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The Official PS3 topic


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Δημοσ.

Αλλά πέρα απο όλα αυτά και η λογική λεει πως αφού ο RSX θα κυκλοφορήσει

περίπου 6 μήνες αργότερα απο την ήδη υπάρχουσα 7800 είναι λογικό να είναι

ισχυρότερος.

 

Den symfono me ayto, epeidh tha bgei argotera den shmainei anagkastika oti tha einai kai kalytero, alla einai ta stoixeia poy odhgoyn se ayto to symperasma, opos gia pradeigma to xhloma legacy pc hardware kai mpeg acceleration apo thn gpu toy ps3, poy toy dinei xoro gia perissotera (isos) pipelines, alla to shmantikotero ap'ola einai to gegonos oti h 7800 einai sta 110nm eno h RSX sta 90nm, ayto toys dinei to perithorio na anebasoyn syxnotha kai na exoyn kalyteres epidoseis.

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Δημοσ.

Me para poles epifylaxeis, kai ennoo PARA POLLES mias kai to arthro proerxetai apo to anaxiopisto inquier.

 

 

Playstation 3 supports mouse and keyboard

 

We learned that despite having up to seven Bluetooth 2.0 compliant controllers, and six USB slots, and you will also be able to plug in a keyboard and a mouse. The company representative added that you will be able to play games such as Unreal Tournament 2007 with the keyboard and the mouse. This can mean the end of the auto aiming that you now have on Playstation 2, but I guess that developers will need to make the game fit the controller and keyboard and mouse.

http://www.theinquirer.net/?article=25858

Δημοσ.
After running through the statistics for the Cell processor and NVidia's RSX GPU (Graphics Processing Unit), Bain paused to discuss the new controllers in more detail. He reiterated that the new boomerang designs were concepts only and were not necessarily representative of the final retail models.

mallon phran sta sobara to kraximo gia to sxhma toy controller, prosopika o dual shock 2 controller moy aresei poly perissotero.

 

 

In answer to a later question from the audience Bain admitted that the wireless signal could be interfered with by another nearby PlayStation 3 console and in those instances where many consoles would be close by, such as at a LAN party, it would be necessary to default to using wired controllers via the console's USB ports. It was also mentioned that keyboards, mice and other devices could also be used as games controllers but that Sony would always insist that any game could also be controlled with the default controller.

telika to inquier to petyxe ayto kai den petaxe pali patata, opote tora mporo na zhtograygaso YEAHHHH

 

 

Bain also touched upon the PlayStation 3's removable hard drive, confirming that Sony did consider it an important peripheral, but saying that the company had not yet decided its price, its size or – most importantly – whether it would be bundled with the console or available only as a stand alone extra.

 

Concerning the individual SPEs (Synergistic Processing Elements) of the Cell chip, Bain emphasized that it was no longer necessary to program in assembly language to achieve superior performance, although this did still exist as an option.

 

 

As Phil Harrison had said earlier in the day, he acknowledged that the PlayStation 2 had proven difficult to program for and assured the audience that Sony had learnt its lesson. Bain suggested that this was one reason for using NVidia's graphics technology, since it would enable the use of more widely familiar APIs. OpenGL ES, described as a lightweight subset of OpenGL, was being used for the same reason and was part of what was explained as a very different approach to graphics when compared to the PlayStation 2.

 

 

 

After admitting that the PlayStation 2's default compiler was “rubbish”, Bain also indicated that SN System's new compiler would also be included in the SDK, along with support for (but not free licensing of) Epic Games' Unreal Engine 3. He emphasized that the Unreal Engine 3 demo shown at E3 was “real” and proceeded to display some new screenshots using the engine which if they were, as claimed, real-time were certainly on a par with the kind of imagery seen in the infamous E3 Killzone demonstration.

http://www.gamasutra.com/features/20050901/jenkins_01.shtml

Δημοσ.

