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Ubisoft is developing a first-person shooter for the Nintendo Revolution

 

According to the Spanish site MirStation, Ubisoft has confirmed a title for Nintendo’s next-generation console, code-named the Nintendo Revolution. Both Upisoft Montreal and Paris are apparently in developing a new game for the Nintendo Revolution

 

Apparently, the new game in question is a first-person shooter which has been appointed to Ubisoft’s Canadian division , the studio behind great titles such as Splinter Cell and Beyond Good & Evil. The shooter was said to be in the same style as Doom.

 

MeriStation said that the first details, as well as a visual demonstration, will arrive during E3 contention in 2006.

 

Koei, the creator of Dynasty Warriors and Romace Of The Three Kings franchise has recently confirmed development plans for the Nintendo Revolution, and also has a new studio here in Canada.

 

http://www.nintendorevolution.ca/11132005/14/ubisoft_developing_nintendo_revolution_shooter_game_in_montreal

Δημοσ.

Revolution to undercut competition

 

Nintendo has the cheapest next gen cosole

 

NINTENDO'S Revolution may not be released until well after the competition, but thanks to lessons learned it may well be the lowest priced of the next generation consoles at release.

 

CNN is reporting that while the Xbox 360 has adopted its core and premium price scheme, and the Playstation 3 will merrily be an expensive console, Nintendo's Reggie Fils-Aime said Value was one of its Ace cards for this generation. But while it will be lower priced than its competition, the firm hasn't decided what that price will be.

 

The interview also confirms that Nintendo hasn't changed its stance on high definition video output, instead dedicating the console's power to making games more interesting in and of themselves, rather than in their display. The Revolution will however play DVDs, which means Nintendo isn't pushing itself out of the home media market altogether… something learned from the Gamecube years no doubt.

 

It has been widely welcome news to hear that not every next generation console will cost an arm and a leg at launch, especially considering Nintendo's assertions that the Revolution would happily maintain the role of "second console" in many homes.

 

http://www.theinquirer.net/?article=27637

Δημοσ.

First Confirmed Revolution Software in Existence

 

Chinese cooking simulator revealed!

 

So the first Nintendo Revolution software to be revealed as being playable over in Kyoto turns out to be the Chinese wok simulator as seen in the Revolution tech demo at this year’s Tokyo Game Show.

 

In a great interview with Games Life, Nintendo producer Hideki Konno mentions that the wok sim has set the offices alight.

 

“We're thinking of so many different things. We're still at the stage where we're trying so many different things. We're doing things with big, expansive movements and smaller, more concise movements. It's hard to narrow it down to one over the other. Did you see the Tokyo Game Show video? We actually have things using the movements you saw. Like the cooking game. We have this game with a big wok that you use to cook Chinese food, and it's really interesting to have the meat and vegetables frying in there, and use the controller to flip the food around without it spilling out of the pan.”

 

Of course, this got us wondering – are all the other tech demos seen from the TV’s perspective real, existing software? The wok simulator, that we’ll refer to from here on in as Wok: Chinese Food Master Gaiden III, was twinned with a slicing game. We wonder if that’s on the go in Nintendo’s offices too…

 

Oh Revolution, so many questions, so few answers. For now…

 

firstconfi181499m.jpg

 

http://spong.com/detail/news.asp?mode=news&type=n&cid=&pid=&vid=&prid=9293&n=First+Confirmed+Revolution+Software+in+Existence&cb=0.7055475&cb=0.5127484

Δημοσ.

Revolution Not Final Name of Nintendo Console

 

Countdown to revelation begins

 

As suspected, Nintendo Revolution will not be the final name of Nintendo’s new home console, with a new moniker expected to be unveiled in the run up to next year’s Electronics Entertainment Expo slated for May 2006.

 

Speaking to SPOnG today, Nintendo Europe’s Shelly Pearce, formerly Shelly Friend in her pre-marriage and breeding days said, “The Revolution is a codename for the new machine.”

 

The final name, unsurprisingly, was not offered, leaving us to wildly speculate as to what it might be. The Nintendo Ultratron is looking unlikely, as is Nintendo 3D Space Controller 4000. The possible re-branded NTO Fabulon Triptometer doesn't say an awful lot either; a shame really, as cheesy names with prefixes like Ultra and Mega carry a cluster of kitsch kudos with us.

 

Of course, Nintendo has always changed the names of its home machines from their original codenames, with the Nintendo 64 formerly being the Ultra 64 (as immortalised by a million Killer Instinct machines proclaiming the fact) and the GameCube, which began life as Nintendo Dolphin.

