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Xbox 360 Ειδήσεις {News Topic}


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Media Create Hardware Sales 27 Feb - 5 Mar

 

DSL - 68,438

DS - 49,118

PSP - 43,110

PS2 - 25,778

GBASP - 5,493

GBM - 3,213

GC - 1,489

Xbox360 - 1,240

Xbox - 101

GBA - 98

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Δημοσ.

GamePro is in possession of a document from an anonymous internal source at Ubisoft. The leak details Ubisoft's game lineup for the fiscal year 2007, including prices, platforms, and release dates for dozens of games.

 

Highlights for the list of newly announced games include:

 

 

Tom Clancy's Firehawk (PS3, Xbox 360, PC)

Tom Clancy's Rainbow Six 5 (PS3, Xbox 360, Rev, PC, PSP)

Tom Clancy's Ghost Recon 4 (PS3, Xbox 360, PC, Xbox, PS2)

Assassin (PS3, Xbox 360, Rev, PC, PSP)

Lumines 2 (PS2, PSP)

Game 5 (PS3, Xbox 360, PC)

Alive (PS3, Xbox 360, PC)

Naruto (Xbox 360)

Rayman 4 (PS3, Xbox 360, Rev, PC, PS2, handheld)

Dark Messiah of Might & Magic (PC, PS3, Xbox 360)

 

 

Perhaps the biggest eyebrow-raiser is the reference to a completely new Tom Clancy series title called Tom Clancy's Firehawk. The document shows that the game is under development for the PS3, Xbox 360, and PC. Whatever Firehawk is, the fact that it's not being developed for the PS2 and Xbox suggests that it was designed from the ground up to maximize the brute graphical force of the Xbox 360 and PS3. Firehawk is scheduled to launch in March of 2007, but far-off release dates such as this tend to be estimates, not hard launch dates.

 

Another surprise was the fact that Ubisoft is planning for Tom Clancy's Rainbow Six 5 to launch in November of 2006 for the PS3, Xbox 360, Nintendo Revolution, PCs, PSP, and current-gen consoles. There has been no word of this game until this point.

 

Tom Clancy's Ghost Recon 4 is also allegedly under development for the PS3, Xbox 360, Xbox, PS2, and PC, and is scheduled to ship in March of 2007. Again, there has been no word on an official sequel to Ghost Recon 3 until now.

 

Another revelation is that Ghost Recon: Advance Warfighter -- currently available for the Xbox 360 -- is headed to the PlayStation 3 in November of 2006. The document also contains word that a Ghost Recon: Advance Warfighter mission pack is in production for the PS3, Xbox 360, PC, and PSP (which seems odd, given the fact that Advance Warfighter does not currently exist for the PS3).

 

Another completely unannounced game referenced in the document is Assassin, a title that's under development for the PS3, Xbox 360, Nintendo Revolution, PC, and PSP. Assassin is currently scheduled for a March 2007 release date, but as we've heard nothing about such a title, your guess is as good as ours.

 

PSP players, meanwhile, will be thrilled to learn the Ubisoft is developing a sequel to hit music puzzle game Lumines for the PSP....but this time, Lumines 2There are some major mysteries in the document, too. Just what is the game the document cryptically refers to as "Game 5"? The document lists a Spring 2007 release for Game 5 on the PS3, Xbox 360, and PC. Likewise for Alive, a title under development for the PS3, Xbox 360, and PC. Judging by the fact that these games are only under development for high-end next-gen systems, our guess is that these are codewords for upcoming Ubisoft marquee titles, games that were designed from the ground-up to take full advantage of next-gen console hardware power. It's even possible that one of these games is Killing Day, the PS3 first-person shooter Ubisoft showed at last year's E3. Killing Day is noticeable absent on the release list.

 

There's more good news for Brothers in Arms fans, as it appears that Ubisoft is planning Brothers in Arms 3 not only for the Xbox 360, but for the Nintendo Revolution, PS3, PC, and the DS in February of 2007. There's also word that Brothers in Arms 2: Earned in Blood will make the jump to the PSP that month. Considering the PSP's power, it's likely that that game will be a fairly faithful port of the original PS2 game; likewise, the DS version of Brothers in Arms 3 is more likely to be a companion piece, not a full port.

 

Manga favorite Naruto is also under development for the Xbox 360. That series is currently on the GBA and PS2, but this is the first we've heard of a next-gen Naruto. The game is slated for a March 2007 release, but like so many of these far-off titles, it could slip.

