Slay Δημοσ. 14 Σεπτεμβρίου 2005 Δημοσ. 14 Σεπτεμβρίου 2005 To demo toy MGS4 tha to deixoyn sto Tokyo Game Show se ligotero apo 48 ores, o Hideo Kojima exei pei oti tha einai real time sto ps3 hardware, kai o sygkekrimenos pote den exei paroysiasei demo h trailer poy na htan pre-rendered, opos epishs kai ola ta cutscenes sta Metal Gear Solid htan panta me to engine toy paixnidioy, to idio isxyei kai gia to Devil May Cry, ola ta cutscenes einai me to engine, alla giayto den xeroyme an tha deixnoyn kapoio demo h trailer.
nestorn Δημοσ. 14 Σεπτεμβρίου 2005 Δημοσ. 14 Σεπτεμβρίου 2005 Nice work Slay.... Πάντως εμένα οι screens απο το Metal Gear μου φαίνονται in-game(720p+FSAA) και εξάλου όπως λέει και ο Slay, ο Kojima ποτέ δεν χρησιμοποιεί pre-rendered computer graphics στα παιχνίδια του... Aν είναι πράγματι in-game πάντως, είναι μια γερή γροθιά στο στομάχι όσων δεν πίστεψαν οτι το PS3 μπορεί να βγάλει γραφικά αντίστοιχα των (pre-rendered) που είδαμε στο Killzone...
nestorn Δημοσ. 14 Σεπτεμβρίου 2005 Δημοσ. 14 Σεπτεμβρίου 2005 Και για του λόγου το αληθές (απο το ign.com) διαβάστε τα παρακάτω σχετικά με το metal gear 4 στο PS3.... "...the magazine actually shares just a handful of details on the game itself, leaving most of the talking to the screenshots, which show one of the most realistic real time displays ever set to the game screen...." "...The shots revealed in the magazine are images running on actual PS3 hardware, and as impressive as they are, they will get better, according to Kojima's comments. While the images in the magazine are pulled from a demonstration clip, the world of MGS4 that you'll control when playing the game on the PS3 will look as good. And we assume the same can be said about the TGS trailer as a whole..."
Slay Δημοσ. 16 Σεπτεμβρίου 2005 Δημοσ. 16 Σεπτεμβρίου 2005 MGS4: Guns of the Patriots Impressions Complete description of the trailer for Hideo Kojima's latest. Metal Gear Solid creator Hideo Kojima continues his reign as the gaming industry's most respected visionary with a wicked sense of humor. After teasing attendees at this May's Electronic Entertainment Expo with an irreverent, joke-laden trailer for Metal Gear Solid 4 (that offered no gameplay footage or substantive info about the game), he finally unveiled the fourth installment in his legendary stealth-action series at today's Tokyo Game Show. The nine-minute long promo for the newly-christened Guns of the Patriots opens with a cunning ruse: You're immediately thrust behind a rifle amid a squad of soldiers who are carefully surveying a bombed-out urban wasteland. The sheer visual prowess of the PS3 instantly impresses: Futuristic helicopters hover overhead, realistic clouds of dust and debris sweep across your field of vision, blinding lens flares and high-dynamic range lighting paint the city with stunning shadows...it's all very, very pretty. Just as you're coming to the realization that MGS4 appears to be a full-on first-person shooter, complete with strafing, Kojima pulls one of his trademark wordplay jokes. Several zany acronyms for FPS spray across the screen, climaxing with the question: Is MGS4 an FPS? Suddenly, a silver-haired Solid Snake appears from off-screen and pulls some punishing close-quarters combat moves against the enemy solider whose view you've been sharing. "No way!" erupts across the screen. Guess that clears that up... Snake proceeds to take cover within a crumbling edifice while large patrols of enemy soldiers, armored personnel carriers, and giant bipedal Metal Gear robots march through the windswept streets. As Snake takes a breather, you can access how he's changed. Snake now sports a silvery mullet, slightly embarrassing moustache, form-fitting new sneaking suit, and a highly futuristic "Solid Eye System" electronic eyepatch. Snake obviously looks a bit worse for the wear, and the trailer doesn't divulge exactly