PS3's RSX is sort of Shader Model 3.0

SONY OFFICIALLY revealed that its RSX graphic part will be kind of Shader Model 3.0 compliant. You cannot actually talk about Shader Model 3.0 if you don't talk Windows DirectX but Shader model 3 has become the best way to describe how programmable a core really is.

 

Developers asked about Shader Model 3.0 support and company responded. It's interesting that the company is embracing Nvidia's failed CG marchitecture as its standard shading language.

 

On the PC, Nvidia decided to kill its CG shading language concept and to make some space for HLSL(Higher Level Shader Language).

 

Sony didnʼt have any other choice as HLSL was the only alternative. If you talk Playstation 3 you should talk about CG as this is going to be the only way to do shading for this upcoming console.

 

Sony didnʼt want to go for HLSL simply because the Vole itself invented this standard and that stuck in the Japanese firm's craw. The answer was Nvidia's CG. The Vole and its DirectX team wants to make everyone loves HLSL whether you like it or not but you can still bend some rules if you are Sony. If you are the Vole you kind of can afford to be bossy and to make people go the way you want them to go but Sony is tough cake.

 

RSX will enjoy specific version of SM 3.0 adjusted for this core and it will be highly programmable and will let you create some cool effects on Playstation 3. µ

 

http://www.theinquirer.net/?article=25950

Δημοσ.

Για να τελειώνουμε με το θέμα RSX vs GeForce7800 διαβάστε το παρακάτω

άρθρο απο το gamespot:

 

A classic game of telephone was played out on the Web this week. The end

point was the widely--and deservedly--read Team Xbox, which ran a story

headlined "PlayStation 3 GPU Less Powerful than GeForce 7800." This article

linked to a piece over at our friends The Inquirer, called "Playstation 3 GPU

slightly less powerful than GeForce 7800." This in turned linked to a discussion

thread on Evil Avatar, called "GeForce 7800 LESS powerful than PS3???,"

which featured a quote taken from the September issue of PSM. The quote

was attributed to an Nvidia spokesperson, who said, "There's no doubting

that Nvidia's new 7800GTX is the ultimate in PC graphics technology. The

card's G70 GPU, which is more than twice as powerful as two of Nvidia's

previous top-of-the-line 6800 boards, shares a lot of similar workings with the

PS3's RSX chip--only it isn't as fast." [Emphasis added.] So the article is

saying that the 7800GTX isn't as fast as the RSX, as Evil Avatar pointed out,

not the other way around, as the speed-readers at The Inquirer claim--at

length. To their credit, the editors at Team Xbox were quick to realize their

error--after a phone call from Nvidia--and set the record straight with the

follow-up article/mea culpa "PlayStation 3 GPU more powerful than GeForce

7800!"

Δημοσ.

Metal Gear Solid 4 Real Time at TGS

Konami builds up the hype for upcoming trailer.

 

September 8, 2005 - Kojima Productions, the Konami subsidiary headed up by Metal Gear Solid producer Hideo Kojima, has announced that its Tokyo Game Show showing for Metal Gear Solid 4 will consist of a trailer running on actual PS3 hardware. The site makes it clear that we won't be getting target rendered footage, but actual PS3-generated footage.

 

The MGS4 showing will be part of a special stage event at the Konami Booth. Titled "Metal Gear Saga ~ Metal Gear Show in TGS 2005" and set to run throughout multiple times on each day of TGS, the event will also consist of looks at Metal Gear AC!D 2 for PSP and Metal Gear Solid 3 Subsistence for PS2.

 

For Acid 2, Konami states that the keyword for the showing is "Solid Eye." Although the updated gameplay systems and graphics system were unveiled at E3, the company plans on unveiling some new, top-secret info on the game at TGS. Whatever this turns out to be, it's so huge that KOnami is promising that we will be surprised.

 

Subsistence doesn't seem like it will have as many surprises, as Konami states that it will focus on the game's Online mode. Attendees will be able to take part in a battle tournament on stage. Ahuge group of stage guests is also scheduled to appear.