 

We had noted that following the showing of the Revolution controller at this year’s Tokyo Game Show, all Revolution branding had been removed from Nintendo-supplied official assets, paving the way for the revelation of the new name.

 

revolution181479m.jpg

 

http://spong.com/detail/news.asp?prid=9292

Δημοσ.

Reggie Fils-Aime Talks Revolution at Press Summit

 

"On the topic of Revolution's advantages, Fils-Aime stated that with Revolution, there are many benefits, such as "compatibility with the GameCube, the idea of the 'virtual console,' [and] the Wi-Fi integration out of the box." In addition, he said that Nintendo is "seeing very strong 3rd party support, and [they are already talking] about exclusive titles that will truly make use of the revolution controller and everything [Nintendo is] bringing in the machine." Speaking on the machine's affordability, Fils-Aime stated that "certainly from the standpoint of being a single-minded gaming device, it will absolutely be much more affordable than any of the other competing systems, and [is] certainly on track to launch in 2006.""

 

http://www.revolutionreport.com/index.php?act=articles&code=read&id=168

Δημοσ.

Revolution controller’s design a winner with Japanese gamers

 

Almost half of the Japanese public rate the Nintendo Revolution’s controller as “interesting and ground-breaking”, according to a recent Famitsu survey.

 

45.6% of those surveyed indicated their support for Nintendo’s unconventional controller design. In a related survey, 41.7% of those planning to buy the Revolution console made their decision based on their enthusiasm for the wand-like controller.

 

The remainder of survey respondents were fairly evenly split between three more mediocre responses: some rated the controller’s design as merely “good”, others commented that it looks hard to control, and a significant proportion expressed a preference for a normal, more traditional controller design.

 

rev_colored_controllers.jpg

 

http://www.ps3focus.com/archives/146

Δημοσ.

Eye On the Industry: An Indie Revolution?

 

Any industry insider can tell you that the video game industry can be a stormy voyage with high development costs, relatively low profit margins and risky ventures. In the midst of this raging ocean there is a small but well constructed boat known as the "indie scene." Its captain would undoubtedly be Jeff Tunnell, co-founder of GarageGames.com.

 

Tunnell is currently a big part of the quickly-growing Indie Games Conference, which is held in Eugene, Oregon each year, and has over 20 years of industry experience. Tunnell was formerly the Executive Director of Dynamix, a game development division of Sierra On-Line and Vivendi-Universal Interactive. Tunnell founded Dynamix in 1984, guided the company from an independent game developer for Electronic Arts to an affiliated label of Activision, then sold the company in 1990 to the publicly-traded corporation, Sierra On-line. Tunnell has either designed, produced, or directed more than 70 titles including the best-selling and award-winning Rise of the Dragon, The Incredible Machine (a personal childhood favorite of mine), Starsiege, and TRIBES (Online Game of the Year, AIAS).

 

Revolution Report: From a developer's standpoint, what do you think about the new Nintendo console, code-named Revolution?

 

Tunnell: I, personally, am more excited about the Revolution controller than any game announcement since the creation of consoles. Before the announcement of the controller, I did not have high hopes for Revolution, but now, I am looking forward to playing and making games for this system.

 

Revolution Report: Nintendo President Satoru Iwata has stated that the Revolution will be "a place where the best ideas, not the biggest budget, will win." What are your thoughts on this approach?

 

Tunnell: This is something this industry has needed for a long time. Graphics are not what make a game fun. We need to get back to making fun games, not cool graphics and bad stories.

 

Revolution Report: Do you think that developing games for the new "revolutionary" controller will continue to make console development exclusive to bigger studios due to its unique features, or do you see smaller operations being able to tackle such an interface?

 

Tunnell: Actually, I think this controller gives more advantage to smaller studios that work out great gameplay rather than just piling on more content. A big studio with a set production time will not have the patience to develop lovingly crafted game experiences. Their idea of making a game is getting the biggest license and attaching it to tried and true gameplay. They do not want to add in the idea that a game might be on hold for six months while an artisan designer is crafting a fun play experience.

 

Full interview:

http://www.revolutionreport.com/articles/read/160

Δημοσ.

Mark Rein Has More To Say About The Nintendo Revolution

 

Epic Games Co-Founder responds to his recent comments to IGN

 

In a recent interview with Eurogamer, Epic Games' Vice President Mark Rein offered some clarification concerning his recent comments about the Nintendo Revolution

 

Speaking at an IGN Live event, earlier this month, Mark Rein was less than enthusiastic about the new controller.

