xrest Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 New FEAR trailer http://media.xbox360.ign.com/media/8...46/vids_1.html
xrest Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 Hideo Kojima on 360? You have to understand that at every E3, they publish a newspaper for each day of the show called Show Daily. Kojima Publications, however, delivered a full 58-page mockup of it called Show Maybe, that's chock full of MGS info of all stripe. Metal Gear Solid 4, MGS: Portable Ops, the Digital Graphic Novel, and even some details on the MGS movie. The thing appears to be chock full of info on the MGS franchise, even including plenty of previews of the ad campaigns for the various games announced today. Intriguingly enough, one of the two-page ads in the magazine is an ad, presumably from Microsoft, with the green circles that represent the Xbox 360 behind the text "Dear Mr. Kojima, Jump In. Xbox 360." A harbinger of game announcements to come? Nothing is confirmed for now, but obviously GameSpot News will have any details on this as they develop.
xrest Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 Unreal Tournament 2007 ON XBOX360! http://www.xbox.com/en-US/press/e320...x360titles.htm
xrest Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 Indiana Jones Screens/Trailer http://www.lucasarts.com/games/indianajones/
xrest Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 Golden Axe remake announced! http://www.sega.com/e3/2006/announce...m=pr_20060510a
xrest Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 A quick interview Major Nelson had with Bill Gates http://www.majornelson.com/
privateer Δημοσ. 10 Μαΐου 2006 Μέλος Δημοσ. 10 Μαΐου 2006 E3 2006: Winning Eleven: Pro Evolution Soccer 2007 The world's best selling soccer series rolls on With a multi-platform release of January of next year, Winning Eleven: Pro Evolution Soccer 2007 is set for the series' debut into the fray of next-generation gaming. The game is slated to be released on Xbox 360, but Playstation 3 was not mentioned in the company's press release, although an "Untitled Soccer Game" by Konami was announced by Sony at the Tokyo Game Show last September. http://xbox360.ign.com/articles/706/706660p1.html
xrest Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 privateer to lost planet pws itan etsi?ti grafiko?ti megaleio?
privateer Δημοσ. 10 Μαΐου 2006 Μέλος Δημοσ. 10 Μαΐου 2006 Hands on with the Xbox 360 HD DVD drive http://www.engadget.com/2006/05/09/hands-on-with-the-xbox-360-hd-dvd-drive/
Daredevil Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 First Shots/Details of Steering Wheel, Headset, HD-DVD, 256MB memcard, Cam
p3tran Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 WTF!!?!?!?! Το Gamespot λεει οτι το trailer του HALO3 ητανε real time απο ενα 360 και οτι πηγανε και <<παιξανε>> με το engine μετα την παρουσιαση. Shortly after Microsoft's presentation, we had an opportunity to get a close-up look at Halo 3 with Bungie representatives. We spoke with Brian Gerrard, one of Bungie's community managers, as well as TJ Cohen, the cinematics director. Cohen stated that the trailer was a good example of where Halo 3 is going, in terms of fiction. By that, he means that the story is epic in scale, but dark as well, and Bungie is going for a distinct mood, since Halo 3 will represent the end of the trilogy. The Bungie representatives made it clear to us that the trailer was running in real-time on the Xbox 360. The trailer is set in the African desert, and it was taken from roughly a third of the way through the game. Cohen noted that the constant battling has taken its toll on Master Chief, and you can see that by the many scratches and gouges in his armor. The flashes of Cortana seen in the trailer fill you in on the state of her mind, and the Forerunner structure seen in the distance at the end of the trailer represents a pivotal point in the story. We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light. The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle. It goes without saying that Halo 3 looks really impressive. We'll have to wait to learn more, but we'll keep you up to date with any developments. http://www.gamespot.com/e3/e3story.html?sid=6149725&pid=926632 :shock: :shock: :shock: :shock: WTF!?!?!?! ε οχι και realtime!!!! θα μας τρελανουνε τελειως?? εγω ημουνα σιγουρος οταν ειδα το τρεηλερ οτι ειναι cgi!!!! θα μας πουνε οτι και το forza 2 trailer ειναι κι αυτο realitime και μετα θα πιστεψω οτι η m$ παιρνει οδηγιες απο τον kutaragi-san!
xrest Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 look petran We won't ruin the content of our short presentation by describing it frame by frame, but we will note that everything you're seeing here is being rendered in real-time on the Xbox 360, using the current version of our Halo 3 game engine. The HDR lighting, self-shadowing, GPU-run particle system and many other effects should make it intact (and more) to our final game. http://www.bungie.net/News/TopStory.aspx?link=Halo3Announcement
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