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Xbox 360 Ειδήσεις {News Topic}


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XBOX360 Premium

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Xbox 360 console. Sexy styling that packs a punch — three powerful core processors are poised to pump out 720p/1080i output, 16x9 cinematic aspect ratio, anti-aliasing for smooth textures, full surround sound and DVD playback right out of the box.

Xbox 360 Hard Drive (20 GB). 20 GB and detachable, the hard drive allows gamers to store their games, music, downloaded trailers, levels, demos and community-created content from Xbox Live Marketplace.

Xbox 360 Wireless Controller. Hassle-free high-performance precision wireless gaming features the Xbox Guide Button for quick access to digital movies, music and games libraries as well as a range and battery life of up to 30 feet and 30 hours of life on two AA batteries.

Xbox 360 Faceplate. The removable Faceplate comes in stylish “chill” (white) and can be swapped out with custom Faceplates to reflect gamersʼ personalities or decor.

Xbox 360 Headset. This lets gamers strategize with teammates or trash-talk opponents while playing games on Xbox Live.

Xbox 360 Component HD-AV Cable. This connects gamers to the world of Xbox 360 games and graphics through high-definition and standard-definition connections.

Xbox Live Silver membership. With this, gamers can chat with friends online, send and receive voice and text messages, and access new content from Xbox Live Marketplace demos such as trailers and casual games from Xbox Live Arcade.

bonus Media Remote: Included for a limited time, the integrated control center for the entire digital experience lets consumers play DVDs, movies and music, as well as access their Windows XP Media Center Edition 2005-based PC's controls with a single remote.

 

 

Xbox360 "Core System"

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Xbox 360 console. As with the premium edition, three powerful core processors pump out 720p/1080i output, 16x9 cinematic aspect ratio, anti-aliasing for smooth textures, full surround sound and DVD playback right out of the box.

Xbox 360 Controller. This wired controller features an extended nine-foot cable and a comfortable, enhanced ergonomic design.

Xbox 360 Faceplate. Like no other console before, the Xbox 360 console allows customization and a removable Faceplate that comes in stylish “chill” (white), which can be swapped out with other custom Faceplates to reflect gamersʼ personalities or decor.

Xbox 360 Standard AV Cable. This connects gamers to the world of Xbox 360, delivering great next-generation graphics and games using standard-definition connections.

 

 

Accesories/Peripherals

 

 

Controllers:

 

Wireless Controller: $49.99/?44.99/£32.99

 

Wired Controller (also compatible with PC): $39.99/?34.99/????

 

Play & Charge Kit: $19.99/?19.99/£14.99

 

Rechargeable Battery Pack: $11.99/?14.99/£9.99

 

 

Storage and connectivity:

 

Hard Drive (20 GB): $99.99/?99.99/£69.99

 

Memory Unit (64 MB): $39.99/?34.99/£22.99

 

Wireless Networking Adapter: $99.99/?79.99 /£59.99

 

 

Cables:

 

S-Video AV Cable (U.S. only): $29.99 U.S

 

SCART AV Cable (Europe only): ?24.99/£17.99

 

VGA HD AV Cable: $39.99/?29.99/£19.99

 

 

Misc:

 

Universal Media Remote: $29.99/?29.99/£19.99

 

Custom Faceplates: $19.99/?19.99/£14.99

 

Headset: $19.99/?19.99/£14.99

 

 

Xbox LIVE

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12 Month Premium Gold Pack

- 12 month XBL subscription

- A communicator headset

- Xbox Live arcade game: "Billiards"

- $20 discount on a games purchase

- 200 points in the XBL marketplace

Price: US$69.99

 

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12 Month Gold Card

- 12 month XBL subscription

- 1 one bonus month of XBL free

Price: US$49.99

 

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3 Month Premium Gold Pack

- 3 month XBL subscription

- A communicator headset

- Xbox Live arcade game: "Joust"

- $10 discount on a games purchase

- 100 points in the XBL marketplace

Price: US$39.99

 