 

Rayman fans can also take heart: Ubisoft is apparently planning to bring back their old platform-hopping mascot in Rayman 4 for the Xbox 360, Nintendo Revolution, PC, PS2, and handheld systems. Rayman 2 was a well-loved game with beautiful graphics and a diehard fan base, and it's great to see Ubisoft planning to bring the series back this November.

 

Ubisoft is also planning to bring Dark Messiah of Might & Magic to the PS3, Xbox 360, and PSP. Though it's possible the game is based off of the upcoming Heroes of Might & Magic V, due out for the PC in the coming months, it seems to be a completely original title. Considering that it's coming out for the PSP as well, our guess is that it's a more action-oriented game along the lines of the Untold Legends series, but that's pure speculation.

 

The Ninja Turtles are also making the jump to next-gen consoles in the spring of 2007, landing on the PS3, the Nintendo Revolution, and the Xbox 360. The game will also launch on current-gen consoles, the PC, and handheld systems.

 

The document also shares information on the release date for Devil May Cry 3.5, a strangely-titled port of the PS2 game Devil May Cry 3. Devil May Cry 3 is scheduled to ship in April of 2006. Resident Evil 4 on the PC, meanwhile, is currently slated for release in May of 2006.

 

Other titles have less specific information. Highway Battles, for instance, has no release date and is listed as an Xbox 360-only game. Enchant Arms is scheduled to hit the Xbox 360 in July, and Blazing Angel 1.5 is scheduled for a November 2006 release on PS3, Xbox 360, and the original Xbox.

 

Ubisoft representatives were unavailable for comment at the time of this post. We'll update the story should they provide confirmation or comment.

Δημοσ.

Η Ubisoft ανακοίνωσε ότι θα είναι ο publisher για το OVER G και έδωσε και ορισμένα από τα features του παιχνιδιού.

Today Ubisoft announced Over G Fighters exclusively for Xbox 360. Over G Fighters is being developed by Taito Corporation and is scheduled to ship worldwide in North America and Europe.

 

"With Over G Fighters, Ubisoft is delivering one of the most comprehensive and accurate flight titles ever created," said Tony Key, vice president of marketing at Ubisoft. "Harnessing the power of the Xbox 360, Over G Fighters depicts a precise recreation of the world's most distinguished jet fighters in battle and further demonstrates Ubisoft's strength in the next-generation air combat genre."

http://www.xbox360news.com/Blogs/News/hqs/blr_2494.aspx

Δημοσ.

STRANGLEHOLD - VIDEO OVERVIEW & Features

 

 

Ground-Breaking Technology

 

  • Massive D™ - The innovative physics engine will provide gamers with an unprecedented level of interactivity. With two huge areas to explore (Chicago and Hong Kong), the interactions will be infinite with each level offering massive amounts of destructibility.
     
  • Innovative TEQUILA TIME™ Mechanic - Stranglehold's unique Tequila Time™ slow-motion system goes well beyond the slow-motion gameplay that typifies so many current action games and allows players to simultaneously aim and shoot at targets with a greater degree of focus. In a case of art imitating art, John Woo is the master and originator of this style of gunplay action and it's taken to a new level in Stranglehold.
     
  • Unreal 3.0 and Havok - Using a highly modified version of the Unreal 3.0 engine integrated with the Havok physics system, Stranglehold will breathe new life into game environments and characters with stunning graphics. Incredible "Rock 'n Roll" physics make it possible for everything in the world to be destructible and interactive, allowing for an ever changing battle ground depending on how players approach different situations.

http://features.teamxbox.com/xbox/1505/Stranglehold-Video-Overview/p1/

Δημοσ.

Xbox 360 Overheating Issues Explained

 

A German website has uncovered what could quite possibly be the reason for the Xbox 360 overheating issues so many owners have come across since release.

 

According to Gamestore24, who took apart two seperate Xbox 360 consoles for this experiment, a layer of protective film had been left on top of the thermal compound that should be found on the ATI GPU heatsink.

For anyone who builds PC's for themselves, you will understand the issues this could cause. Ideally the chip should have direct contact with the heat transfer pad (which lies beneath the protective wrap and thermal compound), otherwise the distribution of heat is severly affected and can cause cooling and performance issues.

 

Why the protective film has been left on is a mystery to us, but the possibility of it protecting the chipset from dust prior to installation seems on the money. This should have been removed however, and is a major problem for Microsoft. There is no way of telling if your Xbox 360 has the same issue unless you crack open the case and have a peek but we don't recommend you do this.

 

Users who have experienced overheating issues from their Xbox 360 have had it dealt with swiftly, one of our very own forum members saw a turnaround of just three days between sending off and receiving his new Xbox 360 so if you do have a problem, just let Microsoft know.