 

“Don’t kid yourself – you’re going to see more gimmicky, crappy, cheap, I-wish-I-hadn’t-bought-it gimmick games based around that controller than you can ever possibly imagine.?” Said Rein referring to the Nintendo Revolution controller.

Speaking to Eurogamer, Rein was given the chance to clarify some of his recent comments.

 

"I actually said Nintendo's going to make amazing games. I never really passed a judgment on the controller itself. I think the controller's cool!" Rein said.

 

Rein continued by saying, "I wasn't bashing Nintendo, I wasn't bashing the controller, I was really just saying that a byproduct of having a device like [the Revolution controller] is that people are going to make games that possibly are just there because of the controller, as opposed to being great games of themselves." He reiterated his opinion that "Nintendo and some of the best third parties are going to make amazing games for [Revolution]."

 

Regarding his past comment about the importance of graphics in the next generation, Rein clarified, "what I meant to say was the most significant improvement we get, the best new thing about the next-generation systems, in my opinion, is the graphics. And that's a hardware discussion - not a game discussion."

Lastly, Rein responded to Nintendo of Europe's Jim Merrick's suggestion that Rein get a Revolution development kit for himself so he could see exactly what the machine can do, to which he stated that he would “absolutely love to take [Merrick] up on that."

 

It is nice to see Rein clear up some the misunderstandings regarding his previous comments, but to many, the damage has already been done. The bottom line is, until the console, controller, and of course the games are released, there will continue to be a wide range of opinions on Nintendo’s “Revolution.”

 

http://www.nintendorevolution.ca/11112005/21/mark_rein_has_more_to_say_about_the_nintendo_revolution

Δημοσ.

Nintendo Revolution to lack HD support

 

The Nintendo Revolution will include a state-of-the-art remote controller, however the system will not support the next wave in television definition.

 

Reggie Fils-Aime, executive vice president of sales and marketing for Nintendo of America cofirmed to CNN that the Revolution will not support high definition video.

 

"Casual and non-gamers, the company feels, are less interested in flashy graphics than enjoyable games. And the large files that go hand in hand with high definition video result in "almost interminably long" load times for games," said Fils-Aime.

 

"What we'll offer in terms of gameplay and approachability will more than make up for the lack of HD."

 

The strategy is in sharp contrast to Microsoft's Xbox 360. which will require that all games support a minimumn high definition resolution of 720p. Sony's Playstation 3 will include high-definition support and play new HD movies on Blu-ray format.

 

Fils-Aim said that Nintendo expects to be at a lower price point from the competition, but a price point for the Revolution is to be determined.

 

While the Nintendo's strategy relies on selling more console units at a lower price, the same did not work for the current-generation GameCube. At $199 the console sold fewer units than Sony's PS2 and Microsoft's Xbox at $299 upon release.

 

The company admitted that the lack of DVD support hurt GameCube sales and will include support for the format in Revolution. However with the current DVD format on the out and HD content on the in, Nintendo may see itself playing catch up once again.

 

The Revolution is expected to drop worldwide in mid-2006.

 

http://news.punchjump.com/article.php?id=1623

Δημοσ.

Built-In Parental Controls Planned For Nintendo Revolution

 

Nintendo confirms today that their Revolution console will feature a parental lockout feature called "Play Control", like the Xbox 360 and PlayStation 3. Based on the information provided, it's really nothing fancy. Players will be able to prevent the console from playing games above a certain age rating by toggling some settings. Both North American ESRB and European PEGI game ratings will be supported.

 

"Games on the console will be given one of four ratings: E (Everyone), E10+ (Everyone 10 and older), T (Teen) and M (Mature), as handed out by the voluntary Entertainment Software Ratings Board (ESRB) body. The game software will then contain a code indicating the rating, which will activate the control system to remain locked or unlocked.

 

'Even though many Nintendo games are rated E, E10+ or T, we believe this kind of feature should be included in the hardware. It's the right thing to do,' commented Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. 'Game ratings are on the front and back of every game package, so families can easily make a decision about whether a game is right for them.'"

 

Aυτά τα νέα είναι ότι καλύτερο. Επιτέλους θα δούμε μιά Nintendo χωρίς τη στάμπα της "εταιρίας που βγάζει παιχνίδια για παιδάκια", όπως θέλουν να ισχυρίζονται μερικοί......

 

http://www.neoseeker.com/news/story/5162/

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