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Xbox 360 Ειδήσεις {News Topic}


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Δημοσ.

Battle for Middle-Earth II Gameplay Trailer

Based on the PC version of the same name, The Lord of the Rings: The Battle for Middle-Earth II for the Xbox 360 will bring players into the heart of Middle-earth to live the battles seen in the blockbuster New Line Cinema films and classic J.R.R. Tolkien literary fiction.

 

The game boasts a new and intuitive console-specific control scheme that will allow novice players to enjoy the game's signature strategy gameplay while giving expert players the flexibility needed to engage in a deeply complex strategy experience.

 

Players will directly control hundreds of units in an attempt to defeat enemy armies, conquer new lands, and seal the fate of Middle-earth.

 

Rounding out tonight's news we offer up a gameplay trailer of EA's The Lord of the Rings: The Battle for Middle-Earth II.

trailer-->http://news.teamxbox.com/xbox/10888/Battle-for-MiddleEarth-II-Gameplay-Trailer/

Δημοσ.

Pre-E3 2006: Call of Duty 3 Official

World Premiere! Activision confirms new sequel for next-gen consoles.

With E3 headed our way just after the weekend, we knew we had to leave our readers with something promising while they wait for the big show. With that in mind, we've been granted permission from Activision to announce that Call of Duty 3 is headed to next-generation consoles this fall (that's 2006, folks). Here's the official line provided to us by Activision for the announcement:

 

"Through the eyes of four Allied soldiers, Call of Duty 3 brings players closer to the fury of combat as they fight through the Normandy Breakout, the harrowing offensive that liberated Paris and changed the fate of the world. Developed by Treyarch, Call of Duty 3 is the follow up to the #1 next-generation game and is scheduled for a 2006 release."

So which systems does "next-generation" really mean? According to the end credits of the official trailer, logos for Sony, Microsoft, and Nintendo's machines have all been included -- which makes it obvious as to where the game is going.

 

Speaking of the trailer, Included below is the official E3 teaser that will appear at the show next week. Click the image above to check it out.

 

We'll be back with more at the show.

trailer-->http://xbox360.ign.com/articles/705/705443p1.html

Δημοσ.

Pre-E3 2006: Bungie Preps for E3

If it's Not Halo, it's at least Bungie's next project…wait, it's Halo.

Halo developer Bungie posted a pre-E3 update today and explained it's preparing a big "update" for next week, which just coincidentally happens to be the week of E3. Bungie Community Manager and officially crazy Scotsman Frank O-Connor explained the project in vague terms.

 

"As for our next project, it continues apace," the posts reads. "Lots of progress in every department, from UI to Animation to Engineering and of course, all the way back to audio. There are things to see in every department, some rough and ready and some astonishingly smooth, polished and even playable.

 

"It's really making progress in an exciting and fascinating way. And I can't wait to share that with you properly. The level of secrecy is every bit as oppressive and confining for us as it is for you. Much, much bigger update next week. See you then!"

 

Let's see, it could be Halo 3, Halo Forerunners, Halo the MMORPG, or Halo the Xbox Live Arcade game. Or something totally different?

Δημοσ.

Gears of War Update

Info recap and an additional screen.

For those unfamiliar with what Epic's upcoming Gears of War offers, here's a brief summary of what to expect. Gears of War is a third person action shooter, emphasizing duck and cover gameplay mechanics. Instead of running around wildly blasting enemies, you'll instead spend a lot of time behind cover, poking your head around corners to slaughter foes. Though it's set in a science fiction universe on a planet called Sera, the game will try and maintain a realistic feel. You'll play as the heavily-armed Marcus Fenix and battle against swarms of an enemy known as Locusts that burst forth from beneath Sera's surface.

 

To wage war you'll have a variety of semi-realistic weapons and traipse trough gritty, shadow-soaked environments. Cliff Bleszinsky, lead designer on Gears of War, describes the graphics as "heavy and thick" to accentuate their dark, horror-tinged elements. You'll find yourself in good company in your struggle against the Locust Horde, as an AI-controlled team will fight at your side. The squad can be controlled through a command system where you can issue attack, regroup, fire, and move orders.

