privateer Δημοσ. 13 Απριλίου 2006 Μέλος Δημοσ. 13 Απριλίου 2006 MASSIVE Test Drive Unlimited Preview: http://gaming.hexus.net/content/item.php?item=5233&page=1 Iʼve sat down and taken Test Drive Unlimited for a test drive, and, if this very early playable code is anything to go by, Atari have an awesome game on their hands and PGR3 had better keep an eye on the mirror as Test Drive Unlimited is going to blow it away.
xrest Δημοσ. 13 Απριλίου 2006 Δημοσ. 13 Απριλίου 2006 Huxley New Screenshots! http://forum.teamxbox.com/showthread.php?t=434651 auta einai....
Daredevil Δημοσ. 13 Απριλίου 2006 Δημοσ. 13 Απριλίου 2006 Huxley New Screenshots!http://forum.teamxbox.com/showthread.php?t=434651 oops GRAFIKARES...
xrest Δημοσ. 13 Απριλίου 2006 Δημοσ. 13 Απριλίου 2006 Huxley Interview GameSpot: What exactly is Huxley? Is it an online shooter with persistent role-playing-game-like character advancement? How did the team come up with the idea? Kijong Kang: For many years now, I have been asking myself how to make first-person shooters even more exciting. I found the answer in blending them with online role-playing games. GS: What kind of inspiration did Aldous Huxley's 1932 novel Brave New World provide for the game? (We don't remember too many rocket launchers mentioned in the book, for instance.) KK: Overall, the novel served as an inspiration for some elements of the game, like the in-game society and classes; however, it was just a part of what went into creating this game. GS: The major question on most people's minds when you say "massively multiplayer online first-person shooter" is how can you keep the action manageable on such a massive scale? Will we see firefights with hundreds of people, or will the massively multiplayer part mainly be for neutral social areas where players can arrange themselves into smaller groups for instanced missions (a mission created just for a single group of players)? KK: Gameplay in Huxley will take place both in one of the cities and in battle areas. In the cities there will be upward of 5,000 people who can be together at one time, while the battle areas will support several hundred. Of course there will be multiple battle areas in which people can challenge each other. GS: What sorts of races are in the game? The screenshots so far show humans, as well as some really big humanoid figures, which we assume are some kind of genetic mutation. KK: There are two different playable races in Huxley: alternatives and sapiens. Alternatives were created when a mysterious material known as nuclearites caused "allopatric speciation" of the human race. Unaffected humans became known as sapiens, while affected humans are alternatives. As time went on, the human evolution path was once again interfered with by fragments of the moon, known as lunarites. The sapiens were divided into the factions One and Syn, and the alternatives were divided into the factions Alteraver and Alternix. GS: We've already seen some of the impressive cityscape environments in the game, but what else will the world of Huxley offer? Will you be able to go into the surrounding countryside, and if so, how far? Will there be underground/sewer-type levels? Just how big will the world of Huxley be? KK: The world of Huxley has suffered destructive earthquakes, massive tidal waves, and dramatic climate changes. Each major city is also pretty isolated. The human race will have two camps: The sapiens live in Nostalonia, and the alternatives live in the city Eska. Meanwhile, the hybrids [a hostile, nonplayable race] live outside of the cities alongside the heathen troops of the Hybrid Liberation Organization. You will be able to explore areas in the control of each of these various entities. It's kind of hard to say how big the world is, but I can say that it's pretty large, and it will be a lot of fun to fight in. GS: What can you tell us about the character professions in the game? Will players have character classes with different weapon restrictions or special character skills? How will characters grow and improve over time--will they gain experience levels, earn skill points, and buy better weapons and armor? KK: During the game, players will experience several stages of growth. As they progress to higher grades, players will be able to purchase additional weapons, shields, and skill items. There are ways by which players can also obtain honor and further define their own personalities and so on. GS: How will combat be handled? Will it feel a bit like an online shooter like Battlefield 2 that rewards fast reflexes? Or will the game offer a more-abstract system that takes into account more traditional role-playing abilities, such as determining whether your shots hit a target based on your character's level, weapon skill, and so on? KK: Combat in Huxley will be based on the hyper-fast action found in first-person shooters like Unreal. Huxley will be a game where player skill matters. The game will take into account a player's character growth, but not to the extent of your question. Between levels, the intent is not to increase their strength and striking power but rather to increase the kinds of weapons and skills a player can use. GS: Will vehicles play a role in combat, like they do in Battlefield 2? Or are they mainly for transportation purposes? We've seen the huge wheeled transport, but what other sorts of vehicles are there? KK: In Huxley, the vehicles are not only strong weapons, but they also serve a transportation function to convey squads in battle. There will be vehicles used for land, sea, or air. Players can also select various types of vehicles depending on their class. GS: The graphics look absolutely fantastic. What's it like working with the Unreal Engine 3 technology? KK: The Unreal Engine 3 technology is really great. We are applying it well and are very satisfied. GS: Huxley has a very interesting art style that seems to combine Eastern and Western themes. What's the idea behind the design of the game? It looks very unique, from the appearance of the characters to the design of the machines we've seen. KK: Because Huxley was based on the earth in the near future, we tried to emphasize reality as well as science fiction. In order to create a unique atmosphere like today's world, Huxley applies an Eastern and Western, as well as baroque and futuristic, feel. GS: Huxley is an intriguing game for a number of reasons--like how it's also planned for the Xbox 360. What can you tell us about the 360 version, the development process, and how different the console version will be? How are you handling the game's persistent elements? KK: It's well known that we are developing Huxley as a cross-platform game. Both versions of the game will share genre features like first-person shooter elements and a basic background. However, we are also developing unique content and features for each platform. GS: Finally, where are you currently in development of Huxley, and when can we expect to see the game launch? KK: We will be discussing launch dates in the future. Right now you can expect to play the Huxley PC game in the Webzen booth during E3 2006. GS:Thank you. http://media.pc.ign.com/media/738/738456/vids_1.html (vidaeki dudes)
privateer Δημοσ. 13 Απριλίου 2006 Μέλος Δημοσ. 13 Απριλίου 2006 Prey 360 shots http://videogamerx.gamedonga.co.kr/bbs/view.php?id=usernews&no=6614
grjohn Δημοσ. 13 Απριλίου 2006 Δημοσ. 13 Απριλίου 2006 Το Football Manager κυκλοφόρησε? Έχει ακούσει κανείς τίποτα σχετικό?
