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King Kong


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Δημοσ.

prwtes endipwseis apo site me games.phre kritiki 8/10.parathetw to keimeno...

 

t's not that we truly doubted Ubisoft's Montpellier studio. We knew the boys and girls behind Rayman and Jade's quest in Beyond Good & Evil could deliver a solid product. We just never knew how solid. This is because Ubisoft had only shown us disjointed chunks of King Kong before now -- a vague implication of how some of the cooler bits would eventually look and feel if all went according to plan. Of the rest, we had no idea. How would the story play out? How would it be paced? How would it start? How would the gameplay transitions be handled? The answer to all those questions is damn well.

 

Now we want more monkey!

 

King Kong begins with a quick video introduction taken straight from the film's trailers. It teaches us all about Jack the hero and the zany movie crew he's accompanying to the mysterious Skull Island. After that it's all gameplay. Over about four hours we've managed to complete somewhere between one third and half of King Kong and we've yet to see a second more of the film.

 

By not randomly splicing snippets of the movie into the action, Michel Ancel's team at Ubi Montpellier has managed to deliver a powerful, complete and very cohesive experience. Unrivaled immersion is not ever diminished by nagging HUDs, unwanted inventory screens, or nonsensical dialog prompts either. Skull Island is a world the player explores and completely falls into. Because of this, King Kong the game offers an interactive narrative that never breaks. Like an aged storyteller, King Kong has captivated us with a believable universe we cannot involuntarily escape by being repeatedly reminded of just how gamey the game we're playing is. Instead we strive to survive, explore, conquer, rescue and believe.

 

 

Kong wants a sandwich... Now!

The storyline is also voiced by the film's primary cast, and voiced very well. Each actor has put earnest effort into ensuring their silver screen characters remain as personal as possible. For us, the devotion to immersion and inclusion of the fiction's actual talent is plain terrific. But then we've always wanted a good tale! We're suckers for it, being human and all.

 

Stories are why we read books, watch television, frequent theaters, and sit around campfires. Why can't they also be why we play games? We want adventures, characters, people, success in the face of adversity, accomplishment despite strife... We don't watch TV for the best use of lighting, nor do we read entire series of fiction for proper semicolon placement. So thank goodness! Game developers are finally realizing just how powerful well told stories can be in games. Ubisoft is telling us a story. In Kong there are no carelessly strung together clips of cutscenes crammed in for the sake of being crammed in. King Kong also doesn't feature random gameplay the 8-bit generation convinced us all we needed. It's a game designed to tell a story and because of that it's thrilling -- it makes us believe.

 

King Kong's focused design instills us with real hope. It tells us gaming can become more than a mere collection of workable mechanics and deliver entertainment above and beyond the way we press buttons. Kong's application of source material is exactly what makes the game so good. Ubisoft took a premise, some art, some voice and some music and then very wisely created a world and a type of gameplay that did not compromise the tale.

 

Of course, the gameplay itself has thus far rocked, too.

 

After starting aboard a few longboats and rowing between the perilous cliffs that make one of Skull Island's treacherous coastlines, we were immediately thrown into a series of first-person survival scenarios that had us running and dodging a variety of local beasts like mutated millipedes, raptors, scorpions and harpy-like bat creatures.

 

The first-person component of King Kong features a great deal of scripted sequences designed to funnel players into impossible circumstances, like fending off raptors with a spear. The man vs. the island motif is especially overwhelming and the atmospheric music, amazing ambient noises and vicious wildlife all help give King Kong's first-person segments an especially vivid, terrifying quality.

 

All that abruptly changes, however, once players meet and greet Kong. That's when the action switches to the behemoth's viewpoint and the tale proceeds from the predator's eyes, not the prey's. As Kong, players effortlessly leap around Skull Island and battle a number of other monstrous beasts, such as the V-Rex and enormous bat matriarch. Kong lumbers about and powers through his foes by crushing, pounding, beating and ripping them apart with brute strength alone.

