Slay Δημοσ. 22 Αυγούστου 2005 Δημοσ. 22 Αυγούστου 2005 Tis fhmes gia to PS3 tis antimetopizo me para para poly megalo skeptikismo, giati akoma na do mia fhmh poy exei epibaiothei, se antithesh me thn M$ poy einai soyrothri kai oles oi plhrofories ara kai fhmes exoyn bgei allhthines , sthn sony epikratei poly megalh mystikopatheia.
Slay Δημοσ. 25 Αυγούστου 2005 Δημοσ. 25 Αυγούστου 2005 Endless Saga , realtime Unreal Engine 3 screenshots, to paixnidi einai RPG.
hexenlord Δημοσ. 25 Αυγούστου 2005 Δημοσ. 25 Αυγούστου 2005 pigi? ...........................................
Slay Δημοσ. 25 Αυγούστου 2005 Δημοσ. 25 Αυγούστου 2005 pigi?........................................... http://www.endlesssaga.com/ to site toy paixnidioy dhladh, an den kano lathos einai h idia omada poy ftiaxnei to Huxley, pali me unreal engine 3.0
Slay Δημοσ. 25 Αυγούστου 2005 Δημοσ. 25 Αυγούστου 2005 http://cell.scei.co.jp/e_download.html PDF's gia thn arxitektonikh toy Cell , poly leptomerestata, kai epishs akros texnika, opote kai gia ligoys ;-( Epishs kraththeite kala, sto Tokyo Game Show stis 16-18 septembrh o Kojima tha deixei doyleia apo to neo Metal Gear Solid gia to PS3. IGN: Speaking of Metal Gear Solid 4, although we haven't seen a lot about it yet, how has the response been? Hideo Kojima: Well, actually, we showed the trailer to the Konami employees before E3 and it was not very popular, so I was really kind of upset. After E3 and after we showed the US and the world audience, it made me happy because they had high anticipation from that teaser. Also, we revealed the concepts, and the response was good from all over the world. At Tokyo Game Show, we actually plan to show not only a teaser, but something from PS3. http://ps3.ign.com/articles/643/643596p3.html
privateer Δημοσ. 25 Αυγούστου 2005 Μέλος Δημοσ. 25 Αυγούστου 2005 Chip designers from IBM and Toshiba have revealed a few more details about the upcoming Cell processor, to be used in the Playstation 3 game console. Cell is a multi-core processor designed in a three-way partnership between IBM, Toshiba and Sony. The three also envision it working in consumer devices like high-definition television recorders and enterprise computers like blade servers. Cell will probably run at around 3.2GHz. It is based on IBM's Power architecture, but the heavy lifting is done by eight separate processing units called "synergistic processing elements" or SPEs. Connecting those SPEs is an internal bus structure called the Element Interconnect Bus (EIB) that provides the "backbone" of Cell, said Scott Clark, a senior technical staff member with IBM. This bus uses several rings of interconnects that funnel data between the SPEs and both high-speed memory and I/O controllers needed to keep those units stuffed with data, he said. The ElB can bring 16GB per second of data into Cell, and move 16GB of data out of the chip at the same time, Clark said. That bandwidth can be only be fulfilled with the support of memory and I/O controllers designed by Rambus, said Kent Hasselhorst, also a senior technical staff member with IBM. Cell actually uses two on-chip memory controllers that support Rambus' XDR memory, he said. Cell can theoretically support up to 64GB of memory, but the cost of implementing that much memory into consumer devices makes the practical memory configuration around 1GB or 2GB of XDR memory, Hasselhorst said. Product designers can use Cell as a single chip or in multiple-chip configurations, Clark said. The chip's I/O bus allows Cell to be connected directly to another Cell chip. A separate switch is needed to connect separate groups of two Cell chips. Those designers could also attach a new chip developed by Toshiba called the "super companion chip" or SCC, according to Takayuka Mihara, a presenter with Toshiba. Consumer devices that need additional support for video decoding can attach the SCC to Cell's I/O port and decode up to 48 separate standard-definition video streams on a single device, according to a demonstration given by Mihara.
