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Heroes of might and magic v!


apaixtos

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Δημοσ.

brikase ena site prin apo ligo mia genikh enhmerwsh gia to heroes of might and magic v.to prigoumeni to eixa paixei arketa kai mporw na pw oti to goustara poli..na ti diabasa

 

Ubisoft will be showing off the next game in the Heroes of Might and Magic strategy series at E3 2005. Heroes V will be the first game in the series that is not developed by the now-defunct New World Computing. Instead, this new game is in development at Nival Interactive, the Russian studio responsible for such games as Silent Storm and Etherlords. Like its forebears, Heroes V will be a colorful turn-based strategy game that takes place in a high-fantasy world of griffins, knights, and dragons. However, unlike any other Heroes game before it, Heroes V will be a fully 3D game. That's right; the next game in the series will use 3D polygonal graphics to represent its lush overland environments, its huge towns, and its many hero and monster units.

 

We were able to watch a very brief gameplay demonstration that revealed a number of details about Heroes V. To begin with, we saw an early version of what a fully upgraded town will look like for the "human" faction (apparently the new name for the original castle/knight faction). These developed towns will have a huge central castle surrounded by familiar structures like a griffin aerie and mage towers, while less-developed towns will appear as just that, even on the overland map. The 3D graphics will come complete with a 3D camera that will let you zoom in on various features on the overland map, such as waterwheel mills, which, like in the previous games, will yield resources when captured but will also spring to life and become animated once you or someone else has claimed them.

 

From what we've seen so far, overland map exploration in Heroes V will be very similar to what it was in previous games. You'll lead your hero's army across the land on a path lit by a series of green arrows, which will mark the extent of your reach this turn. You'll be able to recover artifacts, such as a pair of magic shackles, and pick up treasure chests full of gold that can be added to your coffers or donated to the local peasantry in exchange for bonus experience. Gaining enough experience, either through recovering treasure or being victorious in battle, will let your hero character gain a level and learn an additional skill, including classic skills like pathfinding and mastery of different schools of magic, along with new skills that have not yet been revealed.

 

Of course, the heart of the Heroes series is combat, and while the battles will be staged with colorful 3D graphics, they seem like they'll retain the spirit of the classic Heroes games. We were able to witness a battle between the human faction and the inferno faction (the demons from Heroes III). The demonstration we saw took place on an open field map, and, according to Ubisoft's Fabrice Cambounet, the game will let you place hex squares on the map to track your units' movement. Also, combat will continue to be about strategic decision making, unit placement, and matching up the strengths and weaknesses of different units against each other. On the battlefield, we were able to see traditional inferno creatures, like nightmares and devils in action, along with traditional castle/knight units like cavalry, griffins, and archangels. Top-level units like archdevils and archangels seem just as devastatingly strong as they were in previous games. This particular battle was won by the humans. The archangels mopped up after the battle was over, but at the very end, a skeletal dragon swooped down on the battlefield for some reason and decimated the survivors. Cambounet suggests that unpredictable events like this will take place in Heroes, which should make battles even more interesting.

 

Other details about Heroes V remain sparse at this time. There will be a total of six playable factions in the game, including the humans, the inferno, and four other factions, which, according to Cambounet, will include some that "should be familiar to fans of the Heroes series," as well as one all-new faction. Siege combat--that is, battles waged in and around towns--will apparently take place on very large maps and will look "very impressive." The team is also planning to add in an optional, alternate setup for combat that will resemble the "timed initiative" system of most console role-playing games, in which each unit will have a continuously filling time meter and will be able to move or attack once its meter is full. Cambounet also made sure to point out that the game will have the highly requested feature of hotseat support, as well as an all-new mode that will apparently let you play through a session in 15 to 20 minutes (though exactly how isn't yet clear). Heroes V is scheduled for release later this year.

 

 

pisteuw pws tha einai poli dunato game.tha bgei 1 feurouariou.oti breite postarete to.makari na leei asxhma....:)

Δημοσ.

oxi makari... tha leei poly asxima opos kai i prokatoxi toy!!!! exeis dei kanena video? ekei katalabeneis pos gynete poly action/rpg/strategy kai emena moy fenete san poly kalos sindiasmos!

Δημοσ.

paides prin apo kamia vdomada katevasa mia beta version tou paixnidiou!!!