 

MGS4 should be the main event, though. The latest issue of Famitsu is promising a huge update on the game in its next issue, so we expect the game's TGS showing to be pretty big.

 

http://ps3.ign.com/articles/649/649116p1.html

Δημοσ.

Oi parakato plhrofories einai apo to PSM, to thread ths syzhthshs einai ayto alla den epitrepoyn scans apo periodika.

 

Playstation 3 Uncovered!

 

PSM's information came from developers. Some on the record, some off.

 

....particularly when it comes to ease of development for the system: how it cmpares to PS2, and more importantly, Xbox 360. "The *****ing this round sounds opposite of the last. Both are friendly, but the PS3 may actually be friendlier," reports one of out PS2 and Xbox 360 development sources, who wished to remain anonymous. "People are finding that the [xbox] 360 has some stupid bottlenecks."

 

Developers will soon learn more about the ins-and-outs of creating PS3 games, as Sony has started taking orders for final development hardware to be delivered by December. At that time, game creators will be able to tell just how much mroe extra polish they can put on their titles without worrying about them crapping out on a retail PS3.

 

The latest on PS3's power

"Once we have final hardware for both next-gen systems, we'll have a much better idea of how they caompare, but the general consensus right now is that the PS3 is considerably more powerful than the X360 across the board," said another source. "It's important to get a good idea of which is the most powerful soon, since multi-platform games will need to be either ported down from PS3 to 360 or vice-versa."

 

Speaking of multi-platforming games, another of our next-gen contatcts chimed in with the following when we asked them, flat out, which system will ultimatelyl have the best looking games. "Only the games that are exclusive to tiether system will be real technical showcases,"adding "There will be strong points for each, but the cross platform games will most likely look and perform almost identically."

 

 

PS3's Promising Online Support

 

In addition to all of the cool Wi-Fi-based PSP to PS3 functionality we've previously reported Sony is working on (transferring media and save data between the two anywhere in the world at a hotspot), there's some actual news to report on the online gameplay front. not only that, it's pretty good. (Although the gradual diminishing of Sony's PS2 online plans over that console's life will always have us taking their goals in this department with a grain of salt.)

 

PS3 is slated to have an actual online community ready to back it up on day one, complete with friend tracking, message services, and a central hub for everything. If it sounds like xbox Live, it should. Sony has been folloowing M$'s moves, and, well, plans to copy most of them, according to our sources. "They [sony CEA] have a whole division that was put in place after the Network Adaptor was released for PS2 that bascially dropped focus on PS2 and moved to planning the PS3," says one designer working on an online PS3 title. "They knew that early that they were not going to compete during the current gen."

 

 

Ramping up for an early release?

There's been a lot of talk about Sony's E3 2005 proclamation that PS3 would ship in the spring of 2006. A lot. Would it be in Japan only, or were they talking about the U.S. too? Questioned further on the topic, Sony execs have since stuck to their guns, saying that the system would be available worldwide before next summer. Is that even posssible?

 

Yes. However, there's the question of launch games and system price. (Ok, here it goes into some things about what Ken Kutaragi said (and a few other things) about the pricing, but we all already know about that so I wont' post it)

 

 

PS3 will have a limited playable presence at TGS 2005. Sony has told PSm to expect a significant presence for the system at January's CES in Las Vegas. If a March launch does occur, it owuld be accompanied by only a couple of first-party titles, another two to three from EA, and one title at most from their other thrid parties. Madden NFL football developer Tiburon has had PS3 dev hardware longer than almost any other U.S. developer. Rockstar North has had stable kits since at least August 2005.

 

There's a lot of talk among the PS3 developer community about the importance of being firt-to-market, or at least not letting M$ get too much of an installed base before PS3 ships. The general feeling is that Sony considers xbox 360 to be a possible contender in this generation, so they're not going to just rest on their laurels. In fact, developers report that Sony Japan is taking a much more hands-on role in the U.S. luanch of PS3 than it did with PS2 or PSP. Shades of the PS2 luanch, there.

