Exoskeletor Δημοσ. 17 Οκτωβρίου 2006 Δημοσ. 17 Οκτωβρίου 2006 Problepo 4pirino epeksergasth gia to epomeno. me 20gb... mnhmh
xvagos Δημοσ. 17 Οκτωβρίου 2006 Δημοσ. 17 Οκτωβρίου 2006 Σε 2 χρόνια θα είναι έτοιμο. XBOX720 Intel 4 core 3Ghz 2GB DDR3 RAM Ati Radeon... R800X(!) 512 DDR3 RAM HD-DVD ROM 25GB ...? 40(!) GB HD (?) .... XBOX Live 2
aGka8l Δημοσ. 17 Οκτωβρίου 2006 Δημοσ. 17 Οκτωβρίου 2006 και δωροι οι ταινες της μαριλιν monROE δεν παμε καλαααααααααααααααα
Wolfidis Δημοσ. 17 Οκτωβρίου 2006 Δημοσ. 17 Οκτωβρίου 2006 Re trela8ike to topik ? Leei oti eimaste stin 413 selida all iparxei kai selida 414 !!!!! ????
poromenos Δημοσ. 18 Οκτωβρίου 2006 Δημοσ. 18 Οκτωβρίου 2006 ti wra anamenete na epistrepsei to xbox live??
mixalisss Δημοσ. 18 Οκτωβρίου 2006 Δημοσ. 18 Οκτωβρίου 2006 ena 24oro krataei apo oti diapistosa kopike giro stis 12 to to mesimeri ara ipologize giro stis 12 aurio
The_Sheep Δημοσ. 18 Οκτωβρίου 2006 Δημοσ. 18 Οκτωβρίου 2006 2K Sports today announced the 2K Reelmaker for NBA 2K7 for the Xbox 360. The 2K Reelmaker allows players to create their own unique video highlight reels from saved replays in NBA 2K7 and share them on Xbox Live. 2K Reelmaker is available now on the Xbox Live Marketplace for 400 Microsoft Points. "NBA 2K7 is the best selling* and highest rated NBA title available for Xbox 360. To enable our fans to show off their gameplay highlights, we created 2K Reelmaker exclusively for Xbox Live," stated Erik Whiteford, VP of Marketing for 2K Sports. "2K Reelmaker is a robust video editing feature that gives our fans the ability to impress their buddies playing NBA 2K7 with self-edited clips of their best replays. 2K Sports has always delivered the most innovative and entertaining sports titles to gamers everywhere and now with Xbox Live, our work can continue even after our games are in the hands of gamers." exei arxisei kai mou tin varaei poli asxima me to xbox live marketplace.prepei na plironoume gia maps pou tha eprepe na einai ekei,gia skins pou tha eprepe na iparxoun,tora kai gia features pou einai logiko na erxontai mazi me to game
nzeppos Δημοσ. 18 Οκτωβρίου 2006 Δημοσ. 18 Οκτωβρίου 2006 Μα αγοράζει κανένας αυτά τα πράγματα? Αφού είναι σκέτη κοροϊδία όπως σωστά λες.
Blackjim Δημοσ. 18 Οκτωβρίου 2006 Δημοσ. 18 Οκτωβρίου 2006 sto minima pou vgazei sto "test connection" leei 6:59 GMT. Dld 9:59 to prwi wra ellados
privateer Δημοσ. 18 Οκτωβρίου 2006 Μέλος Δημοσ. 18 Οκτωβρίου 2006 Microsoft announced today that Lumines Live will hit Xbox Live Arcade at 1 am tomorrow morning. Sweet. You'll be able to buy two packs, the base pack, called “Lumines Live!” (1200 Microsoft Points, or $15) which has new modes, new video content, and 12 different skins, It features built-in Xbox Live online multiplayer play, enabling one on one play. The Advance Pack (800 MP or $8) offers 22 skins. Lumines Live!' for Xbox Live Arcade brings exciting new music, new video content, and 12 different skins, for hours of fun. The Xbox Live Arcade game features exclusive Xbox Live online multiplayer play, allowing you to play against your friends in head-to-head battles. “Lumines Live!” includes: * Full online multiplayer play over Xbox Live – battle your friends head-to-head * Classic Lumines gameplay, including Challenge, Puzzle and vs. CPU modes * All-new Skin Edit Mode allows you to re-mix the order of your unlocked skins to create a custom Lumines experience * All-new Mission mode presents player with pre-designed Lumines puzzle scenarios * Dynamic skins, sound effects and music optimized specifically for Lumines Live! in high-definition graphics and 5.1 channel surround audio * Extensive downloadable content support over Xbox Live Marketplace – add new skins, puzzles, missions, artist packs and more * Full suite of online leaderboards The full version of the game will be 1200 points. Plus an optional pack for 600 points will also be available that will allow gamers to change their music scene as well as choose from 22 new skins. I'll post the moment 'Lumines Live' is available on the Marketplace. The actual time of availability will depend how the rest of the maintenance goes