how much time has progressed since the events of MGS2. A mysterious "X years after the events of Big Shell" gives some hint, but the battle-scarred, world-weary Snake here seems to have taken a page from the Sam Fisher "I'm too old for this sh!t" for this latest adventure. Snake's health even seems to be in danger: While hiding out in this building, he's gripped by a nasty coughing fit that he quiets with a sudden ampoule to the neck. After having to hunt wildlife and mend wounds in MGS3, having to constantly give Snake his meds in MGS4 could easily win the "most depressingly realistic minigame yet" prize. Snake's respite ends when a Metal Gear busts into his hiding place. Well, not so much bust in...this miniature Metal Gear (bearing a striking resemblance to the cute helper 'bot from Kojima's acclaimed Sega CD graphic adventure Snatcher) comically putts around, revealing a direct-feed viewscreen of Snake's nerdy pal Otacon. This remote-controlled robot allows Otacon to aid Snake's quest while keeping him out of harm's way, and he gets Snake back into the fight with a fresh machine gun clip. Otacon quips that his robot runs on the Cell processor, but Snake has no time for tech babble - a war is raging outside. Suddenly, the trailer cuts to the viewpoint of the larger Metal Gears patrolling the street: It's spotted Snake, so he has to make a run for it. Snake's high-tech new eyepatch comes in handy, allowing him to scan the area, view a large overhead map, and get critical info on targets. Snake and his robot pal make a run for it, leaping and shooting in majestic slow-mo as the stunningly realistic cityscape shatters around him. The spindly, bidpedal Metal Gears leap across the street, causing massive, earthshaking thuds as they land. Bullets fill the air, absurd amounts of debris, smoke, and particles obscure your vision, and intense waves of heat warp your view. War on the PS3 looks like hell, and MGS4's "No place to hide" mantra seems all too true. Sadly, the action comes to an end quickly, leaving you wanting more. Snake recalls Otacon's explanation of his little robot and asks, "Hey, what is that Cell processor, anyway?" Here, Kojima breaks the fourth wall and goes all meta on us: Otacon breaks out his laptop (complete with Zone of the Enders 2 wallpaper) and shows Snake Sony's rubber-duckies-in-a- bathtub demo, followed by the too-good-to-be-true Killzone PS3 demo from E3. Otacon continues, telling Snake that the Cell processor is "The key to winning the console war." He also promises that MGS4 will be "worth the wait." We're guessing he's right. http://www.1up.com/do/newsStory?cId=3143788
Slay Δημοσ. 16 Σεπτεμβρίου 2005 Δημοσ. 16 Σεπτεμβρίου 2005 http://www.gametrailers.com/gamepage.php?id=1743 to Trailer toy MGS4, dystixos apo kamera , kai se xamhlh analysh alla h koryfaia poiothta toy trailer fainetai kai kato apo aytes tis synthikes, perimenoyme na mpei mia kalyterh version sto site ths konami, an den pesei shmera to site toys den tha pesei pote.
privateer Δημοσ. 16 Σεπτεμβρίου 2005 Μέλος Δημοσ. 16 Σεπτεμβρίου 2005 TGS 2005: Playable PS3 a No-Show Much to our dismay (and surprise), the 2005 Tokyo Game Show has yielded absolutely no playable PlayStation 3 videogames. Only a handful of trailers and real-time presentations show off what the system is capable of, but not what it's currently doing. Of course, the kick-ass Metal Gear Solid 4 trailer was almost good enough to make us forget about the lack of PS3 software, but the general disenchantment on the show floor is pretty noticeable. Industry rumors had been flying for months that TGS was going to be the big coming out party for hands-on time with the PlayStation 3 ever since the end of E3 last May. But as we approached the last free hours left before Makuhari's prominent event, expectations began to fall sharply downward as we saw fewer and fewer companies that were willing to divulge any PS3 plans. When we contacted Sony representatives and asked when we could expect a more concrete PS3 presence, there was no real answer to give. But considering the system's expected spring launch in the first half of next year, we expect that it'll be sooner rather than later. Then again, we expected TGS to yield a similar result. We'll just have to wait and see what happens. http://ps3.ign.com/articles/651/651353p1.html