Slay Δημοσ. 28 Αυγούστου 2005 Δημοσ. 28 Αυγούστου 2005 Kai allo arthro ayth thn fora apo to CNN poy blepei me skeptikismo tis epanelhmenes anakoinoseis apo thn Sony oti to PS3 tha einai akribo. PlayStation 3: What if...? Is Sony engaging in early damage control � or some incredibly savvy (and risky) marketing? NEW YORK (CNN/Money) � I'm starting to wonder if Microsoft might have gotten suckered. As you may have heard, the company unveiled plans last week for two pricing levels for the Xbox 360. The $400 package is significantly more expensive than console prices of the last few generations, but it offers everything you need to really see the machine at its best. A bare-bones $300 version falls into traditional pricing structures, but won't fully showcase the power of the 360. Microsoft would never acknowledge that perceived competitor pricing played into its decision � and that may very well be true. But it's worth noting the company made the plunge past the $300 point at the same time Sony has been shouting far and wide � to anyone who will listen - that the PlayStation 3 is going to be an expensive piece of hardware. Last month, for instance, Sony Computer Entertainment president Ken Kutaragi reportedly told attendees of the company's PlayStation meeting "I'm not going to reveal [the PS3's] price today. I'm going to only say that it'll be expensive." At that same event, Kutaragi mentioned "I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households." And just one month earlier, he reportedly told Japanese magazine Toyo Keizai "Our ideal [for the PS3] is for consumers to think to themselves, 'OK, I'll work more hours and buy it.' We want people to feel that they want it, no matter what." Now, before the emails start, I should probably mention that, like the rest of you, I have absolutely no firm idea what Sony will charge for the PlayStation 3. It may indeed be as expensive as the company has been warning. But just for argument's sake, what if Sony is playing a high-stakes round of chicken? After all, the company has almost a year before the PS3 hits the streets (or more if you believe some conspiracy theorists) � and we probably won't see it in the U.S. until next holiday season. Wouldn't it be a sharp marketing move to set consumer expectations for a high price, then surprise them with something drastically lower? It's not like Sony hasn't done so before. The PSP, when it launched in Japan, cost just $186, despite rampant speculation the portable device would cost upwards to $300. Granted, those were analyst expectations and not company proclamations, but Sony sure didn't go out of its way to guide those analysts lower. In fact, it even stayed silent after Atari CEO Bruno Bonnell lobbed a public verbal grenade, predicting the machine would cost $500. By prepping consumers to spend $400 or $500, then announcing a retail price of $300, you convince them they're getting a bargain and potentially create an even bigger buying rush than a system launch normally does. Microsoft, meanwhile, scares off some potential buyers with its $400 price tag, giving it a smaller head start in the race to a substantial installed customer base and erasing some of the competitive advantage it has in being first to market. There's a flipside to this hypothesis as well. Sony might have been talking up higher prices to convince Microsoft to make the first move. While a few historical consoles have crossed the $300 price point, none were serious contenders for significant market share. The Xbox 360 is a test case � and one that could meet some consumer resistance. But it also gets buyers used to the idea of paying more than $300 for a video game machine. If the PS3 does, in fact, come out at a premium price, it won't be the first time consumers have seen a higher price. They might be unhappy about it, but by the time the PS3 hits shelves they will have had time to adjust to the fact that prices are moving up. Don't misunderstand: The Xbox 360 will sell out this holiday season with ease. After that, the images in the crystal ball get murkier. And Microsoft's decision to offer two pricing tiers may have been solely tied to the cost of the hardware. But Sony is quite adept at using the media to its advantage. And I can't help shake the feeling they've done so again. http://money.cnn.com/2005/08/24/commentary/game_over/column_gaming/index.htm
