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The Official Nintendo Wii topic {8 Δεκεμβρίου κυκλοφορία σε Ευρώπη/250?}


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Δημοσ.

den ksero gia esas alla ego to Wii tha to tsimpiso opws kai dipote! epitelous k kati diaforetiko! ksefeugei apo ta sinithismena kai i timi tou tha einai super! den iparxei kati arnitiko sto wii! kai an tsimpiso to wii to ps3 tha paei piso ston programmatismo toulaxiston kana 6mino kai vale. me vlepo gia launch time to Wii kai pasxa i septembri gia ps3.

na rotiso kati giati den parakolouthousa to topic apo tin arxi... pote exei launch ellada/europi to Wii? kapoia selida me ta full specs tou Wii iparxei?

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Δημοσ.
den iparxei kati arnitiko sto wii! kai an tsimpiso to wii to ps3 QUOTE]

 

mipos ta grafika tou? an den eixe auto to arnitiko oloi to wii tha epairnan kai fisika kukloforousan paixnidia opos to gta klp giauto...

Δημοσ.

ta grafika einai ipokeimeniko thema. prosopika pisteuo oti sta videopaixnidia it's all about gameplay. k to xeiristirio tou wii deixnei na to anevazei auto se allo epipedo. gia auto kapoia paixnidia exoun meinei athanata. prosopika pali tha epaiza me tin idia euxaristisi ola ta mario ap tin arxi.

Δημοσ.

Talking in an online interview, SNK Playmore USA president Ben Herman has claimed that the Wii will receive the most support of any next generation format from the company, due to its greater suitability to the publisherʼs traditional 2D games.

 

According to the interview on Advanced Media Network, SNK Playmore has no plans to release any further titles on the Xbox, and feels 2D games are not suitable for the PlayStation 3 or Xbox 360. Sherman also confirms that Sony of America rejected a number of 2D projects from the company for the PlayStation 2 because they did not correspond to the companyʼs graphical standards, as well as limiting the number of releases that featured two retro titles in one package.

 

SNK Playmore has already announced the compilation Metal Slug Anthology for the Wii, making the surprising announcement that the games would be retrofitted to take advantage of the Wii remote rather than just using the “shell” controller.

 

The companyʼs plans for the Wiiʼs virtual console are still unclear, however, with Sherman himself admitting that that he is in talks with Nintendo about older NES and SNES titles, as well as potentially the Neo-Geo AES games for which the company is most famous. However, the greater storage size of titles such as Samurai Shodown, Fatal Fury and The King of Fighters, as well as possible conflicts of interest from selling titles such as Metal Slug in stores, may make this impossible.

 

Indeed, Sherman indicated that that the companyʼs interest in releasing titles for Xbox Live Arcade had been to a degree limited because of a lack of memory and a need to compress game data onto an Xbox 360 memory unit, in order to support users without a hard drive.

http://www.gamasutra.com/php-bin/new...php?story=9343

Δημοσ.

minihpim03475lb.jpg

Necro Nesia. This game ran at like, 20FPS? I dunno, the character ran really slow. That's Chris Kohler (Kobun Heat) playing it, he had no idea what he was doing. Shaking bugs off... and rolling... and throwing oranges? It looked creepy, might be cool.

 

minihpim03422xq.jpg

..απο οτι διαβασα, στο wii tennis ΔΕΝ ελεγχεις την κινηση του παιχτη, αλλα μονο τα χτυπηματα...?? ισχυει??

Δημοσ.

1 ) Το Necro-Nesia είναι σε πολύ beta φάση. Ούτε ο χειρισμός ούτε τα γραφικά είναι τελειωμένα. Ειδικά ο χειρισμός έχει σοβαρά προβλήματα. Μαζί με το Red Steel, είναι τα μοναδικά παιχνίδια που έχουν πρόβλημα με το χειρισμό.

 

2) Το Τέννις, αποτελεί υποτυπώδες ντέμο, με σκοπό να εξοικιώσει τους non-gamers με το χειρηστήριο. Γι'αυτό και δεν ελέγχεις τη κίνηση του παίχτη.

Μή το βλέπεις σαν κάποιο σοβαρό τίτλο τέννις.

Δημοσ.
re paidia to koutaki ti controllers 8a xei mesa?

 

Aκόμα δεν ξέρουμε τίποτα σχεδόν.

 

Απ'ότι καταλαβαίνω πάντως, η Nintendo θέλει το πακέτο να είναι όσο πιό φτηνό γίνεται.

