Slay Δημοσ. 24 Δεκεμβρίου 2005 Δημοσ. 24 Δεκεμβρίου 2005 ena einai pou 8a8ela na ma8w .. an epitelous 8a dior8wsoun tin kefali tou lazer wste na min psinetai ka8e fora pou paizoume kai meta na na skame na tin alla3oume .. i estw na mporoume na valoume ena pc drive opws kai sto xbox .... H Sony na balei pc drive se konsola ths? no chance in hell, to drive toy ps3 deixnei na einai slot apo tis fotos, kai sthn sygkekrimenh periptosh isos einai kalytero ths sony mias kai einai texnologia basika dikh ths, den pisteyo oti oi alloi tha ftiaxnan kati kalytero (se thema antoxhs), an baloyn 3 kefales (cd/dvd/br) tote den pisteyo na exoyme polla problhmata (opos ta DRE errors sto launch toy Ps2 sthn iaponia) an pane pali se lysh mia kefalh gia ola problepo arketa problhmata me to drive.
xrest Δημοσ. 25 Δεκεμβρίου 2005 Δημοσ. 25 Δεκεμβρίου 2005 xronia polla paidia me ena wraio ps3 stin agkalia mas to 2006!!!
xrest Δημοσ. 25 Δεκεμβρίου 2005 Δημοσ. 25 Δεκεμβρίου 2005 [/b]Cell To Rival Intel Processors Sony has managed to steal some of the console limelight that Microsoft has recently been hogging but it seems that it may be for all the wrong reasons. Developers also complaining about Sony failure to provide updated kits. Sony semiconductor chief, Kenshi Manabe, told financial analysts that, The Cell chip is as good as the Pentium, if not better.... Gone are the firm words of confidence and the revolution in processing rhetoric Sony execs were so fond of earlier in the year; it seems now that creating a chip that can rival Intel's range is all that the company is asking for. These comments come at a time when Sony is beginning to feel the heat regarding the possible commercial uses of the Cell processor. Sony needs the chip to prove a winner as the electronics division has been losing money for the past two years. Sony has been resisting the pressure to reveal its plans for the Cell chip and instead claims that all current Cell production will go to the PS3 console in order to have plenty of units available at launch. This however, comes as a surprise to a lot of game developers who claim that Sony has not managed to provide new kits that include nVidia's graphics chip as promised earlier. As the pressure to have launch titles ready for spring mounts, developers are complaining and one developer is quoted by Business Week as stating: ...the machine we have is 10 times slower than the PS3 should be, the graphics chip was supposed to be ready by November. But we're still waiting. As Sony has not gone official with a launch date for PS3 it would be futile to attempt to speculate on a delay but the spring date expected by most seems just about right as long as the company manages to deliver new versions of the console to developers soon. Most analysts seem to be confident that the Cell chip will eventually find its way and many expect it to prove useful in such wide ranging fields as 3D design, medical imaging and military applications.
DIMERR Δημοσ. 25 Δεκεμβρίου 2005 Δημοσ. 25 Δεκεμβρίου 2005 @Slay giati omws na exei 3 kefales?2 den ftanoun?1 gia blu ray kai 1 gia dvd/cd
Slay Δημοσ. 25 Δεκεμβρίου 2005 Δημοσ. 25 Δεκεμβρίου 2005 @Slay giati omws na exei 3 kefales?2 den ftanoun?1 gia blu ray kai 1 gia dvd/cd Ta DVD exoyn 2 kefales, mia gia CD kai mia gia DVD, basika to mono DVD-rom poy exei mia kefalh kai gia ta dyo einai toy PS2.