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3 Month Gold Card

- 3 month XBL subscription

Price: US$19.99

 

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1 Month Gold Card

- 1 month XBL subscription

Price: US$7.99

 

Launch Titles, as reviewed at gamerankings

 

Amped 3 - 71%

 

Call of Duty 2 - 91%

 

Condemned: Criminal Origins - 80%

 

FIFA Soccer 06 Road to 2006 FIFA World Cup - 67%

 

GUN - 81%

 

Kameo: Elements of Power - 78%

 

Madden NFL 06 - 76%

 

NBA 2K6 - 79%

 

NBA LIVE 06 - 64%

 

Need for Speed Most Wanted - 86%

 

NHL 2K6 - 73%

 

Perfect Dark Zero - 88%

 

Peter Jacksonʼs King Kong: The Official Game of the Movie - 80%

 

Project Gotham Racing 3 - 90%

 

Quake 4 - 78%

 

Ridge Racer 6 - 79%

 

Tiger Woods PGA TOUR 06 - 70%

 

Tony Hawkʼs American Wasteland - 79%

 

 

 

Near Upcoming Titles

 

 

12-??-2005: Robotron 2084 (Live Arcade)

 

TBA 2005: SSX 4 (EA Big)

 

TBA 2005: [eM] -eNCHANT arM- (FromSoftware)

 

TBA 2005: NHL 2006 (Electronic Arts)

 

01-01-2006: Top Spin 2 (2K Sports)

 

01-31-2006: Test Drive Unlimited (Atari)

 

02-07-2006: Frame City Killer (Namco)

 

Feb. 2006: Ghost Recon: Advanced Warfighter (Ubisoft)

 

03-21-2006: The Elder Scrolls: Oblivion (Bethesda Softworks

 

 

The 360 Backwards Compatibility List

 

 

XBOX360 Most Wanted Games

 

Dead or Alive 4

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At first glance, Dead or Alive 4 is similar or even the same as Dead or Alive 3, but in many respects, it's deeper and more challenging and all in very subtle ways. What do I mean exactly? First, there are more moves per character. You'll find in the game's excellent training mode a helpful and deep sparring mode that enables you to see which moves are executed, but a new tracking system displays visual bars detailing the height of each attack as well. You also can set up the opponent to perform a single or a combo attack to practice specific moves against them.

 

Some characters have as many as 120 moves, while others can pull off as many as 145. The new moves, to a certain degree, have affected some of the previous moves in older characters. For instance, you might be familiar with Kasumi or Ayane, and a few of their moves are different, so you'll have to adjust while playing. You can check each move here as well as the final move count per character to boot.

 

Each round isn't over as ridiculously quick as before because the hits from each character don't do as much damage. Sure, characters such as Bass, Bayman, and the Spartan are heavyweights, so their attacks are slower and more damaging than say, Kasumi or Ayane, but even their attacks can't kill you in a three or four hit combo. This is a good thing. It means less insta-wall kills, less easy-as-pie counters instantly ending the game, and more strategy and skill to each fight.

 

The ground game is more advanced. By ground game I mean the increased opportunity to attack enemies while on the ground. I'll explain. In DOA3, you were able to get up from the ground with a get-up attack. This prevented players from savaging you over and over again while you lay there recovering. Now, if you are knocked on the ground by a counter or a higher counter, you'll be vulnerable to as many as three hits on the ground before being able to get up. The attacker then has a guaranteed window for ground attacks, or a down attack, without worry.

 

And finally, the online structure is unlike any fighter game before, with complex, arcade-like lobbies where people gather around a virtual arcade machine, and wait their turn to fight. From unique arcades to custom avatars, this should prove to be a quirky and unique social feature that everyone can find some enjoyment in.

 

 

The Elder Scrolls 4: Oblivion

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The sequel to Morrowind, and one of the most ambitious role playing games ever to be made, Oblivion will set the standard for open ended goodness on the 360. Oblivion features a unique AI system that allows every NPC in the world to love, hate, loathe or fear you based upon your actions, personality, conquests and affiliations, and then respond accordingly based upon those concepts. This will create a more dynamic and interactive world than has ever been seen before in a role playing game.