martyras Δημοσ. 13 Απριλίου 2006 Δημοσ. 13 Απριλίου 2006 Kala akougontai ta Live features pou exei alla h timh sth ellada para einai. 70euro? Synexizoume sto pc. http://www.sigames.com/news.php?type=view&article_id=1207
xrest Δημοσ. 13 Απριλίου 2006 Δημοσ. 13 Απριλίου 2006 Saint's Row Demo Brewing According to Volition, it's on the way. In a recent interview, Jacques Hennequet, Producer at Volition, Inc., said a "very large" demo of Saint's Row will be appearing on the Xbox 360 Marketplace. Saint's Row promises an action oriented experience similar to Grand Theft Auto, though with more detailed graphics and physics. Though Hennequet confirmed the demo's release, he declined a release date and specific content details. Saint's Row has remained a popular over the past year, despite the fact that relatively little new information has leaked. We saw it last at GDC 06 in San Jose, and it seemed like the game still had some issues to iron out. The game features shiny, colorful graphics but the framerate so far hasn't been able to keep up. In addition to the free-roaming single player content, gamers will get several online modes of combat. Successful online play will give you access to flashier clothing, making you readily identifiable as a skilled player to others online. Stay tuned for more as it develops. http://xbox360.ign.com/articles/701/701471p1.html
privateer Δημοσ. 14 Απριλίου 2006 Μέλος Δημοσ. 14 Απριλίου 2006 MotoGP 06 Demo dated The demo has now passed submission and will be on Xbox Live Marketplace on the 15th May. It will also be on OXM360's disc, so you will be able to either use the disc or the demo from the marketplace to play together on Xbox Live. The full game is now nearing completiton and is on schedule for the release date of June 9th. http://www.xboxliveaddicts.co.uk/forums/index.php?showtopic=7521
Exoskeletor Δημοσ. 14 Απριλίου 2006 Δημοσ. 14 Απριλίου 2006 to prey to ftiaxnoun oi dhmiourgh tou Rune mhn to ksexname ayto., (osi den to exoun peksi na to peksoun TORA) mou exoun iposxethi pos meta to prey pame gia rune 2. (oleeee)
privateer Δημοσ. 14 Απριλίου 2006 Μέλος Δημοσ. 14 Απριλίου 2006 Tiger Woods 06 demo up on xbox live. 890 MB
Daredevil Δημοσ. 14 Απριλίου 2006 Δημοσ. 14 Απριλίου 2006 One Of The 'Biggest PC Games' Coming To Xbox360 According to 1up, the Xbox360 information will be flowing in just over two weeks. He claims April 24 will be one of the biggest days in 1up's history, whatever that means. Apparently, one of the 'biggest PC games' around is getting an Xbox360 version, and they will have the scoop. Any guesses people? We say WoW if its MMO, WoW if it's not. Comment and tell us what you think. >Link
Daredevil Δημοσ. 14 Απριλίου 2006 Δημοσ. 14 Απριλίου 2006 Devil 360 - What the heck is it ? The Devil 360 will be made available for the Xbox 360 on 06/06/06 - as we all know '666' are the numbers associated with the Devil man himself. The term Devil depicts something evil - you may well speculate another 'fake 360 mod' or even a product relating to the infamous 360 firmware hack. Others of you will notice a black Xbox 360, hinting at a full replacement case with a ring of light somewhere. The Official website at devil360.com has next to no information, with just an option to subscribe for e-mail updates and download a banner pack. The domain was registed via a proxy service, which once again puts the ball back into the sinister 360 mod court. Seeing as Xbox-Scene were the first website to be notified of this newly launched web page, it implies it's something to do with the Xbox modding scene. The registration of the domain via proxy also adds an element of a 'grey' area to the product. The cheeky little smilie face after the '666' release date hints at something not too professional. The poor grammar on 'Devil 360 banners, Feel free to use it', and the addition of an new subscription option remind me of the old GC Loader website, for a product which never surfaced. BUT, this is what they want us to think, is it some modding product ? They ride the wave of the 360 firmware hack, people talk and talk, devil360 attracts alot of attention and then some mundane product is released. It could be Team Xecuter, it could be GCLoader team, infact it could just be about anyone - if it's speculation they wanted, they are certainly gonna get it. Official Website: devil360.com If I didn't give this news item credit, it would've just plagued the forum, so it's better out in the open .
Slay Δημοσ. 14 Απριλίου 2006 Δημοσ. 14 Απριλίου 2006 Media Create Hardware Sales 3 - 9 Apr DSL 154,731 DS 49,825 PSP 30,565 PS2 28,896 GBASP 5,211 GBM 3,103 Xbox360 1,940 GC 1,224 GBA 110 Xbox 46
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