privateer Δημοσ. 31 Αυγούστου 2005 Μέλος Δημοσ. 31 Αυγούστου 2005 PS3 Games $70-80?! Speculation says Japanese prices ready to rocket. by Patrick Klepek, 08/31/2005 7 of 9 users recommend this story. You know how Kutaragi keeps bragging about how expensive PlayStation 3 hardware will be? Looks like games might follow suit and jump $20-30 if predictions of Enterbrain president Hirokazu Hamamura - the company who publishes fanboy bible Famitsu - are to be believed. Thankfully, that's not really true. GameGeekNews is quoting Hamamura as expecting cheaper PlayStation 3 software to be priced at $70 and high-end games at $79 - except he's talking about Japanese pricing schemes here. GameGeekNews, on the other hand, is simply doing the math and calculating the translated US price. On the surface, that makes sense, but Japanese pricing has always been traditionally higher than in other parts of the world. The typical PlayStation 2 game in Japan already runs you almost $70, which would certainly mean next-generation is a step up, but nothing shockingly so. An interesting note for the possible effects of rising development costs in Japan? Sure. Reason to panic and speculate US prices will follow suit and leap from $20-30? Nah. http://www.1up.com/do/newsStory?cId=3143306
Slay Δημοσ. 31 Αυγούστου 2005 Δημοσ. 31 Αυγούστου 2005 Delivering his keynote at the European Game Developers Conference in London earlier today, Sony's Phil Harrison outlined how PS3's networked platform will take on Xbox 360 Live.The company's chief executive producer in charge of worldwide development said that Sony is keen to create an "open platform" that will allow publishers to "exploit commercial services directly with the consumer". He said this is in contract with Xbox Live's "controlled environment". Although short on specifics Harrison was gesturing towards an open market via PS3 network through which publishers could sell downloads and content as well as other services and goods, with minimal interference from the platform holder. "We want to provide an open platform wherever possible," he said. "We want to create a platform on which publishers can exploit their services. We are happy for publishers to form their own commercial relationships directly with the consumer." http://www.next-gen.biz/index.php?option=com_content&task=view&id=928&Itemid=2
iSpO_fAcTo Δημοσ. 31 Αυγούστου 2005 Δημοσ. 31 Αυγούστου 2005 * PlayStation 3 GPU Less Powerful than GeForce 7800 The Inquirer reports that an nVIDIA spokesperson was quoted in the Official PlayStation Magazine saying that the RSX GPU is basically a slightly less powerful GeForce 7800. That means that almost a year before launch, there’s a PC graphics chip that is more powerful than the RSX GPU found in the PlayStation 3. And make no mistake, this is not a crazy, speculative conclusion ; this comes straight from the company that makes both parts: the RSX and GeForce 7800 graphics processing units.
Slay Δημοσ. 31 Αυγούστου 2005 Δημοσ. 31 Αυγούστου 2005 GDCE: Sony "unlikely" to offer two versions of PS3, says Harrison Phil Harrison has criticised Microsoft for planning to put two versions of the new Xbox 360 console on the market, claiming the decision will merely "create confusion" for consumers. Microsoft recently announced that the Xbox 360 Core System, which does not include a hard disk, will retail for GBP 209.99 at launch. For GBP 279.99, consumers will be able to purchase a console with a 20GB hard disk, wireless controller, Xbox Live Silver membership, HD-AV cable and removable faceplate. Speaking at the European Game Developers' Conference in London today, when asked if Sony might follow in the Redwood giant's footsteps the VP of studios replied: "Unlikely." "Are there two versions of the Xbox 360 that people want to buy, is my question," he continued. "I don't know." "This is my personal view, not my corporate view, but when I look at those formats, I think it just confuses the audience. They don't know which one to buy, developers don't know which one to create for, and retailers don't know which one to stock." "So I think we wouldn't take that strategy. We wouldn't create confusion," he concluded. However, Harrison did go on to suggest that consumers will have a variety of options to choose from in the longer term. "There have been various versions and variants of PlayStations in the past - some run through the hardware and some through the software, and that's worked pretty well for us, offering different value propositions to the consumer." "Exactly what we do with the launch? Too early to tell." http://www.gamesindustry.biz/content_page.php?aid=11209