 

Every line of diologue has been voice acted. Every flippin' line from the hundreds of gameplay hours. Apparently the voice acting alone takes up half of a double sided DVDs space, and the rest of the beautiful world exists in the other half.

 

Oblivion also features a real physics system, developed completely in house. Every link in a chain is articulate, every object has heft and weight. Arrows fired into objects with minimal resistance will cause them to move, shatter, break or swing, depending on the situation. Wood is permeable, meaning that you can fire an arrow into a door, and it will push through a bit before stopping. You can retrieve your arrows from the door, and by pulling them out, cause it to swing inward.

 

Dungeons are no longer static environments filled with monsters. Traps, puzzles, epic battles, and strange situations wait for you in the more than 100 dungeons scattered throughout the landscape.

 

There is really too much to say, and not enough space for the beauty that is Oblivion. Expect it around March of 2006.

 

 

Ninety Nine Nights:

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Imagine Dynasty Warriors but with no fog, no visual barricades, perfect image quality and hundreds of detailed enemies on screen simultaneously. Now picture that running at sixty frames per second, and that is Ninety Nine Nights. One jaw-dropping scene in the trailer showed an explosion, with hundreds of characters being smoothly tossed into the air. Judging by the trailer, the feel of a massive battle will be perfectly captured in Ninety Nine Nights.

 

Giving players the feel of a massive battle is one of the points of the points of the game. How massive? The game's visual engine is capable of displaying up to 2,000 characters on screen simultaneously. In the gameplay sequences from the trailer, the screen seemed to be filled with enemies.

 

Due to be released sometime in the Spring in Japan, it will eventually find its way to American shores, courtesy of Microsoft Games Studios.

 

 

Blue Dragon:

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The first of two epic RPG projects for Microsoft by Mistwalker, the studio founded by Square-Enix's Hironobu Sakaguchi. Blue Dragon features characters by designer Akira Toriyama, soundtrack by Nobuo Uematsu, and tells the story of a young boy named Shu who has special adventure with hs two friends and a mythical blue dragon. This is the exact same trio of lead designers who brought Chrono Trigger to life on the SNES.

 

 

Lost Odyssey:

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The second of two epic RPG projects for Microsoft by Mistwalker, the studio founded by Square-Enix's Hironobu Sakaguchi. You play as Kaim, a man who's been sentenced to live for 1,000 years. The game's storyline takes you through Kaim's life as he lives through multiple generations, becomes a part of many families, falls in and out of love and gets into conflicts. All this is set in a world that is on the verge of a "mystical industrial revolution," where mankind has attained dark powers. All is quiet on the newsfront for this game, and it will probably be some time before a playable version exists anywhere... but there is all the hope in the world that a bit of the old Final Fantasy magic may find its way through in this title.

 

 

Sakaguchi, on Blue Dragon and Lost Odyssey wrote:

 

Q: Was it the next-generation Xbox console that led you to work with Microsoft Game Studios (MGS)?

 

Sakaguchi: Broadly speaking that's certainly true, I definitely wanted a limitless world where I could cram in everything I wanted to do. I think next-generation consoles are past the threshold of being able to do that. It's like, everything I wanted to express could fit in this box called the game machine, so I could send it out. While groping for a way to get back into making games I'd sometimes ask outside creators if they'd be interested in working together, and thanks to the good response I came to think we could do two RPGs. Then I got a talk from Mr. Maruyama (Xbox business director Yoshihiro Maruyama) a friend I'd worked with before. Hiroshi Kawai (game development director) who'd worked with me on development (of FF7 and FF9) was also at MGS, and since we understood each other's abilities I felt things would go smoothly this way. So it wasn't so much that I chose the hardware myself, I was led to the next-generation Xbox by personal connections.

 

Q: What's your role on these two games? Also, what kind of games will they be?