 

http://www.pixelgamers.com/xbox360/news/1000328/24/xbox-360-overheating-issues-explained.html

Δημοσ.

αποψε θα σας πω first-hand εντυπωσεις απο Fight Night 3 και NBA2K6..

 

επισης δεν σας εχω πει οτι το outfit demo ειναι πολυ καλο! κατεβαστε το οσοι ..δεν

Δημοσ.
Xbox 360 Overheating Issues Explained

 

 

Δεν μπορώ να διανοηθώ πόσο χαζοβιόληδες πρέπει να ήταν οι εργάτες της M$ για να αφήσουν τη ζελατίνα επάνω. Και μόνο ένας να ήταν ο εργάτης που δεν το ήξερε και άφηνε τη ζελατίνα επάνω' date=' φαντάσου πόσα XBOX360 πέρασαν από τα χέρια του...

 

Για όσους δεν γνωρίζουν, το τσίπ έχει επάνω του θερμοαγώγιμη πάστα που κολλάει μεταξύ τσίπ και ψύκτρας για την καλύτερη και πιό ομοιόμορφη απορόφηση θερμότητας από το τσίπ.

 

Η πάστα αυτή (κοινώς αλοιφή), βρίσκεται στην πάνω όψη του τσίπ και προστατεύεται από μιά ζελατίνα για να μή κολλήσει σκόνη επάνω της. Αλλά όταν το τοποθετήσεις το τσίπ στη motherboard πρέπει να την [u']βγάλεις[/u] ώστε να κολλήσει η πάστα καί στην ψύκτρα, αλλιώς δημιουργείται πρόβλημα.

 

Δεν το πιστεύω ότι έκαναν τέτοια πατάτα. Και 2 στα 2 XBOX360???

 

Μου φαίνεται ότι μόλις εντοπίστηκε ο λόγος υπερθέρμανσης των XBOX360. Το κακό είναι ότι αν το ανοίξεις το XBOX σου για να τσεκάρεις αν σου έκαναν και στο δικό σου μηχάνημα αυτήν την πατάτα, χάνεις την εγγύησή σου.

 

Κρίμα όμως που στο site που πόσταρες φίλε Slay δεν έχει και καμιά φώτο...

 

PS:

Όπως σωστά υπέδειξε ο φίλος p3tran, φώτο και ανάλυση στο παρακάτω πόστ:

link

Δημοσ.

Φίλε p3tran, αυτό είναι είδηση και όχι εντύπωση, απορία ή πρόβλημα κάποιου μεμονομένου ατόμου.

 

Αν αυτό το λάθος είναι σε μεγάλη κλίμακα, τότε είναι μεγάλη είδηση.

 

Σε ευχαριστώ πάντως που μου έδειξες το πόστ του Daredevil, ώστε να δώ photo του τραγικού αυτού λάθους.

Δημοσ.
Φίλε p3tran' date=' αυτό είναι [u']είδηση[/u] και όχι εντύπωση, απορία ή πρόβλημα κάποιου μεμονομένου ατόμου.

 

Αν αυτό το λάθος είναι σε μεγάλη κλίμακα, τότε είναι μεγάλη είδηση.

 

Σε ευχαριστώ πάντως που μου έδειξες το πόστ του Daredevil, ώστε να δώ photo του τραγικού αυτού λάθους.

 

εβαλα και μερικα λινκς ακομα στα οποια μπορεις να δεις αναλυτικοτερες φωτος και σχολια..

 

τωρα το ποσο "μεγαλη ειδηση" ειναι, το αφηνω στην κριση σου αφου τα "προβληματα υπερθερμανσης" ειναι σε ποσοστο ΚΑΤΩ ΤΟΥ 1% ;)

 

 

πχ το δικο μου 360 βαραει υπερωριες μονιμα. ΠΟΤΕ δεν εχει κολλησει, ΠΟΤΕ δεν εχει κανει καποιο προβλημα..

ειτε εχει επανω το καλυμα ειτε δεν το εχει, δεν με απασχολει.

ΑΝ ΠΟΤΕ ΚΟΛΛΗΣΕΙ, θα μου το αλλαξουνε μεσα σε 5 μερες.

 

ΠΑΡΟΛΑ ΑΥΤΑ, δες και αυτη την αποψη:

 

This is not a manufacturing oversight. They just assumed the foil would be more thermally conductive. Intel did the same thing on every P4 socket 478 heatsink they shipped except they placed thermal compound on both sides of the foil.

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