epote Δημοσ. 16 Σεπτεμβρίου 2005 Δημοσ. 16 Σεπτεμβρίου 2005 πιστευω να ειδατε το trailer του mgs4, Puts the whole "kllzone" thing into perspective doesnt it? εντυπωσιακο, πολυ εντυποσιακο
Material_Defender_1032 Δημοσ. 16 Σεπτεμβρίου 2005 Δημοσ. 16 Σεπτεμβρίου 2005 Oh yes... Material Defender 1032
epote Δημοσ. 16 Σεπτεμβρίου 2005 Δημοσ. 16 Σεπτεμβρίου 2005 thats the shit σου λεω και να σκεφτεις οτι λογικα παιζει σε οχι τελικη εκδοση του ps3 αλλα σε καποιο dev kit καποιοι λενε οτι ειναι περιπου στο 75% τα περισοτερα υποσυστηματα και στο 30% η gpu αλλα φυσικα ας το παρουμε αυτο with a grain of salt edit: τολμω μια προβλεψη, το επομενο μπαραζ "επιχειρηματων" των xbox 360 funboys θα ειναι το εξις "αυτο ειναι cutscene, το παιχνιδι δεν θα ειναι ετσι, αυτο ειναι "κινηματογραφικο"" καθως επισις και το αηθαλες "δεν ειδαμε actuall gameplay οποτε το παιχνιδι θα ειναι χαλια" διαβασα συνωπτικα τα thread και η επιχειρηματολογια πηγε ως εξις χβοχ>πσ3 γιατι εχει σκληρο χβοχ>πσ3 γιατι εχει περισοτερα παιχνιδια χβοχ>πσ3 γιατι ειναι πιο φτηνο χβοχ>πσ3 γιατι η σονυ ειπε ψεματα για το killzone χβοχ>πσ3 γιατι εμεις θα παιζουμε το δεκεμβρη ενω εσεις μετα για να δουμε τι θα βγει τωρα μαλλον το: χβοχ>πσ3 γιατι το λεω εγω
Slay Δημοσ. 16 Σεπτεμβρίου 2005 Δημοσ. 16 Σεπτεμβρίου 2005 thats the shit σου λεω και να σκεφτεις οτι λογικα παιζει σε οχι τελικη εκδοση του ps3 αλλα σε καποιο dev kit καποιοι λενε οτι ειναι περιπου στο 75% τα περισοτερα υποσυστηματα και στο 30% η gpu αλλα φυσικα ας το παρουμε αυτο with a grain of salt ayto isxyei sta beta devkits o Cell einai sta 2,4Ghz h gpu einai pleon mia 7800, kai to bandwidth me ton epexergasth einai sta 6gb/sec anti gia 35gb/sec poy tha einai sto final hardware. P.S. O kojima ga***se pali, edo anakoinothike o neos kontroller toy revolution kai ligoi to phran xampari ;-), ante na doyme kai kenena high res trailer giati ayta poy einai apo kamera kai se xamhlh analysh to adikoyn.
Slay Δημοσ. 16 Σεπτεμβρίου 2005 Δημοσ. 16 Σεπτεμβρίου 2005 TGS 2005: Alone in the Dark is Back September 16, 2005 - In a surprise revelation by Sony Computer Entertainment Japan, it was confirmed that Atari is currently working on a brand new Alone in the Dark sequel for the PlayStation 3. Though specific details aren't known at this time, the fact that it's coming at all is another solid announcement for would-be PlayStation 3 owners looking for their fun fix later next year. http://ps3.ign.com/articles/651/651366p1.html
Slay Δημοσ. 16 Σεπτεμβρίου 2005 Δημοσ. 16 Σεπτεμβρίου 2005 TGS 2005: Gradius to PS3 September 16, 2005 - Some of the most exciting news to come out of the 2005 Tokyo Game Show today was that Konami is already developing a brand new PlayStation 3 shooter in its always-popular Gradius franchise. Though no other details about the game were given, Sony Computer Entertainment did confirm that the game exists and that it's coming for the company's highly sought-after system. In case you've been living under a rock for the last 20 years, Gradius is Konami's highly successful side-scrolling space shooter franchise that's wowed us with its consistently beautiful graphics and high-end challenges. http://ps3.ign.com/articles/651/651381p1.html
epote Δημοσ. 16 Σεπτεμβρίου 2005 Δημοσ. 16 Σεπτεμβρίου 2005 ypopsin oti to vision GR einai apla mia "anavathmismenh" ekdosh tou 4 (dhladh exei ta aythentika modela tou 4 ktl) kai oxi full blown gt5
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