 

Sakaguchi: Basically, I'm the producer, and I'm also writing a lot of the scenarios, including game system design. One of them goes the realistic route (Lost Odyssey). It will have stylish visuals - this is what I've always been aiming for - it will be a game that gives you the pleasant sensation of walking among amazing visuals. The story won't be the typical coming-of-age RPG story, the main character is, if anything, knowledgeable and experienced. But I'd like to try and show how even that kind of person can be moved to laugh by trivial things, or moved to cry by everyday things. I'm going for a deeper style that shows a bit of psychological depth. For the other game (Blue Dragon), I want to make an RPG with deformed characters who move with lots of energy. The main character is someone who never gives up, no matter what hardships he (/she?) undergoes, he grits his teeth and keeps on going.

 

Q: You have a strong image as a storyteller. Are there any particular rules of thumb or reflections on RPGs that you're using to guide you?

 

Sakaguchi: Right, well, with each new generation of games my thoughts have changed, so... At the moment, I feel that the sensation of walking among amazing visuals - that's already been done. But however pretty a game's graphics may be, if they can't be touched they're just decorations in the end. So I'm thinking I want to aim for a game world with lots of things you can seamlessly interact with in various ways, for the sense of a world where everything can be touched. Also, as I said before I want to get away from coming-of-age stories, and create comical or tragic scenes unlike any seen in games before. I'm trying to make something that will feel fresh, and explores the possibilities of interactivity.

 

Q: Finally, please say something to the game fans eagerly awaiting your works.

 

Sakaguchi: The users have appreciated what I myself found fun, they've been tuned in to my wavelength and that's made me very happy and very grateful. So when making games, I never forget the minimal requirement to satisfy the users who spend their money to buy them. I believe in the fun these games will deliver, so please look forward to them.

 

 

Gears of War:

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A third-person tactical shooter from Epic, running on the Unreal Engine 3. Gears of War thrusts gamers into a deep and harrowing story of humankindʼs epic battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the bowels of the planet.

 

 

Unlike other shooters, Gears of War is all about teamwork in a big way. All game modes, levels and scenarios are designed specifically to encourage co-operative play, whether it be with A.I. partners or human players (with A.I. teammates designed with specific strengths, weaknesses and personalities.) On top of that, voice recognition will be available for players, and obviously voice chat to discuss strategy with your friends. In addition to voice chat, gamers will be able to experience individualized matchmaking, view player statistics, earn player achievements, customize their games, and build and personalize their gamer profiles over Xbox Live.

 

 

Mass Effect:

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Set 200 years in the future in an epic universe, Mass Effect places gamers in a vast galactic community in danger of being conquered by a legendary agent gone rogue. A spectacular new vision from legendary developers BioWare, Mass Effect challenges players to lead a squad of freedom fighters as they struggle against threatening armies to restore peace in the land.

 

Mass Effect is the first in a trilogy of games with an overarching story. As the first human Specter – sworn defenders of galactic peace – your mission is to halt the advancing armies of a legendary agent gone rogue. But as you lead your elite team across hostile alien worlds, you will discover the true threat is far greater than anyone imagined.

 

Bioware (makers of Knights of the Old Republic and Jade Empire) promise that not only will this trilogy span the life of the 360 console, but that there will be episodic content between games that you can download and play over Live, that will fill in gaps in the story between chapters.

 

 

Alan Wake:

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From Remedy, the makers of Max Payne, comes this psychological action thriller, set in an idyllic all-American small town and its surroundings in the state of Washington. Alan Wake, the game's protagonist, is a bestselling horror writer, who writes a novel about his darkest nightmares. In the game, those nightmares come true...

 

The game features a massive, open world for the players to explore, with mission based exploration in the single player adventure. There was a bit of activity on the forums about how amazing this game looked when the e3 trailer came along... now the system that can run it is on the shelves.

 

+++++++

Jade Empire 2 (Bioware)

 

Halo 3 (Bungie)

 

Ninja Gaiden 2 (Team Ninja)

 

Project Progressive (Team Ninja)

 

Code Chronus (Team Ninja)

 

Resident Evil 5 (Capcom)

 

 

xbox Live Arcade

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What is Live Arcade About?