 

GTA 4: Rebuilt from the Ground Up

 

The next GTA game is going to look really good. Actually, maybe that should be feel really good. It's a no-brainer that on the most powerful games console yet, one of our favorite series will have better graphics. But, base on developer Rockstar North's technical research, GTA4 will be more about immersion than just mere eye candy.

 

Rockstar North is creating a specialized game engine for PS3 that will rbing GTA 4 to life to a degree that the PS2 games could only hint at. Speciafially, they're going to be using the high data transfer bandwidth of the Cell CPU, RSX GPU, and Blu-ray Disc to use several streams of game info simultaneously. The game's city- unfortunately yet to be even hinted at- will still be free roaming and seamless, but broken down into smaller, more deatailed areas at the engine level, into which the game designers are going to eb able to pour more textures, more oject variety, and tons of details (such as discareded soda cans with their own physics), just for starters. The goal is a city that's less repetitive and where everything - and everyone- looks and acts mroe like they would in the real world on every level.

 

MGS 4 Becomes a War Zone

 

One source has described the game to PSM as "a cross between Rambo and Black Hawk Down," with Solid Snake plunged into the middle of a high-intesntiy urban war zone where artillery is taking out cover all aroudn him and AI controlled "sidekicks" fight alongside him as if they were actual human-controlled characters. The new 3D camera will paly a big role in surviving the fight quarters and constantly changing cover.

 

Kojima has an update on teh game planned for TGS.

 

kai ta paixnidia poy tha bgoyn gia to PS3...

 

 

The PS3 Game Lineup So Far

 

Activision

Spider-Man 3

 

Bandai

Mobile Suit Gundam

 

EA

NFSU 3

Madden NFL 2007

Medal of Honor

NBA Live 2007

Fight Night Round 3

Def Jam 3

Tiger Woods PGA Tour 2007

New SSX

New Burnout

 

Majesco

The Darkness

 

Buena Vista Interactive

Pirates of the caribbean: dead man's chest

 

Capcom

Return of a "beloved fighting franchise"

New Ghouls N' Ghosts

DMC 4

RE 5

 

Rockstar

GTA 4

Western-themed action game (likely Red Dead Revolver 2)

 

Sony

New Team ICO project

Genji 2

Warhawk

I-8

The Getaway 3

Killzone 3

GT 5

New Hot Shots Golf

MotorStorm

Eyedentify

Heavenly Sword

Formula One 2007

New Wipeout

 

Sony Online Entertainment

Marvel comics MMORPG (thought this was going to be exclusive to XB360?)

Untitled Fantasy MMORPG

 

Namco

Tekken 6

Ridge Racer 6

 

Eidos

Tomb raider Next-gen

 

Lucas Arts

Star Wars: Clone Wars

indiana Jones (launch with new movie)

 

Konami

MGS4

Suikoden V

Castlevania

 

Midway

UT 2007

Mortal Kombat

Stranglehold

 

Atari

Test Drive Unlimited

 

THQ

New WWE Project

 

Sega

Fifth Phantom Saga

Sonic The Hedgehog

Condemned: Criminal Origans

 

Tecmo

Fatal Frame 4

 

Ubisoft

Prince of Persia 4

Killing Day

 

Koei

Ni-oh

 

Also in developemnt...

Dark Secotr, Dirty Harry, Battle Angel, Alita, Project Avalon, Endless Saga, Lair, Possession, Death Jr., Metronome, Psychopath, FF XIII, Alan Wake

Δημοσ.
Oi parakato plhrofories einai apo to PSM' date=' to thread ths syzhthshs einai

...

 

kai ta paixnidia poy tha bgoyn gia to PS3...[/quote']

 

Οι τίτλοι μόνο μας κάνουν να τρέχουν τα σάλια μας.

Κανά νέο God Of War ακούγεται για το PS3?

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