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The Official XBOX360 topic


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Δημοσ.

δλδ παει στα 9.6 ή ο καθε επεξεργαστης εχει και μια συγκεκριμενη δουλεια;

 

* τα screenshots απο το Resident Evil 5 ειναι ολα τα λεφτα!! *

Δημοσ.

Oi en logo syntaktes poy les einai a) hlithioi b)asxetoi c) antigrapsan me lathos tropo, oxi DEN exei 3 epexergastes 1 exei me 3 cores kai OXI den einai to idio pragma to na exeis 3 cores me to na exeis 3 epexergastes.

Δημοσ.

Gears Of War

http://www.ggmania.com/leech.php?id=movies&f=gow_tv.zip

 

Here are some facts from the interview:

 

 

The game is like a “Band of Brothers with monsters”. Itʼs not the typical sci-fi cliché.

 

 

Everything that you see is real time running on Xbox 360.

 

 

The shotgun is displayed for the first time.

 

 

The COG APC (Armadillo) is also displayed for the first time.

 

 

What you saw at E3 was the graphical unveiling of the game.

 

 

Gears of Wars is single-player focused with co-op.

 

 

There will be deathmatch multiplayer but it wonʼt be large scale.

 

 

Thereʼs room for a spectator mode.

 

 

"Actually, I like to call it 2nd person, because itʼs kind of halfway between 1st and 3rd person. You get the benefits of 1st person and 3rd."

Δημοσ.
και δλδ τι γινεται που εχεις 3 cores?

exartatai apo ton kodika, alla stis perissoteres periptoseis h lysh ton pollon cores einai poio apodotikh apo thn lysh ton pollon epexergaston, mono kai mono apo to terastio kerdos se bandwidth poy exeis esoterika se ena chip, gia paradeigma tha soy po gia ton Cell (giati ta esoterika ths cpu toy 360 den einai akoma entelos gnosta) sta 3,2GHz to bandwidth sto EIB (Element interconnect bus) dhladh sto bus poy ennonei ola ta cores kai ton memory controller, einai sta 307GB/sec, to FlexIO poy exei pano toy o epexergasths etsi oste na syndeetai grhgora me alloys Cell h alles syskeyes (sthn periptosh toy ps3 me thn RSX) exei bandwidth 78GB/sec , katalabaineis loipon oti xontrika exoterika exeis to 1/4 toy bandwidth poy exeis esoterika, sthn periptosh de ths cpu toy 360 ayto to bandwith einai akoma mikrotero sta 22GB/sec , den xeroyme poso bandwidth exei esoterika anamesa apo ta cores toy, alla na to ypologizeis sthn taxh megethoys toy cell dhladh merikes ekatontades GB/sec

Δημοσ.

Team Ninja leader, Tomonobu Itagaki, has uncovered a bevy of details for Xbox 360 title, Dead or Alive 4 via an interview in Famitsu Xbox.

 

The Japanese magazine reports Itagaki's desire for additions to the fighting system, with an emphasis on individual holds for each character and hopefully the return of the offensive hold system, providing similar techniques to Leon's mount tackle and Jann Lee's dragon gunner moves from DoA3. Itagaki reveals that because of this improved feature, Lei Fan has a total of 14 holds currently in the game.

 

The Team Ninja leader goes on to say the fighting system in DoA4 is based off his most favoured title in the series so far, Dead or Alive ++, shifting things more towards an offensive style of play, adjusted reversal techniques and more unique moves across the character classes. All of which should result in a different feel to the game, aided somewhat by around 20 playable fighters according to Itagaki, with a mixture of all the old characters and new faces. That's about 17 oldies in total, apparently.

 

In the six-page feature and interview, Famitsu Xbox also discloses that a camera-man mode should be available, complete with a shutter speed function for blur effects, although it's said that the blur makes it too difficult to be used during actual gameplay fighting, so is for viewing only.

 

With Team Ninja working on hair and clothing simulations (the former not quite as detailed to create individual strands, but still impressive), it's no surprise that there are plans for downloadable costumes and other content, as it's expected to be around ten or more outfits per character. These should also look more visually impressive to what's been shown so far, with a graphical upgrade courtesy of Xbox 360 beta development kits finally available to the team. Mist and fog effects should be apparent along with a higher quality of visuals, come the launch of the game with the 360 in Japan this December.

 

Europe should get Dead or Alive 4 around Christmas, with any luck.

 

http://www.eurogamer.net/article.php?article_id=60330

Δημοσ.

Wal-Mart leaks $299 Xbox 360 price

 

Employees at Wal-Mart are saying that they've seen the pricing of the new Xbox 360, and it's an unsurprising US$299.00. There's been no official comment from Microsoft, nor do we expect to hear firm numbers (or a firm date, for that matter) before September, at the earliest. To round out the speculation, the rumor mill these days is pointing to November 4 as a possible release date.

 

We do expect increased drum-beating from Sony in mid-September at the Tokyo Game Show. If this shot from the PlayStation Meeting 2005 isn't a fake, then Sony is gearing up for lots of PS3 promo, and that would be a great time for Microsoft to whet everyone's Xbox 360 appetites.

 

Yet for the time being, Sony isn't talking numbers. Sony Computer Entertainment President and CEO Ken Kutaragi has said that the PS3 would be "expensive," and that the console was designed with a 10-year lifespan in mind. So what's "expensive?" Kutaragi's comments that he thinks that "everyone can still buy it if they wanted to" betray a naiveté appropriate to a president and CEO. It's so cute, Or something.

 

As we mentioned last month, Merrill Lynch Japan is guesstimating a $399.00 price point for the PS3, which in their minds leave $100 per unit unaccounted for. How many game sales does it take to make that up? I doubt many.

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