One of the design goals of the Xbox 360 team was to make a system that was accessible to more family members beyond the core gamers. That means titles that are aren't just about going around and blowing things up (though Geometry Wars definately fits THAT description). Problem is, it's hard to produce casual titles in the old console model. They just don't work economically. What if you could create casual game titles, sell them for between $5-$10 and make it really easy to access that content? That's what Microsoft did with Live Arcade. Unlike prior efforts that required separate boot disks and the like, Arcade is integrated directly into the 360 experience. All you need to access it is a free silver membership.

 

Live Arcade is a service designed to speak to non gamers, casual gamers, and retro gamers who lost interest in console gaming when complexity reared its daunting head. Via a simple, menu driven experience that is built right into the console, users can buy arcade titles and download them direct to either their hard drive, or their memory card. Much like Steam, their purchases are validated to their xbox live account, and cannot be used on another machine without signing in as a guest.

 

Also, with the exception of solo games (such as Hexic and Geometry Wars), all Live Arcade games are designed to allow multiplayer both online and offline. Get four friends together at your house, or over Live, and enjoy a retro game of gauntlet.

 

What does Live Arcade have to offer right now?

The following list are of Live Arcade games that are either out now, or will be out in the very near future.

 

 

Astropop - Popcap Games

 

Bankshot Billiards 2 - pixelStorm, Inc

 

Bejeweled 2 - Popcap Games

 

Crystal Quest - Stainless Games

 

Feeding Frenzy - Popcap Games

 

Gauntlet - Midway Home Entertainment

 

Geometry Wars 2 - Bizarre Creations

 

Hardwood Backgammon - Silver Creek Entertainment

 

Hardwood Hearts - Silver Creek Entertainment

 

Hardwood Spades - Silver Creek Entertainment

 

Hexic HD - Microsoft Game Studios

 

Hoopworld - Streamline Studios

 

Jewel Quest - iWin.com

 

Joust - Midway Home Entertainment

 

Marble Blast Ultra - GarageGames

 

Mutant Storm Reloaded - PomPom Games

 

Outpost Kaloki - Wahoo Studios

 

Robotron 2084 - Midway Home Entertainment

 

SmashTV - Midway Home Entertainment

 

Wik: Fable of Souls - Reflexive Entertainment

 

Zuma - Popcap Games

 

 

What will Live Arcade offer in the future?

There is a promise of 35 titles on Live Arcade by this coming Summer. What these 14 unannounced games will be is anyones guess. What is known is that Gauntlet, Joust, Smash TV and Geometry Wars have sold very well thus far, and cost the developers little to nothing to bring them to the service. Statistics like these make me hopeful that Live Arcade will see more titles just like it

 

Full list of publisher support:

 

 

Atari

 

Bizarre Creations

 

Capcom

 

Codemasters

 

CTXM

 

Digital Eclipse

 

Electronic Arts

 

Empire Interactive

 

Gaia Studios

 

GameHouse Studios

 

Garage Games

 

Gastronaut Studios

 

Hamster

 

Harmonix

 

HipSoft

 

Hudson Soft

 

iWin

 

Konami

 

Llamasoft

 

Load, Inc

 

Mad Doc Software

 

Majesco

 

Microsoft Game Studios

 

Midway Home Entertainment

 

Mumbo Jumbo (United Developers)

 

Naked Sky Entertainment

 

Namco

 

Oberon Media

 

Pick Up And Play

 

pixelStorm, Inc

 

PlayFirst

 

PomPom Games

 

Popcap Games

 

Q Entertainment

 

RealNetworks, Inc

 

Reflexive Entertainment

 

Secret Lair Studios

 

SEGA

 

Silver Creek Entertainment

 

SNK Playmore

 

Stainless Games

 

Streamline Studios

 

Tik Games

 

Ubisoft

 

uWink

 

Vivendi Universal Games

 

Wahoo Studios

 

Wanako Games

 

Wild Tangent

 

XBOX360 FAQS

The console supports wireless controllers, right out of the box, using a proprietary system Microsoft has developed to increase battery life, and reduce latency, as well as add several features..