neofix Δημοσ. 31 Αυγούστου 2005 Δημοσ. 31 Αυγούστου 2005 re paidia, asxeto alla opote mpeno sto topic kai sti sigekrimeni selida, mou petaei oti prepei na dexto ena certificate apo to mail.auth.gr xerei kaneis tipota? mexo firefox
Daredevil Δημοσ. 31 Αυγούστου 2005 Δημοσ. 31 Αυγούστου 2005 PS3 updates: 1 SKU, GPU less poweful then GeForce 7800, More online >> Some info about the PlayStation3 appeared today, both from Phil Harrison's (Sony's executive vice president for SCEE) keynote at the 2005 Game Developers Conference Europe in London and from the official PlayStation Magazine: * PS3 'open platform' online capabilities (from gamasutra.com): Pressed on the apparent success of Xbox Live compared to the PlayStation 2's online strategy, he indicated that the PS3 would have significant online capabilities, but stressed its nature as an 'open platform', commenting, in an obvious reference to competitor Microsoft: "Distinct from our competitors, we are happy for publishers to make their own financial agreements directly with consumers." * PlayStation 3 GPU Less Powerful than GeForce 7800 (from TeamXbox.com) The Inquirer reports that an nVIDIA spokesperson was quoted in the Official PlayStation Magazine saying that the RSX GPU is basically a slightly less powerful GeForce 7800. That means that almost a year before launch, there’s a PC graphics chip that is more powerful than the RSX GPU found in the PlayStation 3. And make no mistake, this is not a crazy, speculative conclusion ; this comes straight from the company that makes both parts: the RSX and GeForce 7800 graphics processing units.
Slay Δημοσ. 1 Σεπτεμβρίου 2005 Δημοσ. 1 Σεπτεμβρίου 2005 H eidhsh toy Inquier gia katoteres epidoseis ths GPU toy PS3 apo thn thn G70 poy erxotan se antithesh me osa legan edo kai kairo toso h sony oso kai h Nvidia einai pseytikh (ooo ti ekplhxh), h "phgh" toy en logo site htan ena forum post!!!! apo kapoion poy elege oti diabase sto PSM ayth thn dhlosh apo ekprosopo thn Nvidia malista, sto idio thread poy to inquier epikalesthke san phgh yparxei to akoloytho. What he is probably reading from PSM is in the Sept. issue page 10. No quotes from Nvidia rep. Actual paragraph from blurb in question: There's no doubting that NVIDIA's new 7800GTX is the ultimate in PC graphics technology. The card's G70 GPU, which is more than twice as powerful as two of NVIDIA's previous top-of-the-line 6800 borads, shares a lot of similar workings with the PS3's RSX chip - only it isn't as fast. Oh, and it retails for $599. Article is actually referring to the 7800GTX being not as fast as the RSX and no NVIDIA rep quotes to be seen. http://www.evilavatar.com/forums/showthread.php?t=4958&page=5&pp=10 Edit: Oriste kai scan apo to en logo periodiko Edit2: kai to teamxbox anagkasthke na kanei diorthoseis meta apo epikoinonia poy eixe me thn nvidia, ta sxolia sto neo arthro einai gia na xtypieste sto patoma apo ta gelia, oriste loipon kai kalh diaskedash http://news.teamxbox.com/comments/9132/PlayStation-3-GPU-More-Powerful-than-GeForce-7800/
nestorn Δημοσ. 1 Σεπτεμβρίου 2005 Δημοσ. 1 Σεπτεμβρίου 2005 Ρε παιδιά σε αυτό το ίδιο forum σε προηγούμενα post έχει αναφερθεί το πως και γιατί ο RSX είναι πιο ισχυρός απο την νέα 7800. Κατ'αρχάς έχει υψηλότερο χρονισμό και αυτό φθάνει ακόμα και αν η αρχιτεκτονικη τους είναι ακριβώς ίδια(που μάλλον είναι). Υπάρχουν σοβαρά και τεκμηριωμένα άρθρα (π.χ. anand κτλ) που επίσης εξηγούν αυτό το θέμα.... Αλλά πέρα απο όλα αυτά και η λογική λεει πως αφού ο RSX θα κυκλοφορήσει περίπου 6 μήνες αργότερα απο την ήδη υπάρχουσα 7800 είναι λογικό να είναι ισχυρότερος.Εξάλου ως τότε η Nvidia θα έχει κυκλοφορήσει και ισχυρότερες εκδόσεις στα PC όπως έχει η ίδια ανακοινώσει....
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