Daredevil Δημοσ. 18 Οκτωβρίου 2006 Δημοσ. 18 Οκτωβρίου 2006 FIFA 07 Visuals and Online Experience Hey Everyone, Welcome to the 2nd installment of the FIFA 07 Xbox 360 Producer Blogs. I'm Darren Hedges, Producer for Online and Rendering. As the Online and Rendering Producer of FIFA 07 it was my responsibility this year to bring you the best visuals and some most compelling on-line features we have ever had in FIFA. What does that mean for all of you out there? Iʼll break that down in the blog below but for FIFA 07 on the Xbox 360 you will be closer to the sport than you ever have been before in a football game. The Online experience: When we set out on the 07 journey our goal was clear for online. “Make the online game play and feel like the offline game” A lofty goal to be sure, but we at EAC and in the FIFA 07 Next Gen team know that the online experience is fast becoming the arena of choice for gamers. We have strived all year to ensure that the lag and choppiness you may have felt in previous years is now eradicated and that the feeling of playing offline is replicated online. And Iʼm happy to say we have achieved that goal. The multiplayer aspect has also received a shot in the arm with our new 4 vs. 4 online gameplay for the Xbox 360. So now you and 7 of your friends can play together across 2 consoles in a heated multiplayer battle for bragging rights. Bringing the fan closer to the beautiful game: We all know that you live and breathe your clubs; we all on the FIFA team feel the same way and every day we check to see the latest news and results from across the globe. The FIFA team is made of nationalities from all over the globe, from Japan and Australia, across Europe and the Middle East to the Americas. We all want that fix of our clubs talking points. The FIFA 07 online experience is quite like no other you will have seen on any game or platform previously. We have 4 distinct areas to keep the players fully informed with up to the minute news and events from around the globe. The EA SPORTS™ News Ticker: Bringing you the user news from 20 countries and 30 competitions from across the globe, everything from the Bolivian League to the Australian “A” league, is covered by up-to-the-minute scores, results and fixtures streamed into the in-game ticker. In addition to that all the major and minor leagues and competitions across Europe, the English Premiership, Ligue 1 Orange, LFP Primera, Bundesliga 1, Serie A, are all covered with up-to-the-minute headline prose in each language. EA SPORTS™ Web Offer: Everyone wants to know more about their club, as if the ticker wasnʼt enough. So we also have our Web Offer system. In this system you can browse the latest news items from for your club or seek out news on one of the major tournaments. For FIFA 07 our Web Offer system supports full club based news article updates from: -Click here for larger image The F.A. Premier League LFP Primera Ligue 1 Orange Bundesliga 1 Serie A Mexican Primera USA Major League Soccer And more general news stories from: The English F.A. Cup The English League Cup The U.E.F.A. Champions League The U.E.F.A. Cup Copa Liberatdores Where also available from our providers these news stories are fully translated into French, German, Italian and Spanish. EA SPORTS™ Up the minute Statistics: So as if that wasnʼt enough the FIFA team also know you guys want and need your statistics up-to-the-minute and updated as they happen. We track the following leagues with up to the minute league standings, goal scorers, discipline, fixtures and results: -Click here for larger image The F.A. Premier League LFP Primera Ligue 1 Orange Bundesliga 1 Serie A Mexican Primera EA SPORTS™ Podcasts: So you like your news in an audible format we have that covered too. FIFA 07 brings you football podcasts from around Europe and the USA partnering with the top radio and podcast broadcasters in each territory to bring you podcasts on your Xbox 360 to keep you fully informed of the football world you live in. Your FIFA 07 online career: In addition to all of that we also have full online career statistical tracking and leaderboardʼs from across the globe, weekly, monthly, all time results and specific to your gamer level. FIFA 07 Downloadable Content: Squad Updates: In February 07 we will be offering the full update to our leagues to cover off all of the latest transfers from the January Transfer window. Arena Customization: We all want that little bit of bragging and customization when our friends come to visit. For FIFA 07 we have the ability to customize the pitch in our practice arena with the club logo of your choice. The Visuals EA SPORTS™ and FIFA have consistently pushed the boundaries in the way its games look on the field. FIFA 07 for the XBOX 360 is no exception. -Click here for larger image For FIFA 07 we went back to the drawing board and re-engineered everything from the ground up. We have new player skeletons that include scalable height and 3 different body types for incredible player diversity. In FIFA 07 you will see the difference between Peter Crouch and Aaron Lennon or Carlos Tevez. A brand new rendering engine that allows us to have real time self casting player and ball shadows with full player