 

Like battery warnings. When your battery is almost out of juice in your Xbox360 controller, you'll automatically get an on-screen warning notifying you of that fact, and the vibration motors will turn off to conserve energy. You'll also get a persistent visual reminder in the form of the ring of light on the front of the console and your controller, which will turn amber. When the batteries finally kick the bucket, games will automatically pause and wait for you to replace the batteries.

 

 

It'll also support progressive scan DVD playback out of the box this time. (You won't need a DVD remote)

 

 

All games made for the Xbox360 will be required to support Xbox LIVE in some way, as well as output at a MINIMUM of 720p (720 lines of progressive scan) HDTV resolution. For you PC gamers, that means a resolution of 1280 x 720.

 

 

They've also improved the dashboard sotware expontentially. Now called the Xbox Guide, it allows you to:

- Play music, movies, and look at a slideshow of your pictures

- Transfer files such as pictures, movies, and music from your Camera, MP3 player (including the iPod), Sony PSP, USB flash memory, MP3/WMA CDs, and through your home network from other computers.

- Not only transfer them, but stream them: In other words, you could connect your iPod up to your Xbox360, and play the music straight from it, without first transferring any files over.

- ...and do that all at the same time, too. At GC2005 in Europe, a microsoft representative demonstrated playing music from his iPod, while viewing a picture slideshow comprised of files on his PSP, both hooked up to the Xbox360 at the same time through it's dual front USB ports. Even cooler, at X05 in Amsterdam, Xbox head honcho Jay Allard demonstrated going into audio chats, slideshows, playing LIVE Arcade (I'll go into that a bit later) games, and doing a plethora of other things, all while his custom playlist played in the background, streaming from his iPod.

- And one awesome bonus for WMCE owners -- The Xbox360 will act as a Windows Media Center Extender from the get-go, meaning that you'll be able to access all your pictures, movies, music, and live television seamlessly, straight from your PC. The Xbox360 GUI video in the gallery demonstrates this, I really suggest you take a look.

- I'll also let you shutdown the Xbox360 remotely. No more getting up from the couch. Woo.

 

 

The console also now starts remotely, right from the controller. Couch potatoes rejoice once more.

 

 

Custom soundtracks are now MANDATORY for every game, (so you don't have to listen to those godawful "EA trax"!) What's more, custom soundtracks are also expanded by a large degree -- like with regular media playback from the dashboard, now not only can you rip music to the hard drive and play it from there, you can also choose to play the music straight from a portable device (like an iPod or PSP), streamed. In game. The Kameo video in the gallery demonstrates this, check it out to see this functionality in action.

 

 

Xbox LIVE is expanded even more; You'll now be able to:

 

- Download and play demos of the latest games, just like you would on a PC.

- Download and watch trailers of the latest games and movies

- Voice AND video (using the new Xbox360 webcam) chat with your freinds, over Xbox LIVE, at any time, whether you're in-game, downloading content, or even while watching a DVD.

- Download and play small and/or classic games like bejeweled, minesweeper, and pac-man from Xbox LIVE Arcade

- ...and play those games WHILE you voice and video chat with your freinds, too.

- Download (and pay for, occasionally) new content straight from the dashboard for your games

- Send, view, and recieve positive and negative feedback straight from the dashboard, or while doing anything else.

- View and interact with a list of the last few gamers you just played with, like Halo2 offers, again, straight from the dashboard, or while doing anything else.

 

 

The "ring of light" around the power button highlights which wireless controller is being used, highlighting player one's activity in the top-left quadrant. The ring of light also appears on the controllers, where it is used to notify you of which player you are. For instance, if you're player two, the top right quadrant will be lit, whereas player one's controller will have the top-left quadrant of it's ring of light lit

 

 

The ring of light does other things, too. As mentioned earlier, it will notify you of your wireless controller's battery status. But it will also blink to notify you of important things, like when you recieve a message.