 

Σίγουρα θα έχει ένα Wii-mote και το nunchuk. Πιθανώς να έχει και το κλασσικό χειρηστήριο.

 

Συζητιέται να έχει και δεύτερο Wii-mote.

Δημοσ.

to necronesia fainetai polla iposxomeno game.ante na anakoinwsoun pote bgainei k timi na etoimazomaste siga siga.mi fame kammia pikra stin europe gia 2007..mias k i ninty einai epifobei sauta

Δημοσ.

Τα demo της E3 "έτρεχαν" σε GameCube

 

In this thread, we know that Gamecube hardware was definiely showing Wii games at E3. So will the final graphics be much better than what we saw at E3?

 

There is a VERY good chance. Someone on here mentioned how much better the Game Informer pics were compared to the pics of Red Steel at E3. The GPU and PPU still arenʼt finished, plus the whole design of the Wii.

 

In another thread someone mentioned why that Iwata didnʼt show us a smaller version of the Wii. He did state it would be smaller. That could be the basis behind why they used Gamecubes to display the Wii games. They definitely donʼt want to show the REAL Wii system to the public quite just yet, whether it was because it wasnʼt complete yet or they are keeping it a surprise. They did show the Wii Console at E3, but it was the same size as the older pics. Plus, we really donʼt have the real ATI-specs, possibly due to the redesigning of the console. I mean, if it is going to appear different, then they will probably have to adjust and try to compress all of the adapions into their new system.

 

Here is a pic of a “hidden” Gamecube at E3:

gamecube_or_wii.jpg

 

http://wiinintendo.net/?p=176

Δημοσ.

O Tycho Brahe του Penny Arcade μιλάει για το Wii

 

I Am Ashamed By Proxy

Wed, May 17 2006 - 12:24 AM

by: Tycho

 

You might recall that by Thursday of last week, despite actually braving the line and entering the inner sanctum, I had still not had any kind of satisfactory experience with Nintendo's "new generation" gamble. That is no longer the case, at least, it is no longer the case for myself: I understand that Gabriel did encounter some difficulty.

 

Telling you what you want to know may be difficult, for a variety of reasons. For one, people want to have their predisposition toward the device to be correct. If you would someone to say that it was an ninety-nine percent solution of awesome, or that perhaps it will be "poaned" by the PlayStation 3, such content is available - but it is not available here.

 

I think it is a function of what we do at Penny Arcade, but there are people who want very much to tell us things they shouldn't. With a level of credibility I originally associated with a schizoid vagrant, we were told that "all showfloor games were actually running on GameCubes." I've chosen not to really integrate that kind of information into my impressions. One developer told us that the demo units had the sensitivity on the remotes jacked up to some ridiculous degree. No doubt when the device is in your own home, you calibrate it the same as you would your DS or any other non-standard input. I relate this item with a bit more confidence. Add that to the fact that every video of people playing the system shows them utilizing gross motor movements and generally behaving like spazmoids, and you have a scenario where their own promotional materials have taught every person to play it wrong.

 

Let me tell you how to do it right, just so we're all on the same page: you need to relax. You are not trying to rein in a bronco, at least, not until someone makes a game actually based on bronco reining. This was the trick I needed to get down before I understood how to play. Elbows loose. Wrist loose. Relax. I wasn't aware how tense I usually am when playing games. This is a marked departure.

 

I should tell you that, as a general rule, the games did not look amazing. The Cube was rarely made to sing as it did in Resident Evil 4 or Crystal Chronicles, but it was capable of bold feats that were rarely coaxed out of it. You might recall the Red Steel shots that hit along with those old scans, tight, crisp images that bolstered the faithful, and I'm here to tell you that it ain't that way - not yet, at least. You knew that, though, if you've been following this thing at all. You know that we're talking about an incremental move graphically, and I think that most people have made their peace with it provided they're able to get something that genuinely feels new from the gameplay. I won't string you along any further: the Wii, when coupled with a visionary developer, is more than capable of delivering this.

 

Different people get "sold" on the device by different games, because playing the machine is so idiosyncratic. Having had the opportunity to talk to maybe a hundred and fifty people about it, Warioware - Nintendo's perennial gameplay laboratory - made converts of many people with its novel, joyous use of the wiimote. Wii Sports was interesting, and I think it'll be an amazing piece of evangelical software to introduce people to the Wii, but I have a feeling that most Penny Arcade readers are looking for something with a little more beef.