hair animation that moves and bounces realistically to emphasize motion and our cloth animation enables player shirts to fold and move realistically (including tucked and un-tucked shirts). We also have dynamic dirt maps and sweat maps on all players, and full facial animation and this allows us to represent the blood sweat and tears that our heroes take into battle every weekend. This in tandem with our new animation system (ANT) that enables variable player movement animations (i.e. Henryʼs off and on the ball movement differs from that of Rooney). Variable cadence in the run animations based off the length of stride and length of legs give a realistic feel from Christiano Ronaldosʼ quick stepping feet to Puyols sturdy stride. We also have over 350 unique Star player heads and over a 1000 different generic heads. Round this out with new physics and momentum based net physics, differing real time stadium environment lighting and you have the most realistic representation of the sport of football ever seen on any platform. Well thatʼs about it from me for now. Keep an eye out for further FIFA 07 Producer blogs as we get closer to launch. I look forward to seeing you in the online field of play. Darren NFS Carbon: Official Car List, Part 3 EA unveils a handful of high-powered Carbonized racers. October 17, 2006 - When you're talking about a licensed racing game, one of the most important pre-release bits of information you can learn is which cars will appear in the finished product. Sure you can wow us with tracks, physics, and unbelievable graphics, but if you're running around in a Geo Prizm for 30 laps, it doesn't really matter. Luckily, the team at EA hopes to please gearheads the world over this year by including as many hot rides as possible in Need for Speed Carbon. The good news that is your buddies at IGN are going to reveal what each and every one of those cars is going to be. All the returning, updated, and all-new vehicles are going to get mini-profiles from us over the course of the next several weeks -- complete with 720p screenshots to show you how the cars are coming along. But enough of the setup, let's get this going with the next set of cars you can expect to see. If you missed the first two parts, check that out right here and over here. (Note: Specs are not entirely accurate, and in some cases are rough estimations). Nissan 240 SX (1992) Engine: Nissan S4 Max Horsepower: 155 BHP Max Torque: 160 lb/ft 0-60 MPH: 8.40 seconds Quarter-Mile: 16.30 seconds Top Speed: 130 MPH General Motors Camaro Concept (2006) Engine: LS2 V-8 Max Horsepower: 400 BHP Max Torque: N/A 0-60 MPH: N/A Quarter-Mile: N/A Top Speed: N/A Ford Jaguar XK (2007) Engine: Jaguar V-8 Max Horsepower: 294 BHP Max Torque: 303 lb/ft 0-60 MPH: 5.9 seconds Quarter-Mile: 14.40 seconds Top Speed: 155 MPH Koenigsegg CCX (2006) Engine: Koenigsegg V-8 Max Horsepower: 806 BHP Max Torque: 678 lb/ft 0-60 MPH: 3.2 seconds Quarter-Mile: 9.9 seconds Top Speed: 245+ MPH Oblivion's Knights of the Nine Coming to X360, PC Bethesda announces a big batch of new content for the RPG. October 17, 2006 - Today, Bethesda revealed that the Knights of the Nine quest will also make its way to Microsoft Xbox 360's Live Marketplace and as a retail expansion pack for Windows PCs on November 21st. Recently, Bethesda revealed that its award-winning open-ended role-playing game The Elder Scroll's Oblivion would be ported as a launch title for Sony's PlayStation 3. Included in the PS3 version is a whole new quest line called Knights of the Nine. Knights of the Nine lets players join an all-new faction, an order of holy knights, and lead them into battle against a sorcerer-king while exploring Cyrodill searching for relics which will answer many questions surrounding the Ayleid ruins. With the holy armor and weapons of the Divine Crusader players can restore the Knights of the Nine to their former glory. For Windows PCs the Knights of the Nine retail expansion pack will include all Oblivion content that has been available to download to date: to date: Horse Armor, The Orrery, Wizard's Tower, Vile Lair, Thieves Den, Mehrunes' Razor, and Spell Tomes. This will be available as a retail box copy for $19.99. PC users will also be able to download just the Knights of the Nine quest at Obliviondownloads.com. If you were to download all the additional content without the Knights of the Nine quest you would spend almost $14. The price of the stand alone Knights quest has not yet been determined. So far, the only additional content the PS3 version includes is the Knights of the Nine quests. Knights of the Nine content for X360 and PC is scheduled to be available November 21.