 

 

The really cool part is that when the console is laid on its side, (remember, it's built to stand in either a vertical or horizontal orientation like the Ps2!) it senses this and starts using the top-left quadrant as you see it with the console laid flat. [ read more about this... ]

 

 

Among the various options and widgets you'll find on the Xbox360 is the Gamer Profile. The Gamer Profile is a record of you, a list of all your preferences and your online personality, like your avatar, motto, favorite games, skill level, and other various things. One of the things that the Gamer Profile will include is your common game settings for different types of games. So for example, you always use automatic gear in racing games and inverted Y-axis controls in first-person shooters, once you load any racing game or FPS, the game will automatically load your Gamer Profile settings, and you'll automatically be set up to use an inverted y-axis in every FPS, and an automatic trasmission in every racing game.

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Δημοσ.

Επειδη πλησιαζει η ληξη του ενος μηνα δωρεαν xbox live ξερει καποιος να μας πει πως ανανεωνουμε την συνδρομη ??

 

Mπραβο και απο εμενα privateer !

Δημοσ.
Επειδη πλησιαζει η ληξη του ενος μηνα δωρεαν xbox live ξερει καποιος να μας πει πως ανανεωνουμε την συνδρομη ??

 

Mπραβο και απο εμενα privateer !

 

me pistotiki meso live ginete. alios prepei na agoraseis karta opos pio pano deixnei o privateer!!!

Δημοσ.
me pistotiki meso live ginete. alios prepei na agoraseis karta opos pio pano deixnei o privateer!!!

 

Ειναι αξιοπιστη η συναλλαγη μεσω live ??

Τις καρτες απο που τις προμηθευεσαι ??

Δημοσ.

Exo na kano tin eksis apli erotisi..

An sindeso tin timoniera Logitech Driving Force pro se mia apo tis usb 8yres tou 360 8a litourgi kanonika?

Sto original xbox eixa kani patenta,ksilosa to ena gamepad kai stin akri tou kalodiou evala 8yliko usb..to opio katelige sto arseniko tou xbox..

To mixanima tin evlepe tin timoniera alla oxi ta games

Sto pc pantos douleui kanonika afotou katevasa kapious drivers..

Ti 8a ginete arage sto xbox360?

Δημοσ.

H συναλλαγη με πιστωτικη καρτα μεσω live ειναι απολυτως ασφαλης.

 

Τοσα χρονια που υπαρχει το live,δεν εχει αναφερθει ΠΟΥΘΕΝΑ κλοπη πιστωτικης μεσω του live.Δεν εχει καμμια σχεση παιδια το live με το ιντερνετ που εχουμε ολοι στον υπολογιστη!

 

Τα "πακετα" που φευγουν απο το Xbox ειναι παντα κωδικοποιημενα,και καταληγουν στους servers της Microsoft.

 

Η καλυτερη και ποιο ασφαλης μεθοδος πληρωμης ειναι με μια χρεωστικη καρτα της Alphabank(δουλευει 100%,δεν ξερω για τις αλλες τραπεζες).Ανοιξτε λογαριασμο,ζητηστε εκδοση καρτας,περιμενετε μια εβδομαδα,ερχεται σπιτι σας,καταθετετε 56 ευρω(για ενα χρονο συνδρομη) και ειστε αρχοντες!(Αν και θα ελεγα να βαλετε παραπανω χρηματα μπας και σας τη βαρεσει καμμια μερα και θελετε να αγορασετε credits ωστε να μπορειτε να αγοραζετε απο το Live Marketplace).

 

Στο site μου εχουμε ξεκινησει να δεχομαστε παραγγελιες Pre-Paid Cards,οταν μαζευτουμε αρκετοι,θα παραγγειλουμε απο το http://www.play.com οτι καρτες ζητηθουν,χωρις να πληρωσουμε μεταφορικα.

 

Περισσοτερες πληροφοριες εδω:

http://www.xbox-live.gr/forum/showthread.php?t=206

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