KenZone Δημοσ. 25 Δεκεμβρίου 2005 Δημοσ. 25 Δεκεμβρίου 2005 H Sony na balei pc drive se konsola ths? no chance in hell, to drive toy ps3 deixnei na einai slot apo tis fotos, kai sthn sygkekrimenh periptosh isos einai kalytero ths sony mias kai einai texnologia basika dikh ths, den pisteyo oti oi alloi tha ftiaxnan kati kalytero (se thema antoxhs), an baloyn 3 kefales (cd/dvd/br) tote den pisteyo na exoyme polla problhmata (opos ta DRE errors sto launch toy Ps2 sthn iaponia) an pane pali se lysh mia kefalh gia ola problepo arketa problhmata me to drive. to oti einai slot dn exei kamia simasia .. to dvd drive tou pciou mou einai me slot ... to 8ema me tis eukola katastrefomenes kefales dn exei na kanei me to posa laser ekpempei enas fakos .. afou kai tou psone kaigotan me ton kairo to laser kai i8ele allagi ... kai mono dvd na paizeis sto ps2 akoma kai au8edika xalaei ... einai i polu xalia poiotita pou eixe valei gia na ri3ei to kostos tou mixanimatos .. tespa simasia exei akoma kai an dn exei kalo laser .. na mporei estw kai me pateda na mpei ena kalo drive apo pc wste na min exei kai provlima me ta media ...
Slay Δημοσ. 25 Δεκεμβρίου 2005 Δημοσ. 25 Δεκεμβρίου 2005 tespa simasia exei akoma kai an dn exei kalo laser .. na mporei estw kai me pateda na mpei ena kalo drive apo pc wste na min exei kai provlima me ta media ... den to brisko pithano, exontas san dedomeno thn istoria ths sony edo exoyme to drive toy ps2 Edo toy xbox Kai edo toy 360 fotos apo ta drives ton ps1, psone kai pstwo den exei nohma na deixo afoy einai profanes oti ta sygkekrimena drives den exoyn kamia sxesh me pc drives, etsi pisteyo tha einai kai sto ps3, custom drive ths sony, kai oxi pc compatible opos bazei h MS.
KenZone Δημοσ. 25 Δεκεμβρίου 2005 Δημοσ. 25 Δεκεμβρίου 2005 http://www.xbox-scene.com/articles/swap-dvd.php auto akrivws lew ... mono otan kukloforisei to ps3 8a ma8oume telika ..
Daredevil Δημοσ. 26 Δεκεμβρίου 2005 Δημοσ. 26 Δεκεμβρίου 2005 ATI Says PS3 Is 'Unrefined' In a recent interview in Edge magazine, Richard Huddy, European Developers Relations Manager for ATI, spoke a bit about the technical aspects of the Xbox360. He also mentioned the PS3 -- basically saying that the unit had serious power but the power is "brute force" power. The Xbox360 was much more "refined," he said. "A pretty powerful piece of hardware, but just not elegant How do you think your work on the 360 measures up to PS3? I take a fairly robust view on this. The Xbox 360 GPU is designed to be a console GPU - that's what we set out to produce when we started the collaboration with Microsoft; let's build a really powerful, really flexible kind of general purpose GPU which doesn't have performance cliffs where if you do certain things suddenly the performance crashes down by a factor of two or something like that; let's have things pretty predictable and easy to work with, and let's generate about the best performance that we can- so we went for things like the unified shaders and so on. The PS3 has been designed in a quite different way because of the way the process worked. We sat down with Microsoft and said: 'This is what we think we can build', and they said: 'Yes, but what about...?' And they started picking holes in our design, so we came up with a collaborative design. They didn't put a spec in front of us and say: 'How much for this?' That definitely wasn't the dialogue - in fact that would make it more of a monologue; it would be kind of bidding on prices and so on. Instead what we have is a very collaborative design. With the PS3 my understanding of what happened is that they had three different internal hardware solutions - at one point, for example, as I understand it there was a proposal to use multiple Cell processors just to handle the graphics. And towards the end of the process, as the story goes, they took a look at the three internal tenders and decided than none of them would actually do; none of them would deliver the kind of performance and quality that games programmers could use and would make for a good cost-effective console, so they had to go out and shop around. And one of the places they shopped was Nvidia, and what Nvidia did was say: 'Well, you've got this relatively short timeframe, you've got roughly this kind of budget, I'll tell you what we'll do: we'll do you a good price on what is essentially the 7800GTX'. So that's a PC chip, and if you look at the architecture