 

Helping to keep the game from getting too complicated is a context sensitive button, which takes care of varying actions, from running to taking cover. Since E3 2005 we've seen a number of game demos at events like X05 and Zero Hour, and have seen the release of a few trailers. Next week at E3 2006 we're hoping to see a lot more. In the meantime, check the image gallery for an added screen. You'll find a more fleshed out preview in the latest issue of Pelaaja, a Finnish magazine.

gears-of-war-20051003095633583.jpg

edit:den einai i parapanw foto i nea screen.i nea screen pouxoun balei exei parousiastei se palaiotero post

Δημοσ.

PDZ Updated

New bots are anything but vanilla. Well, one of them is.

 

An update for Perfect Dark Zero is available on Xbox Live, and it's a doozy. We don't really know how to spell "doozy," but we do know that Rare added Bots to DarkOps multiplayer games. No longer will dumb AI Bots be limited to DeathMatch games; they can also be used offline as well as on Xbox Live. Here are the details of the entire update, straight from Rare:

 

Features Added

 

1. Support for DLC.

Without the Title Update, the retail PDZ executable would not recognize the downloadable content packages.

 

2. DarkOps Bots.

AI-controlled Bots are no longer relegated to DeathMatch games. Now they can challenge human players in any of the DarkOps multiplayer games. Just like in DeathMatch games, Bots can be used in either Live games or in offline games.

 

3. Additional AI variants for Bots.

The PDZ team was not satisfied with just one version of Bot AI. Now a total of eight Bot Personalities are available. Is someone dominating everyone else in a match? Send a Judge Bot after them. Want to add chaos and confusion? Add some Feud Bots into the mix.

 

a. Vanilla = Original Bot AI.

b. Ghost = Invisible apart from when firing its weapon.

c. Judge = Attacks the player with the most kills.

d. Bully = Attacks the player with the least kills.

e. Venge = Attacks the last person that killed them.

f. Feud = Chooses a new random target on each spawn and hunts them down.

g. Prey = Picks on the player with lowest armor and health.

h. Random = Uses a random Bot Personality.

 

Multiplayer-specific Bugs fixed:

 

1. Players could get out of bounds in Desert Map. At a particular location in the Desert Map, players could find a way to get outside of the map geometry. From the other side they could shoot into the map and attack players. But no one from the inside could shoot through the map walls to hit them.

 

2. Under certain conditions, players could float in air, allowing them to shoot into spawn rooms. If a player was headshot while piloting a vehicle (either Hovercraft or JetPac), then under certain circumstances they would float above the ground after respawning. This exploit could be used to get to a location where they could shoot into spawn rooms.

 

3. Achievements were not unlocking when they should. Some of a player's achievements were not unlocking, even though the Pre-Game Stats screens showed that they past the required number for each stat (e.g. 160 Headshots, but no 100 Headshot achievement awarded).

 

4. Unbalanced numbers of players in Ranked Games. Some Ranked games had uneven numbers of people on the teams, because the Team Auto Balance feature would use the wrong stats to balance the number of players on each team (e.g. 5 versus 1).

 

5. Players could repeatedly capture an enemy flag every four seconds. If one team mate stood on the enemy's flag holder, then another took the enemy flag back to the friendly base, the first team mate would score every four seconds for as long as she stood on the enemy's flag holder.

 

6. Certain Melee Kills were not being counted. A weaponless melee attack from behind was not counting towards a player's Melee Kills stats.

 

7. Teams could get positive points by killing teammates. If a player stands near a territory tower, a team mate can kill them and receive a positive point for defending a territory.

 

Additional Bugs fixed:

 

1. A crash occurred after logging out of a profile during a Story Mode level load.

 

2. Under unique circumstances, one player could control both screens of a split screen co-op game.

 

3. Rapidly switching between the Plasma Rifle and a Hovercraft turret allowed a player to fire the Plasma Rifle 10x faster than normal.

 

4. During split screen multiplayer, the rocket's secondary fire was causing an odd zooming of other players' screens.

 

5. Changing the gender of a player's multiplayer character model would not change the voice appropriately (e.g. male sounds even though the character was female).

Δημοσ.
Mallon tous teleiwsan ta poligwna!

 

μαλλον τα πολυγωνα που τους τελειωσαν ειναι επειδη τα εβαλαν ολα στο gears of war :P

Δημοσ.

Picture of Shadowrun poster inside E3 convention center

DSCF0502.JPG

 

oi pio prosextikoi tha diapistwsoun oti anaferetai o titlos ws"Games for Wimdows".isws thanai diathesimo k gia pc,alla to thetiko einai oti epitelous tha parousiastei stin E3

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