Daredevil Δημοσ. 18 Οκτωβρίου 2006 Δημοσ. 18 Οκτωβρίου 2006 FIFA 07: By the Board We avoid a pink slip from ownership in FIFA 07's manager mode. It's a spin-off of MTV's Pimp My Ride, the Manager Mode of FIFA 07 is. EA opted to ditch standard player development for a new system where attributes and traits can be bought and sold like playing cards. The result is an interesting new take on the standard Franchise mode that some customization freaks will dig; traditionalists probably won't care for it. During the course of every game, players will earn experience points based on their performance. Scrubs on the bench will earn zero, while the man of the match could earn into the hundreds. These experience points then act as currency to improve the attributes of your players. Let's start by pimping out All-World striker Theirry Henry. Under Team Management, you enter the Buy Attributes and Traits section. Under Attributes, we see that Henry is an amazing attacker, but his defense skills are lacking. So we go into defense and have the option to spend our XP on either marking, standing tackle or sliding tackle. Because Henry is ranked so low in defense, these upgrades are relatively cheap -- it is much more expensive to try and upgrade Henry's finishing attribute, currently at 95 out of 100. Traits are a bit different. There are 15 traits you can assign a player, like leadership, solid player and power heading. Assigning traits are more expensive than improving attributes, and something like high determination runs 500 points -- improving Henry's slide tackling costs about 20 XP per attribute point. Where EA takes a strange departure from reality is the inclusion of negative traits. You could assign "No weak foot use" or "Injure prone" to Henry and, in exchange, you would actually receive more XP to spend on attributes or other traits. This is a gamble, of course, as your star player may shatter his knee cap the next week in exchange for an extra burst of speed. EA referred to this as "selling your soul to the devil," and it is an interesting option, to be sure. Personally, I would have preferred practice sessions or mini games to improve my squad, but to each his own. In the finance department, EA also ditched dollars and cents in exchange for a point system. This gets a bit confusing as we have no real idea if Arsenal's budget of 147,558 points is enough to resign Matt Connolly at a rate of 108 points per match. Why EA went with this number I don't know, but I don't like it. It's like sending a little kid to Japan with a couple million yen -- he has no idea how much it is or what's a good deal. Hopefully EA puts back the pounds, euros or dollars from the current-gen version before this game hits the streets. Other than that, the Manager Mode is largely the same as the current-gen version of FIFA 07. You'll have to live up to the board's expectations and you will be measured in terms of prestige, fan appreciation, team chemistry and job security. These are all affected by your play on the pitch; they are also affected by how you react to manager situations like when your team bus breaks down. You can either buy a new bus and take a budget hit, you can keep riding in a crappy bus and save money, or you can blow it off and take the team to a health spa. I spent the money and fixed the bus, but got a boost in job security and team chemistry because my players like to ride in style. Click on the image link below for new screens of Manager Mode in action. Microsoft Reveals Winter XBLA Lineup Starting with Lumines Live, the little games just keep coming. October 17, 2006 - Although Microsoft showed a handful of Xbox Live Arcade games at this year's X06, the company never reveals the order or timing of its weekly releases. In a marketing email today, the company unveiled at least six games that will definitely hit XBLA by early 2007. Those games are Lumines Live (which hits XBLA Wednesday morning at 1 am), Contra, Gyruss, Ultimate Mortal Kombat 3, Mutant Storm Empire, Small Arms, and several others (that it didn't reveal). Count on IGN to review Lumines Live tomorrow.
The_Sheep Δημοσ. 18 Οκτωβρίου 2006 Δημοσ. 18 Οκτωβρίου 2006 The full version of the game will be 1200 points. Plus an optional pack for 600 points will also be available that will allow gamers to change their music scene as well as choose from 22 new skins. I'll post the moment 'Lumines Live' is available on the Marketplace. The actual time of availability will depend how the rest of the maintenance goes Den prolava na kano kala - kala to post gia tin logiki pou akoloutheitai sto XBM kai oriste ena game, pou me to pou vgenei exei kai add-on epi pliromi!!! Den pame kalaaaaaaaaaaaaa
poromenos Δημοσ. 18 Οκτωβρίου 2006 Δημοσ. 18 Οκτωβρίου 2006 lene oti se 10 lepta tha anoiksei-epitelous- to xbox live.alithevei?
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