff that no one else has...(More details to be revealed on Nov. 20 on the Mini-Site) SAVED FILMS: One of the things I am most excited about is being able to record gameplay onto your hardrive or memory card. The best way to describe this is as an example: Late one night you go into matchmaking and have the best game of your life. You rack up 95% of your teams kills and attain little deaths. You were playing like a GOD. The problem is, none of yours friends were with you. Don't fear, as long as you chose to save the temporarily stored video of the match, you can share your glory! Start up a party and get all of your friends in it, then bring up your saved video and launch it! The video will automatically come up on everyone's screen and the host will be able to control play, pause, slow, rewind, etc. while everyone else can choose how they want to see it, be it First Person, Third Person, or from a "fly-it-yourself bird's eye view". All I can say about this is, WOW. Game Settings: No longer are certain things such as speed reserved for either one person. That's right you can give all special traits to everyone!!! And for even more fun, you can even give them to the leading/losing teams in a match! But along with the old traits come a line of new ones. My favorite is being able to make characters more visible, BY SETTING THEM ON FIRE!!! You can even turn down gravity to allow people to jump twice as high, and prevent certain people from picking up weapons. That was all that was specofied in the mag but they say there is more... Voting: Have you ever been in a party and the host is putting a gametype that no-one wants to play? Well vote against it! This can allow people to override the host's power. Whatever happened to the good ol' x button? Advertising Customs: Now you can put your custom gametype or even your custom game lobby out there for everyone to see! This was Bungie's answer to custom matchmaking... Ranks: Now you will have an actual "military" rank in Halo 3. This will be seperate from your matchmaking ranks and will include your overall stats, ranked, unranked, and even customs. The X Button: Still a mystery... Ok Now More Info on the Older New Stuff: The Brute Spiker: I doesn't launch orange needle. It launches two foot superheated metal spike which resmble orange needles. The Spike Grenade: This thing latches onto ANYTHING. Covered with spikes, it will kill a Spartan if it you hit one on the head with it, but will stay embedded into it until it explodes: The explosions send out a conical volley of spikes, conical being so that if you are in a certain blind spot near the grenade, you won't be damaged. Spartan Laser: Can penetrate through multiple targets... Grenades in General: You can now only carry two of each...thats wack... Man-Cannons: Yes you can drive anything into these "cannons" but heavier things, such as the Warthog, won't go nearly as far... Valhalla: I personally don't think it is another Coag or BG, it IS a large map but it is balanced so snipers and heavy rockets don't rule it... Snowbound: There is a lot more to this map than there looks. The bases seem to be pretty large undergound and there are also linking tunnels and pathways. Energy shields (more on that lower down) protect many entrances and if you get too far out into the barren winter tundra, sentry turrets will shoot you down... HighGround: My favorite map, the battle revolves aroung the main base with openable/closeable front gates. There are numerous entrances and hiding place inside the structure such as a blown out bunker or a small "crouch" pipe. Energy Shields: This IS old new stuff, just less known I guess. Anyways these energy barriers won't let some grenades through the mag doesn't explain but apparently spike grenades stick to them. I'm not going to go to into these things because most of the info is already out there... Ummmm, if I remember anything else, I'll tell but for now, this is it... http://carnage.bungie.org/haloforum/halo.forum.pl?read=755574 ΤΡΕΛΟ GAME!!!!! 8) 8) α, και που'στε? HALO 3 LEGENDARY EDITION!!!
privateer Δημοσ. 6 Νοεμβρίου 2006 Μέλος Δημοσ. 6 Νοεμβρίου 2006 Contra coming to Live Arcade this week, Atari classics in 07 The Konami Code Returns! Contra on Xbox Live. Arcade for Xbox 360 Relive the fight to stop the destruction of humanity in Konami's classic side-scrolling shoot em up, Contra, available on Xbox Live Arcade for Xbox 360 for download beginning Wednesday, November 8, after 0800 GMT (1:00 a.m. PST). Use veteran Special Ops soldiers Bill Rizer or Lance Bean to battle the alien menace Red Falcon and all of its minions. Fight through the jungle, frozen tundra and steel fortresses in 8 challenging game levels. Gamers depend on high-tech weapons including the Mini Laser, the Fireball and the Spread Gun in their fight to protect the world. Contra for Xbox Live Arcade includes enhanced graphics and sound and also features new multiplayer cooperative gameplay, allowing you and a buddy to work together from either the same console or through Xbox Live. Contra is available worldwide for 400 Microsoft Points. GAME FEATURES: Players can opt to play the original arcade game or play in the enhanced mode with improved graphics and sounds Xbox Live Multiplayer: Battle all 8 levels together over Xbox Live, or locally on the same console Xbox Live features: Players can see how they rank against their friends with worldwide leaderboards and achievements 12 achievements: Contra offers achievements which range from straightforward to challenging for players of all skill levels New visuals: Enjoy enhanced artwork including rendered new bullet effects and explosions WHERE CAN I GET IT: Download Contra beginning on Wednesday, November 8, at 1:00 a.m. PST on Xbox Live Arcade. Contra: 400 Microsoft Points, Rated E10 (Everyone 10+) No Cartridges or Quarters Needed! Atari Classics and More Coming to Xbox Live. Arcade In addition to its robust classic arcade roster, Microsoft also delivers a great mix of original development and independent game titles to Xbox Live members this holiday season and into the New Year Today, as part of the Xbox 360 showcase event, Microsoft provided a preview of some of its holiday and early 2007 line-up for Xbox Live Arcade, the premiere destination for downloadable games. Centipedes, Asteroids and