 

an kai itan poly proxeiros sxediasmos sto interface(den borousa na kanw exit para mono me alt+F4 oute kai save) to gameplay toy paixnidiou me kollise toso poy epaiza gia 12 wres seri!!!!! (kapsimo heh?)

 

 

epitelous girisan ton hrwa ekei pou eprepe (megalh kafrila sto 4 pou itan sto pedio maxhs) xwris na einai omws kai ametoxos oson afora sto melee stoixeio tou

(exei rush!!!)

 

to mono kako einai oti to beta pou epaixa eixe mono mia pista twn anthropwn...

 

P.S.

pws borw na anevasw eikones apo to paixnidi gia na deite????

Δημοσ.
paides prin apo kamia vdomada katevasa mia beta version tou paixnidiou!!!..................

απο που το κατέβασες να το κατεβάσουμε κι εμείς;εχει βγεί κάποιο demo..;

Ακυρο το βρήκα το demo σε τορρεντ..πρέπει να είναι της Ε3..261 Μβ

Δημοσ.

EIXA ANOIKSEI THEMA to kalokairi me tin leaked beta KAI KANEIS den endiaferthike (sniff!)

 

pragmati poli primitive itan ekeino to beta

 

(elega kai go...kaneis den asxoleitai!!!!)

Δημοσ.

CITY (genikes plifories gia ta meri tou pexnidiou.pithanotata oxi ola.)

 

 

 

Academy

 

“All secrets will be understood, and mastered, in time.”

 

* Aka: The Wizards, the Mages

* Associated colors: orange (saffron) and gold

* Worship: Wizards do not view the dragons as gods, merely as more powerful beings. With enough study and experimentation, they too will achieve the power of the dragons.

* Core philosophy: “No Gods, no Masters. Knowledge is Power, Power is Freedom”. The universe is a puzzle to be solved… and the ends justify the means.

* Country / kingdom: the Silver Cities

* Capital city: Al-Safir, the Sky Dome

* Key symbols: the Silver Star, the Cross of Wisdom

 

 

 

Sylvan

 

“We dance to the rhythm of the world”

 

* Aka: The Wood Elves

* Associated colors: green and brown

* Worship: Sylanna, the Dragon of Earth, Nature’s Great Mother

* Core philosophy: “Live and let live… in harmony”

* Country / kingdom: Irollan, the forest maze

* Capital city: Shataqua “New Green”

* Key symbols: tree leave, feather, “triskel” rune

 

 

Dungeon

 

“Hide, listen, watch, learn… And when the time is right, strike from the shadow.”

 

* Aka: The Dark Elves

* Associated colors: black and purple

* Worship: Malassa, the Dragon of Shadow, Keeper of deadly secrets

* Core philosophy: “We rule the shadows, and someday the shadows will rule everything”.

* Country / kingdom: Ygg-Chal, the Dark Below

* Home terrain: dungeon

* Capital city: Konos, the Maze of Shadows

* Key symbols: Snake, Featureless mask.

 

 

 

 

Haven

 

"For Honor, Order and Duty"

 

* Associated colors: Light blue, white and gold

* Worship: The Dragon of Light, and its first servants - the Angels

* Core philosophy: "Law & Order" rather than "Good & Mercy"

* Country / kingdom: The Holy Griffin Empire

* Capital city: Talonguard

* Key symbols: The "holy sun", the griffin

 

 

 

 

Inferno

 

"Do what thou willst"

 

* Associated colors: black and red

* Worship: their progenitor - Urgash, the Primordial Dragon of Chaos

* Core philosophy: "Might makes Right" ; conquer, plunder and rape the weak, laugh when you're wounded or tortured, indulge yourself in selfish pleasures, spread anarchy and chaos, corrupt the righteous.

* Country / kingdom: Sheogh, the Prison of Fire

* Capital city: Ur-Hekal, the “Gate of the Burning Heart”

* Key symbols: Unicursal hexagram, Ouroboros (the snake that eats its own tail)

 

 

 

 

Necropolis

 

“Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”

 

* Aka: The Necromancers, The Undead

* Associated colors: black and fluorescent (toxic) green

* Worship: Necromancers worship the Primordial Dragon of Order in a twisted version of her destructive aspect

* Core philosophy: “Embrace the Void”. Morbid fascination for death and fanatic devotion to the cause

* Country / kingdom: None (they are a secret society hidden within Academy and Haven)

* Capital city: None (same reason)

* Key symbols: the mother spider

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