of the two consoles you can see we've done bizarre things that they haven't. We've built ten megabytes of dedicated ED RAM which knows how to antialias and so on, because that's a specific way of addressing a console's problem. It's bizarre in a PC sense but a special skill for a console builder. Whereas the PS3 has 256 meg of system memory and 256 meg of graphics memory it communicates through what is effectively a PCI express bus. It uses GDDR3 fast memory, it's essentially a PC graphics design bolted on to a Cell processor and 256 meg of fast system memory... You make it sound so unrefined! [Laughs.] Well, yeah, but the tragedy is that it is unrefined. There's a lot brute force in there - I'd be the last person to admit it, but the truth is that the 7800GTX is a pretty powerful piece of hardware, but it's not very elegant, it hasn't got the kind of: 'Well, how do we design this to be the best possible console we can build for this money?' Instead it's been put together at the end of quite a complicated process. We have two very different design processes. If Microsoft had come to us and said: 'All right, what are we going to do about this graphics chip, then? Let's sign the contract and let's go', but then we'd got two thirds through and they'd said: 'Look, you guys aren't going to deliver - now what are you going to do?' and then walked away from us, they would have ended up with a design very much like the PS3 in some essential characteristics - it would have had to use bought-in components. And our GPUs instead are custom-designed components, and that's one of the fundamental reasons why I think Xbox 360 technology is likely to outperform PlayStation 3 technology by a pretty healthy margin in the long run. So how about this one: can those E3 PS3 demos be achieved on Xbox 360? Well, why not take another combative line here? I think it's more likely that they can be realised on an Xbox 360 than they can be on a PS3. Those things are movies generated using whatever DCC software the houses had in mind. The Epic demo was running on a PC, and it was done using an early 7800 in SLI mode, so that was a high-end PC demo, but the movies were generated as movies and dressed up as: 'This is what you can expect from a PS3', but that's probably overstating what the PS3 can do a little bit. Indeed, it's well beyond what we expect the PS3 to be able to do. So I guess we'll just have to see what happens..." http://www.gamersreports.com/news/708/
Slay Δημοσ. 26 Δεκεμβρίου 2005 Δημοσ. 26 Δεκεμβρίου 2005 Dyo apo ta psemata ths ATI, oxi oti tha mporoyse kaneis na parei sobara ta sxolia ths ATI gia to antipalo stratopedo oytos h allos. Whereas the PS3 has 256 meg of system memory and 256 meg of graphics memory it communicates through what is effectively a PCI express bus[/b']. Pote eftase to PCI express ta 35gb/sec bandwidth kai den to mathame akoma? The Epic demo was running on a PC, and it was done using an early 7800 in SLI mode Nai yparxoyn ena karo PC me Cell epexergasth, epishs ta alpha kits sta opoia etrexan ta demo sthn E3 eixan 6800 SLI oxi 7800.
m00nlight Δημοσ. 27 Δεκεμβρίου 2005 Δημοσ. 27 Δεκεμβρίου 2005 Paidia epeidh to thread exei psiloxefygei apo ta epipeda gnwsewn twn koinwn 8nhtwn, na kanw mia aplh erwthsh? Release date exoume sto peripou? Auto mono, euxaristw?
jk Δημοσ. 27 Δεκεμβρίου 2005 Δημοσ. 27 Δεκεμβρίου 2005 Τι λενε Ρε Παιδια παμε Καλα!?? http://www.gameshout.com/news/102005/article1418.htm
Slay Δημοσ. 27 Δεκεμβρίου 2005 Δημοσ. 27 Δεκεμβρίου 2005 Τι λενε Ρε Παιδια παμε Καλα!?? http://www.gameshout.com/news/102005/article1418.htm The BBC has confirmed to Eurogamer that the PS3 release date mentioned in a recent news report was in fact "speculation." http://www.eurogamer.net/article.php?article_id=61477 @m00nlight Pera apo to Spring 2006 den yparxei kati poio sygkekrimeno, isos to poyn sthn press conference poy exoyn sthn CES stis 4 genarh, h Sony exei fetos sthn CES to megalytero periptero ap'oloys, kai oi fhmes lene oti kai tha anakoinosoyn kai tha deixoyn nea pragmata, ligh yponh liges meres akoma.
Exoskeletor Δημοσ. 27 Δεκεμβρίου 2005 Δημοσ. 27 Δεκεμβρίου 2005 ante na erthi ayth h mera na mas enimeroshs gia oti ginei ekei slay
iSpO_fAcTo Δημοσ. 27 Δεκεμβρίου 2005 Δημοσ. 27 Δεκεμβρίου 2005 apo tin alli den prepei na erthei afti i mera giati tha plisiazoun oi diakopes sto telos tous!
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