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Classic Doom 3 - 1.0 Release


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What is Classic Doom for Doom 3?

Doom 3 is a great update for the original game - it embodies the new way of game design thinking: that games can be cinematic and emotion-invoking experiences. This is a good thing. In fact, the games industry probably needs something like Doom 3 to prove this methodology works, and I really enjoyed playing Doom 3 - it was immersive and brilliantly scary. The graphics were superb and were used to tremendous effect - both for storytelling and underwear-browning. However, there are always those of us with fond memories of 1993 and the original Doom game, and just going around... well kicking ass. When Doom 3 was released, I decided to try my hand at mapping. I had no idea where to start so I figured I do something relatively easy by today's standards - the angular corridors of The Ultimate Doom's E1M1. So I did, and I enjoyed it. I finished the first version of it, and saw with the knowledge I had developed in the process of making it, that it was pretty bad. So I remade it. Scrapped that and remade it again. I developed this version and as I developed it, I changed things about the game and turned it into the basis for a mod. The mod is Classic Doom for Doom 3, and will feature the first episode of The Ultimate Doom. Not sure where we will go from there.

 

Version 1.0 - Public release

-Added deathmatch support to all maps

-Improved weapon placement for deatmatch mode

-Modified play-area for E1M6 (deathmatch mode)

-Modified play-area for E1M7 (deathmatch mode)

-Added E1M9 music to replace Classic Doom 3 theme

-Added multiplayer menu's to custom menu

-Fixed many bugs in all aspects of the mod

-All music remastered for higher quality sound

-Fixed many bugs related to cinematic playback

-Added custom Doom player model for cinematics & deathmatch

-Added custom skins for Doom player model in deathmatch

 

http://cdoom.d3files.com/index.php

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