Missiles will be among the many gaming icons to visit gamers' homes next year, as Microsoft and Atari, Inc. announced the future arrival of some of the most beloved classic coin-op games on Xbox Live Arcade. Beginning in January 2007, Atari will release six titles on Xbox Live Arcade throughout the year. Both classic and evolved versions will be available for each of the following titles: Centipede./Millipede.: defend your village against an onslaught of centipedes, spiders, army ants and more. In addition to the classic mode, the evolution mode offers high definition graphics and special effects like motion blur, trails and particle-based explosions to make the experience as enjoyable today as it was decades ago. Battlezone.: the original tank vs. tank action classic has received an Xbox Live overhaul, adding in exciting new multiplayer modes including Deathmatch, Team Deathmatch and Capture the Flag. This updated version is truly a must-have for any fan of the original, which is also included. Additionally, players can use the Xbox Live Vision camera to watch live video of their opponents. Combine these features with new special effects for weapon firing, impacts and explosions and you have one killer classic as you've never experienced it before. Asteroids./Asteroids Deluxe: rotate, thrust, flip, fire and jump to hyperspace as you blast oncoming asteroids to smithereens just like in the 1979 original, but in updated, beautifully rendered, high definition graphics that complement the classic original. Missile Command: protecting your city from alien missile attacks has never looked better now that this classic has been overhauled with updated graphics and 3D rendered vistas. Choose from the evolved mode or the timeless original gameplay. Tempest: clear a web of enemies before time runs out and advance to the next stage, using an arsenal of weapons at your disposal. This evolved version features a graphics overhaul while maintaining the same addictive gameplay of the original. Warlords.: a multiplayer classic that resurrects the competitive spirit of arcade games from years gone by. Knock out the other kings in their castles while keeping yourself protected at the same time. Up to four players can join the action with the game taking control of any vacant castles allowing for a variety of single- or multiplayer experiences. Gamers can also import their own pictures to their castles for an extra personalization. Playing these Atari favorites on Xbox Live Arcade provides gamers with a next-generation experience found nowhere else. All Atari games for Xbox Live Arcade feature high definition graphics with enhanced sound effects, full online leaderboard support, TrueSkill matchmaking for multiplayer games and feature a variety of Achievements. Gamers also have the option to play the original arcade versions of these classic titles. With our already diverse library of retro classics, original development and indie games, plus a host of new games hitting our service in the upcoming months, it's never been more fun to play on Xbox Live Arcade, said Greg Canessa, group manager of Xbox Live Arcade. The Atari Classics in particular will provide an incredible gaming experience for our community and I personally can't wait until everyone can play these updated versions for themselves. Years ago, we couldn't even have imagined how gorgeous the classic games from 25 years ago would look with high definition graphics, but Xbox 360 has allowed us to make that leap, said Chris Bergstresser, Senior Vice President, Atari Networks. Enhanced with leaderboards, achievements and multiplayer support, these classic franchises are brought to a whole new level - offering gamers an experience like they've never had before. Xbox Live Arcade's diverse library of titles is going to keep growing, with a particular emphasis on new, originally developed games from indie developers and big studios alike. Over 100 indie developers and virtually every major console publisher in the world are working to develop games for Xbox Live Arcade. Some of the diverse titles we will be releasing by this holiday include: 7 Small Arms (Gastronaut Studios) - an indie-developed original title designed specifically for Xbox Live Arcade, featuring frantic multiplayer brawling combined with action and precision shooting. 7 Novadrome (Buena Vista Games) - originally developed futuristic racing on Xbox Live Arcade. 7 Assault Heroes (Wanako/Vivendi Games) - blast waves of formidable foes in this originally developed top-down shooter, single player or two player co-op action. 7 Heavy Weapon (PopCap Games) - experience this irreverent, original side-scrolling action game that supports up to 4 players simultaneously. 7 Defender (Midway) - space combat classic updated for this generation. 7 Contra (Konami) - the seminal side-scrolling shooter that started it all will be launching on Xbox Live Arcade this Wednesday, November 8 at 0800 GMT About Xbox Live & Xbox Live Arcade Xbox Live is the first and only unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox Live is a thriving online game community, connecting more than 4 million members across nearly 25 countries enabling the enjoyment of hundreds of social games, on-demand game demos, Xbox Live Arcade games, music and movie content. Xbox Live Arcade enables gamers of all ages to easily play in new, fun ways with their friends anytime and anywhere. With more than 12 million game downloads to date and a vast library of independent, retro and original games, Xbox Live Arcade is a fast growing entertainment phenomenon. More information can be found online at http://www.xbox.com/en-US/games/livearcade
p3tran Δημοσ. 6 Νοεμβρίου 2006 Δημοσ. 6 Νοεμβρίου 2006 ..το μονο παραπονο που εχω απο τα arcade classics, ειναι οτι θα ηθελα ενα enhanced mode με native widescreen υποστηριξη. εκτος απο αυτο, ολα τζετ!
privateer Δημοσ. 6 Νοεμβρίου 2006 Μέλος Δημοσ. 6 Νοεμβρίου 2006 Show #200 A two-hour special This weekʼs show: Interview: Ken Levine, Bioshock Interview: Dave Mustaine, Megadeth Interview: Jeremy Ludes, COD3 Interview: Greg Canessa, Xbox Live Arcade Name the GameTM Interview: Aaron LeMay, Saints Row …and much more! http://centracomm.iad.cachefly.net/majornelson/mnr-11-06-06-200-200thShow-mp3.mp3
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