 

The stark contrast between frightening first-person gameplay and empowering third-person action provides King Kong with a great deal of diversity and helps keep the experience fresh. Just when spearing raptors gets tiring, Kong shows up and we get to hunt and snap dinosaur backs. It's really great.

 

And now that we've finally had a chance to see just how well King Kong has been put together, we're eagerly anticipating enjoying this tale multiple times.

 

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Δημοσ.

se photos kai se review exei parei kales kritikespandws games pou aforoun tainies den ta poliempisteuomai.gia na prolavoun na bgoun prin thn tainia mporei na mhn einai oso kala tha prepe,merika einai sketh arpaxth.idomen...

  • 2 εβδομάδες αργότερα...
Δημοσ.

Μου άρεσε πολύ το demo, πραγματικά ανατρίχιασα, ίσως γιατί ο δικός μου μπαμπούλας όταν ήμουν παιδί, ήταν ο Trex. Σε όλους τους εφιάλτες μου αυτός με κυνηγούσε ;) . Anyway μιας και αύριο θα περάσω από τον παπασωτηρίου αν και μποικοτάρω τα sf protected games δύσκολα θα αντισταθώ.

Δημοσ.

Τελικώς πήγα σήμερα να το πάρω!!! 2 κομμάτια είχαν μείνει στον Παπ στην Πανεπιστημίου (btw o χειρότερος παπ από άποψη δομής, του δίνω ωστόσο πίστωση χρονου να βελτιωθεί γιατί τώρα άνοιξε) πήρα το ένα και έφυγα για το ταμείο. Στην διαδρομή σκεφτηκα ότι εγώ ήθελα το king kong στο σκληρό μου και όχι το sf3 και το επέστρεψα στην θέση του. Καμία μάχη δεν κερδίζεται με υποχωρήσεις. Και φυσικά δεν εννοώ να το πάρω πειρατικό μιας και το παιχνίδι κωλολέει απλά με αυτόν τον τρόπο στέλνω το μήνυμα μου προς την ubi μια και δεν έχω άλλο μέσο. Θα μου πείτε βρε βλάκα και το demo που έβαλες έχει το sf μέσα. Η απάντηση μου είναι ότι δεν κοστίζει όμως 50 ευρώ. Θα χάσω την μαγεία του παιχνιδιού όπως θα χάσω και το pop3 αλλά και η ubi θα χάσει 100 ευρώ. Μποικοτάζ στο sf3 τελεία και παύλα.

Δημοσ.

Είχα την ευκαιρία σήμερα να βρω και να παίξω το demo του Peter Jackson's King Kong.

Το παιχνίδι είναι φοβερό και έχει πολύ ενδιαφέρουσες ιδέες. Υπάρχουν αποστολές όπου μιας είσαι το θηρίο, που ακουεί και είναι γνωστό με το όνομα King Kong, είτε είσαι άνθρωπος. Το παιχνίδι είναι καταπληκτικό και κύλαει πάνω στο story από την γνωστή ταίνια που πρωτογνωρίσαμε αυτό τον τεράστιο γορίλα.

Από τι ξέρω το παιχνίδι έχει βγει σχεδόν σε όλες τις γνωστές κονσόλες, όπως επίσης και στον υπολογιστή, όπου και είχα την χαρά να το τσεκάρω. Ελπίζω να βρω το παιχνίδι στην ολοκληρωμένη του μορφή, γιατί το demo είνα απλά μια μικρή δόση.

Στο παρακάτω λινκ θα βρείτε αρκετές πληροφορίες για το παιχνίδι, όπως επίσης και το demo: http://www.kingkonggame.com/

Δημοσ.

Άμα στις αποστολές που είσαι ο γοριλάκος μοιάζει έστω και λίγο με το Giants:Citizen Kabuto, τότε το παιχνίδι είναι κορυφαίο για μένα.

Δημοσ.

Μου θυμίζει το hulk το πρώτο στο xbox που έκανες όλο το ίδιο.... ξύλο ξύλο ξύλο.... βέβαια εδώ χρησιμοποιείς και τον Jack.... άλλα όλο το ίδιο πράγμα δεν κάνεις με το Kong? Αλλάζει καθόλου?

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