 

I literally felt torn away from Super Mario Galaxy. I have told you before that I hate playing games at E3, that I believe a worse environment for the enjoyment of interactive entertainment could not be engineered on purpose. Something pure managed to survive that hostile environment and find purchase, and when this son of a bitch hits a kiosk walk directly up to the machine and play it. Visually bold and reminiscent of The Little Prince, you will find yourself sailing from world to world, with and controls that actively reinforce that your hands themselves are floating in space as well. Mario is controlled with the analog attachment, and the pointing device in your other hand essentially "helps" him in various ways by manipulating the environment. A platform game where tiny worlds are the platforms while boundless space fills in the cracks essentially feels amazing.

Metroid Prime 3 won't startle you with its amazing graphics, because it doesn't have those, but what it does have is solid, traditional gameplay that is activated in inventive ways. Using the accelerometer in the "nunchuck," you shove the controller forward to cast out the grapple beam. Then, by pulling back on its analog stick, you can actually tear off things in the game world - iron doors, enemy shields, what have you. I'd be surprised if they didn't change the pulling off into a gesture for the final release. But what is a button press on any other system is now a physical motion with a mirror in a simulated world, and it feels good.

 

I loved the fishing in Twilight Princess, but without more "trigger time" on the controller I don't know if I'm completely sold on the Wii for this game. It works, don't get me wrong, but I have a sense that it's being used because it's there, and not because it adds value like it does in the other games I've mentioned. And, just as with the DS, there's going to be a lot of crap made by third parties who don't really know what they're doing - basic, boring games made unwieldy in addition by their inability to execute effectively on the new platform coupled with their launch window avarice.

 

Nintendo's PR message is pretty potent, and it resonates so well with us because we generally believe at some level that gameplay has taken a backseat. Sony and Microsoft are involved in a kind of escalating arms race, along a radically different conceptual axis. I happen to find the plump fruits of that conflict mouthwatering, but let's continue. There is something here, independent of the marketing machine, that deserves recognition and praise.

 

(CW)TB out.

 

http://www.penny-arcade.com/

Δημοσ.

Wii in Japan

 

The latest release schedule reveals a few surprises.

 

The latest Famitsu has an updated Wii release schedule, and in addition to all the E3 announcements, it includes a few surprises.

 

Bandai Namco Games is set to publish SD Gundam G Breaker and Mobile Suit Gundam (Kidou Senshi Gundam in Japan) for the system. Its Banpresto subsidiary has a game listed as "Title TBA," although this is likely the "Family Action Game" we currently have in our database.

 

From Software, the makers of the Armored Core series, is working on a Wii action game of some form. We presume it will either feature mechs or ninjas, but From has been known to try new things every now and then.

 

A few of the lesser known Japanese publishers are working on Wii titles as well. Hudson is set to publish a "Flight Game" for the system. Jaleco is working on a game whose title is listed as TBA. Marvelous Interactive has an original simulation game in development for the system.

Marvelous is the Japanese publisher behind the Harvest Moon series, which is known in Japan as Bokujou Monogatari. Natsume already announced Harvest Moon for the Wii at E3, but Famitsu actually lists both "Harvest Moon" and "Bokujou Monogatari Series" in its release list. It's unclear if this is an error, or if the Wii really does have two farming games in development.

 

All these games are listed in the magazine with TBA dates. In Japan, only Wii Sports and The Legend of Zelda: Twilight Princess are set for release between October and December of this year. Expect that launch list to expand as the Wii's release approaches.

Δημοσ.

Wii's Traumatic Beginning

Atlus confirms Trauma Center: Second Opinion to launch with Nintendo's new console later this year.

 

Third party publisher Atlus today confirmed to IGN Wii that its quasi-simulation surgery game, Trauma Center: Second Opinion, will launch with Nintendo's new generation console later this year.

 

Trauma Center: Second Opinion is based on the DS hit of the same franchise. Players control Dr. Stiles, a surgeon who must operate on patients, patching wounds, removing glass and other foreign objects from bodies, and even stopping tumors from spreading. The DS title used the handheld's stylus for pinpoint accuracy. Obviously, the Wii version will make use of the console's innovative controller for the same results.

 

Few details about Second Opinion are currently available, other than the fact that it will employ an anime-style story and surgery elements complete with the use of all-new defibrillator pads.

 

Nintendo has not announced an official release date for its new system, except to say that it will arrive in the fourth quarter of the year. IGN Wii suspects that the platform could debut stateside before the Thanksgiving holiday, possibly as early as October.

 

We'll have more on Trauma Center as it develops. But in the meantime, add another compelling franchise to Wii's already impressive launch lineup.

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