Daredevil Δημοσ. 1 Σεπτεμβρίου 2006 Δημοσ. 1 Σεπτεμβρίου 2006 enta3ei mhn orkizese oti to FF 8a parameinei exclusive...
p3tran Δημοσ. 1 Σεπτεμβρίου 2006 Δημοσ. 1 Σεπτεμβρίου 2006 δεν ειμαι και τοσο σιγουρος οτι το FF θα μεινει exclusive.. αναλογως πως θα εξελιχθουν τα πραγματα.... μην ξεχνας οτι η enix ηδη εχει βγαλει ενα FF στο 360 απο την αρχη. και ειναι publisher στο sylpheed, και θα δουμε και τι αλλο στα TGS/X06. ετσι κι αλλιως ομως και τα δυο games (FF/MGS) αργουν παρα πολυ μεχρι τοτε, εχει να κυλησει πολυ νερο στ'αυλακι... και πολλα games στο 360. edit: ΕΛΑ ΜΩΡΗ ΕΛΛΑΔΑΡΑ!!!! 22-5 σερι!!!
p3tran Δημοσ. 1 Σεπτεμβρίου 2006 Δημοσ. 1 Σεπτεμβρίου 2006 Assassin's Creed Xbox 360 In-Game Pics ...ειναι προφανες οτι μολις σημερα ξεκινησε το development :ppPPpPPPppPP edit ΕΛΑ ΜΩΡΗ ΕΛΛΑΔΑΡΑΑΑΑ!!!!!!! 'ΚΑΤΟΣΤΑΡΑ ΣΤΟ ΝΒΑ!!!!
Blackjim Δημοσ. 1 Σεπτεμβρίου 2006 Δημοσ. 1 Σεπτεμβρίου 2006 ΕΛΑ ΜΩΡΗ ΕΛΛΑΔΑΡΑΑΑΑ!!!!!!! 'ΚΑΤΟΣΤΑΡΑ ΣΤΟ ΝΒΑ!!!! ti USA kai trixes re , ELLADARA leme!! :D o epomenos... na pane na paiksoun kana NBA 2K7 ta amerikanakia mpas kai kanoun kamia niki
GabrielConnor Δημοσ. 1 Σεπτεμβρίου 2006 Δημοσ. 1 Σεπτεμβρίου 2006 ti USA kai trixes re ' date=' ELLADARA leme!! :D o epomenos... na pane na paiksoun kana NBA 2K7 ta amerikanakia mpas kai kanoun kamia niki [/quote'] Νιώθω λες και έχω πάει σε συναυλία των Metallica. Τόσο πού γκάριζα! Δεν μπορώ να μιλήσω! Τι κάναμε πάλι ρεεεεεεεε!
privateer Δημοσ. 1 Σεπτεμβρίου 2006 Μέλος Δημοσ. 1 Σεπτεμβρίου 2006 Assassin's Creed Q&A - Assassinating the Xbox Producer Jade Raymond answers a few questions in light of this promising action game's recently unveiled multiplatform development. By Staff, GameSpot Posted Sep 1, 2006 8:00 am GMT Assassin's Creed was Ubisoft's most talked-about game at this year's E3, but it never struck us as the sort of game that ought to be confined to just one platform. Nevertheless, the company has always insisted that this promising action adventure from the creators of the latter-day Prince of Persia games would appear only on the PlayStation 3--until now. Finally, Ubisoft has come clean about development of an Xbox 360 version of Assassin's Creed, which has certainly whetted our achievement-craving appetites. For the first word on the 360 game, we went straight to producer Jade Raymond. GameSpot: Why did you decide to bring Assassin's Creed to the Xbox 360? Ubisoft has finally ended months of speculation with the announcement that Assassin's Creed will in fact hit the Xbox 360. Jade Raymond: Our ambitions with Assassin's Creed are high: We're aiming to deliver a completely new gameplay experience on a brand-new engine. With artificial intelligence, physics, animation, and graphics ambitions like ours, we weren't sure how many consoles we could support. But we always wanted to share our next-gen vision with as many gamers as possible. We have just recently been able to prove to ourselves that we will be able to deliver on both systems without sacrificing the quality or innovation of our original concept. GS: How long has the game been in development? JR: A small core team started working on the concept and technology for Assassin's Creed a little over two years ago. Creating an engine from scratch to fully take advantage of the next-gen systems has been interesting and challenging because you have to wait a lot longer to see gameplay materialize and you're never really sure what is good enough. For a while we had to ban the words "next-gen" because people were getting hung up on them. We had to find a sweet spot in innovation that allowed us to make progress and not get caught up in the theory of what a game