Braveheart1980 Δημοσ. 12 Οκτωβρίου 2006 Δημοσ. 12 Οκτωβρίου 2006 egw 8a elega 25 kai 20 Εγω δυστυχως θα ελεγα 30 και 30........
FILIM0N Δημοσ. 12 Οκτωβρίου 2006 Δημοσ. 12 Οκτωβρίου 2006 Pantws entupwsiako to rayman! Giati den mporousa na dw pou8ena omws to sensor bar? Den mpainei akribws panw 'h katw apo thn thleorash/o8onh?
zousgr Δημοσ. 13 Οκτωβρίου 2006 Δημοσ. 13 Οκτωβρίου 2006 afto einai gia na sindeete me othoni pc? Απ' ότι φαίνεται είναι τα δυο rca καλώδια ήχου και ένα S-video..
Toufas Δημοσ. 13 Οκτωβρίου 2006 Δημοσ. 13 Οκτωβρίου 2006 ekana edit to post mou giati evala lathos photo. afto pou me niazei einai..an paro mia lcd othoni apo to pc mou, pos mporo na sindeso to wii pano tou?
Daredevil Δημοσ. 13 Οκτωβρίου 2006 Δημοσ. 13 Οκτωβρίου 2006 Wiimote Speaker Integration in Red Steel A new multiplayer mode for the Wii title Red Steel has been revealed to be a "killer" mode. This special multiplayer setup will provide users with their mission brief via the speaker in the Wiimote. Gimmick or not, this is neat. >Link Nintendo & AiLive Announces New Tool For Wii Nintendo and AiLive have announced a new tool for creative and easy Wii Development. AiLive is a leader in Artificial Intelligence for entertainment and their vision of video games is natural engagement and personalization through player participation. Click read more for full press release. PRESS RELEASE REDMOND, Wash., Oct. 12, 2006 Nintendo and AiLive Inc. announce the immediate availability of LiveMove, a groundbreaking Artificial Intelligence product, that enables the Wii RemoteTM to learn. Instead of complicated programming, developers need only take a few minutes to train the Wii Remote by examples. LiveMove lets developers focus directly on creative work without the burden of onerous coding requirements, helping them quickly unleash the potential of WiiTM. The only limitation is the game creator's imagination. "The Wii coupled with AiLive LiveMove will usher in a new era of natural game control," commented AiLive Chairman Dr. Wei Yen. "Powered by AiLive's patented Context Learning, LiveMove will allow the game industry to move away from indirect digital control to more natural analog control for the first time." "In early 2006, I challenged Dr. Wei Yen and his AI scientists to develop AIware for the Wii Remote. When Nintendo's development teams saw LiveMove, we instantly recognized how it would greatly increase our ability to explore and experiment with new concepts and make our lives easier," says Genyo Takeda, Senior Managing Director/General Manager of Integrated Research & Development Division, Nintendo Co., Ltd. "This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy's lasso to a samurai's sword or a chef's cooking utensils, we just can't wait to play the developers' new, 'unexpected' applications." LiveMove is currently available exclusively to Wii developers and priced at a mass-adoption license fee of $2,500 per seat. Tutorials and demos will be offered by AiLive. For detailed information about LiveMove, visit AiLive's website at www.AiLive.net. About AiLive: A leader in Artificial Intelligence for entertainment, AiLive's vision of video games is natural engagement and personalization through player participation. AiLive Inc. was founded in 2000, Palo Alto, California, by a unique, world-class team of scientists across various disciplines of Artificial Intelligence. About Nintendo: The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo DSTM, Game Boy® Advance and Nintendo GameCubeTM systems, and upcoming WiiTM console. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 375 million hardware units globally, and has created industry icons like MarioTM, Donkey Kong®, Metroid®, ZeldaTM and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.
xrest Δημοσ. 13 Οκτωβρίου 2006 Δημοσ. 13 Οκτωβρίου 2006 kapoios de ti paleuei...axax 1000$ gia to wii.afou tha iparxoun arketes konsoles..
privateer Δημοσ. 13 Οκτωβρίου 2006 Μέλος Δημοσ. 13 Οκτωβρίου 2006 http://www.nintendo.co.jp/wii/topics/wii_preview/presentation/06.html
panther_512 Δημοσ. 13 Οκτωβρίου 2006 Δημοσ. 13 Οκτωβρίου 2006 Nintendo & AiLive Announces New Tool For Wii Nintendo and AiLive have announced a new tool for creative and easy Wii Development. AiLive is a leader in Artificial Intelligence for entertainment and their vision of video games is natural engagement and personalization through player participation. Click read more for full press release. To βίντεο με τη παρουσίαση του νέου αυτού εργαλείου.
kostacurtas Δημοσ. 13 Οκτωβρίου 2006 Δημοσ. 13 Οκτωβρίου 2006 Post της Nibris στα boards του IGN: Hi, I just want to tell you that new info about Sadness will be give to big media at 31 of October. We are working on it with our partners very hard. And one thing - rumor about that Sadness change status into PS3 exclusive isn't true. Sony are interesting in get this game but Sadness is still Wii exclusive. All the best, Nibris team
heyou Δημοσ. 14 Οκτωβρίου 2006 Δημοσ. 14 Οκτωβρίου 2006 Boxarts Εικόνες απο το Heatseeker Πηγή: http://www.aussie-nintendo.com/?v=news&p=5894
privateer Δημοσ. 16 Οκτωβρίου 2006 Μέλος Δημοσ. 16 Οκτωβρίου 2006 Wii crash at Digital Life http://gonintendo.com/?p=6829
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