Προς το περιεχόμενο

Xbox 360 Ειδήσεις {News Topic}


privateer

Προτεινόμενες αναρτήσεις

Δημοσ.

Lost Odyssey Demo Impressions

Plus, over 10 minutes of direct-feed video footage.

 

Japan got a sneak peek at the future of Xbox 360 RPG gaming this past week with the home release of the Tokyo Game Show Lost Odyssey demo. Bundled with the latest issue of Famitsu (something that had to cost Microsoft a ton of cash considering the magazine sells over 700,000 copies each week), the demo lets players experience the first half hour or so of Mistwalker's next title after Blue Dragon.

 

 

 

We already shared impressions of the demo from the Tokyo Game Show, but having our very own copy has allowed us to get all the way through to the end. Sadly, there isn't much worth mentioning following our previous cut off point. After disembarking from our train ride at the city of Uhra, we escorted Kaim into a building, past a couple of soldiers, and on to another transport. The demo comes to an end as Kaim sits down, looking out the transport's window and reflecting on his 1000 years of life.

 

There are a few interesting story points in the demo. Kaim draws attention by the fact that he survives the calamity that kills everyone else in the early battle featured in the demo. A couple of soldiers state that it's amazing that he survived, while two peskier soldiers are a bit harsher in their tone, and seem to believe that Kaim deserted the battle. We presume this will be a recurring theme in the game. Too bad Kaim is the unspoken type of RPG heroes that the Japanese seem to love, as we'd like him to defend himself.

 

Are you jealous that the Japanese get this early look at Lost Odyssey all to themselves for now? Don't be. Viewed from most areas, the demo seems to be from an early stage of development. The visuals are rough, with choppy movement and a few peculiar glitches. The battle system is in a basic state right now, as it's lacking some of the gameplay systems that will make it into the final, including a growth system where immortal characters like Kaim inherit skills from mortal allies who've passed on.

 

Judging by the demo, Lost Odyssey feels like a PlayStation 2 RPG running in high definition. With its intriguing storyline and stirring Nobuo Uematsu score, we're hoping that's not the case. For now, you can view the new movies we've uploaded from the demo, but if you're like us, you'll find yourself hoping for a lot more next year.

 

http://xbox360.ign.com/articles/742/742895p1.html

  • Απαντ. 14,1k
  • Δημ.
  • Τελ. απάντηση
Δημοσ.

Fall '06 Dashboard Update: Supported Video Formats

 

From the Official Team Xbox Blog:

As you may have heard, with the Xbox 360 Flash Fall 2006 System Update we are adding support for WMV video playback from new sources. Videos can be streamed from a PC running Windows Media Connect, Windows Media Player 11, or the new Zune client player, and can also be played from Optical Disc and most USB mass storage devices. For all these sources, only the WMV video file format and codecs are supported.

 

* How do I know if a video file will work on the Xbox 360?

Currently only the Windows Media Video (WMV) file format and codecs are supported. If you have a file with a ".wmv" extension, then the odds are pretty good that it will work. Technical details on the types of files we support can be found at the end of this post, but the easiest way to find out if a file will work or not is to just try it. Hopefully after you click play the video will show up on your display, but if the content is not supported you will simply get an "Unplayable Content" message blade from the side of the screen and then be returned to the Video blade.

 

* How do I create videos that will play on my Xbox 360?

Windows Movie Maker, a standard feature of Windows XPSP2, will output WMV video files compatible with the Xbox 360 console. Either use the default settings when you finish a movie and click "Save to my computer," or just make sure that the output video format you select shows the file type as "Windows Media Video (WMV)."

Videos will usually look best when they are closest to the original resolution that they were created with. Try to create video files at least 360 pixels high in vertical resolution in order to minimize content upscaling on the console.

If you decide you want finer control of the output video file format, download a version of Windows Media Encoder (http://www.microsoft.com/windows/windowsmedia/) and then start encoding away. Optimal size and bitrate settings will vary depending on the source material you are encoding. As a general guideline though, 1.5 Mbps is a typical bitrate that should be suitable for most standard definition content, and 8 Mbps is a common bitrate for high definition content.

 

* Can I get more technical details about the kinds of files you support?

- WMV video files with the extension ".wmv" are stored in a generic file container format known as ASF. ASF files can contain many different types of codecs within them. Xbox 360 supports most common WMV video codecs, as seen in the following chart:

Name (FourCC)

Windows Media Video 7 (WMV1)

Windows Media Video 8 (WMV2)

Windows Media Video 9 (WMV3)

Windows Media Video 9 Advanced Profile (WVC1)

 

- There are some files with ".wmv" extension that may play on a PC, but are unsupported on the Xbox 360 console. Windows Media Screen, Windows Media 9 Image (Photostory), and some older Microsoft codecs are unsupported, as seen in the following chart:

Name (FourCC)

Microsoft MPEG-4 Video Codec V3 (MP43)

Microsoft MPEG-4 Video Codec V2 (MP42)

Microsoft MPEG-4 Video Codec V1 (MP41)

Windows Media Screen V9 (MSS2)

Windows Media Screen V7 (MSS1)

Windows Media Video 9 Image (WMVP)

Windows Media Video 9 Image v2 (WVP2)

ISO MPEG-4 Video V1 (MP4S)

 

Anamorphic content with nonsquare pixels is currently unsupported on Xbox 360 console, and will be displayed as if the pixels were square. If you want to play such content on your console, it is recommended that you re-encode the content in a square pixel format.

Δημοσ.

Halo 3 Coming In Exactly one Year!

 

It looks like EB has let the cat out of the bag and announced Halo 3 will hit the Xbox 360, exactly one year on from today on November 1st 2007. The game will be available in three packages, firstly there is regular, secondly collectors and last but most expensively the legendary pack at $99.99.

quote:

 

Purchase the Halo Legendary Edition and receive a Halo Spartan Mjolnir Mark VI Helmet Replica! Also includes three bonus discs that contain:

 

* Behind-the-scenes at Bungie Studios with new insights into the Halo Universe and the making of Halo 3.

* A special hi-res collection of all cinematics from Halo 1 and Halo 2 with director commentary from the Bungie Team bonus

* Community content from Red vs. Blue, This Spartan Life and Exclusive Gamer Tiles & a Theme

* Each unit will be serialized for added individuality and collectability

 

News Source: EBGames

Δημοσ.

Lost Planet Hands-On

 

.......The graphics in Lost Planet are looking great so far, thanks in large part to some impressive particle effects. The smoke and fire in Lost Planet, and there is a lot of smoke and fire, look phenomenal. Seeing a rocket zip by your head and watching the nice smoke trail it leaves behind it looks so good that it makes your heart skip a beat. The ice looks excellent, too, as the designers have managed to avoid that plastic-like appearance we've seen in many other 360 games.......

Αρχειοθετημένο

Αυτό το θέμα έχει αρχειοθετηθεί και είναι κλειστό για περαιτέρω απαντήσεις.

Επισκέπτης
Αυτό το θέμα είναι πλέον κλειστό για περαιτέρω απαντήσεις.
  • Δημιουργία νέου...