could be. GS: Will there be any differences between the 360 and PS3 games in terms of content? JR: I hate to answer in such a lame way, but I can't say right now... GS: Will the game have any online features? JR: Yes, we will have downloadable content, achievements, and all of that other good stuff. GS: Will the control functionality vary by console, such as the PS3 controller's tilt functionality? JR: We are prototyping this kind of thing right now, but we are not sure yet if the prototypes will make it into the final game. We don't want to add control features if they are going to end up feeling gimmicky. We want to make sure that everything in the game, including controls, makes sense within the overall experience and adds to it. GS: What HD resolutions and audio will it support? Now you'll be able to snap necks and get points at the same time. JR: 720p and Dolby Digital 5.1. GS: What can you tell us about the game's achievements? JR: It's hard to list the achievements in a meaningful way without going through why it's cool to achieve them, but rest assured, they will drive the fiercest competition between you and your Xbox Live friends. GS: Can we expect a Marketplace demo? JR: Who am I to stop you from expecting? But I can't confirm anything at this point in time. GS: Thanks for your time, Jade. -GameSpot http://www.gamespot.com/ps3/action/assassinscreed/news.html?sid=6156918
p3tran Δημοσ. 1 Σεπτεμβρίου 2006 Δημοσ. 1 Σεπτεμβρίου 2006 Dead Rising, Lost Planet = xbox360 exclusives 100% παρ'ολο που παλι αρχισανε τα γνωστα φερεφωνα (1up κλπ) να λενε τα δικα τους για multi-platform, ειδικα μετα τον παταγο που εγινε στην ευρωπαϊκη εκθεση με αυτα τα games, η capcom καθαριζει το τοπιο: Gamespot interview: Capcom producer Jun Takeuchi clears up confusion τα Dead Rising και Lost Planet 100% exclusives στο xbox 360 επισης σημειωνω το εξης, που ειπε ο Takeuchi: ...But the success of Dead Rising in America is proof that a Japanese developer/publisher can succeed globally with an Xbox 360 title... αγαπας το 360? αποδειξη!! ε παρτη και την αποδειξη πες τα να τ'ακουνε και οι αλλοι oi σχιστοματηδες (καλα, οχι οτι δεν ξερουνε, αλλα λεμε τωρα ..αντε να ξεμπλεκει ο kojima με το mgs4 που τοσο τον εχει κουρασει, οπως λεει ο ιδιος) λοιπον, μιας και το Resident Evil εχει ανακοινωθει πολλακις για το 360, αυτο το σχολιο εχει κρυφο νοημα μονο για το Devil May Cry, καθως βεβαια και για αλλα games (more 360 exclusives) 8)
privateer Δημοσ. 1 Σεπτεμβρίου 2006 Μέλος Δημοσ. 1 Σεπτεμβρίου 2006 Hi there, I know everyone expects to see the first ever screenshots for Forza Motorsport 2 today, as I've been hinting in the Weekly Pitpass Reports that the game's first screens would go live before August is up. Well, that was the plan up until earlier this week when marketing had a switcheroo in their plans and decided to only release the Leipzig Games Convention video w/ Dan Greenawalt's commentary today. So the bad news is that we will not be able to reveal new Forza 2 screenshots today. The good news is that I have been given a date of 9/7, next Thursday, to use as our first online unveiling of the game here on FM.net. In the meantime, the first print mags should be hitting newstands any day now so you may even get to see first shots of the game scanned somewhere online even sooner. So apologies if has ruined anybody's day, but we promise -- it's not long now. Thanks, Che Chou Community Manager Turn 10 Studios
privateer Δημοσ. 2 Σεπτεμβρίου 2006 Μέλος Δημοσ. 2 Σεπτεμβρίου 2006 Images and trailers of Crackdown http://www.xboxyde.com/news_3418_en.html
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