Slay Δημοσ. 21 Ιουλίου 2005 Δημοσ. 21 Ιουλίου 2005 Project Force PS3 1920x1080 no AA Kai ena teaser trailer http://media.ps3.ign.com/media/761/761163/dl_1179206.html
Slay Δημοσ. 21 Ιουλίου 2005 Δημοσ. 21 Ιουλίου 2005 Video Trailer Genji apo thn Sony http://media.ps3.ign.com/media/761/761160/dl_1179269.html Kai Lair apo Factor 5 http://media.ps3.ign.com/media/761/761161/dl_1179203.html
Slay Δημοσ. 21 Ιουλίου 2005 Δημοσ. 21 Ιουλίου 2005 Nea Videos apo Ni-Oh (Koei) http://media.ps3.ign.com/media/711/711566/vids_1.html kai apo Mobile Suit Gundam (Bandai) http://media.ps3.ign.com/media/748/748465/vids_1.html to opoio malista htan kai playable, h analysh bebaia mikrh makari na ta broyme se kalyterh analysh syntoma. Edit: Akoma ena mikro teaser trailer to paixnidi legetai Endless Saga, apo thn webzen alla kamia allh plhroforia pera apo ayto. http://media.ps3.ign.com/media/761/761165/vids_1.html
Slay Δημοσ. 22 Ιουλίου 2005 Δημοσ. 22 Ιουλίου 2005 Merikes nees fotos ths consolas Kai merika videos apo tech demos, san ayta ths E3 alla ligo alagmena http://media.ps3.ign.com/articles/635/635625/vids_1.html
privateer Δημοσ. 22 Ιουλίου 2005 Μέλος Δημοσ. 22 Ιουλίου 2005 Surprise! PS3 Playable Code Not As Super Fantastico As E3 Demos Sony held a press event recently called the PlayStation Meeting, which is awesome I think because it doesn't mention bombs exploding, or skateboards, or any of the other usual imagery from the strange and annoying land of marketing. It's refreshing. And they had playable code. The code was from the Gundam game, which had also been shown in a non-playable, total eye candy form at E3. IGN has a couple of video clips, along with the clip that was shown at E3. Loads of comparing and contrasting fun! Somewhere along the way all the color was drained out and the lighting effects got gimped, along with all the nifty dust, smoke, and muzzle flash effects. Even so, the framerate still is a bit choppy. Now, of course it looks pretty good compared to the current generation of games already, and it's going to look better and run smoothly when it actually ships next year, but will it get anywhere near that E3 video? Enough to sell a $400 PS3? Wait a sec before you answer— whenever I'm trying to stifle a perturbed, E3 hype-induced yawn, it makes it hard to hear what someone's saying. http://www.cgonline.com/content/view/1027/2/
Slay Δημοσ. 22 Ιουλίου 2005 Δημοσ. 22 Ιουλίου 2005 Telika to Endless Saga einai MMORPG WEBZEN Inc. (NASDAQ: WZEN), a leading global online entertainment developer, publisher and operator, today announced the company has started development of Endless Saga™, a new massively multiplayer online role-playing game (MMORPG) for the PlayStation®3 (PS3) computer entertainment system. WEBZEN unveiled a first look at the colorful new MMORPG at the Annual PlayStation Meeting hosted by Sony Computer Entertainment Japan (SCEJ). Produced by WEBZEN’s D-Studio, Endless Saga is slated for release in 2007 for both PS3 Online and PC Online. “WEBZEN is honored to be among the select group of third-party publishers invited to participate at this year’s Annual PlayStation Meeting,” said Nam Ju Kim, CEO, WEBZEN, Inc. “We’re excited about being one of the first publishers to bring a new online game to the PS3. We look forward to working closely with Sony Computer Entertainment Japan throughout the development cycle to ensure this new fantasy game appeals to MMORPG and PS3 fans everywhere.” On the event floor, SCEJ provided attendees with a sneak preview of Endless Saga. The crowd was treated to a glimpse of screen shots and a movie trailer highlighting the MMORPG’s innovative gameplay, graphics and creative story and characters. More details about Endless Saga will be unveiled in future announcements.
mert Δημοσ. 22 Ιουλίου 2005 Δημοσ. 22 Ιουλίου 2005 Οι photos πιο πανω τoυ game εχουν απιστευτα particle effects.H νεα γενια ερχεται και θα ειναι γμτ.
ifrit Δημοσ. 23 Ιουλίου 2005 Δημοσ. 23 Ιουλίου 2005 Επειδή είμαι εκτός τελείως πείτε μου ποια είναι η επίσημη ημερομηνία κυκλοφορίας plz
Slay Δημοσ. 23 Ιουλίου 2005 Δημοσ. 23 Ιουλίου 2005 Oi fhmes lene marth gia amerikh kai iaponia, fthinoporo eyroph, alla epishma den yparxei kamia hmeromhnia.
Slay Δημοσ. 23 Ιουλίου 2005 Δημοσ. 23 Ιουλίου 2005 Ena resume toy PS Meeting, apo to Gamespot Sony shows off new titles, tools, and demos, promises massive developer support...but Ken Kutaragi warns the console won't come cheap. TOKYO--This week at Sony Computer Entertainment's PlayStation Meeting, company president Ken Kutaragi appeared on stage to discuss further information on the current status of the PlayStation 3, and gave a glimpse of some new titles in development. Kutaragi started out by reconfirming that the PS3 will be backwards-compatible with PlayStation and PlayStation 2 games and support high-definition TVs. "We're looking at a life cycle of 10 years with the PlayStation 3. We're currently shifting from standard TVs to HD TVs," said Kutaragi. "But in the next couple of years, most flat-panel TVs will be full HD. We're releasing the PS3 with full HD features from the start so that consumers won't have to buy another version of the console in the future. For the same reason, we're using Blu-ray as the PS3's disc format." "I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households. I think everyone can still buy it if they wanted to," said Kutaragi to a mostly Japanese crowd. "But we're aiming for consumers throughout the world. So we're going to have to do our best [in containing the price]." Then Kutaragi issued a somewhat ominous warning. "I'm not going to reveal its price today. I'm going to only say that it'll be expensive," he stated. The rest of the discussion on the PS3 during the meeting was mostly oriented towards developers. Kutaragi began by showing a few slides of the PS3's development kit hardware, the first time it was officially unveiled. The preliminary development kit, code-named "Shreck", was a huge square metallic machine that ran with a 2.4Ghz Cell chip and 256MB XDR memory. The machine got a face-lift during spring and was renamed to "Cytology", and it is currently at about the size of a normal PC. Though it still runs at 2.4Ghz, it comes with an upgraded memory size of 512MB. Kutaragi revealed that Sony plans to shrink the developer kit to a "rack mount" size of a server (around 19 inches wide) when the next, near-final version is released in December. Called the "PS3 Reference Tool", the kit will run at 3.2Ghz, equal to the PS3's spec. Kutaragi commented that he also plans to offer a free-standing PS3 Reference Tool. Kutaragi surprised the crowd by revealing that, to date, only 450 PS3 dev kits have been shipped worldwide. Sony plans to release an additional 200 units in August and 300 more in September, but most developers probably will have to wait until October, when the company will ramp up its production to 3,000 units per month. For the time being, though Kutaragi admitted the current shortage is a problem. "We've been getting a lot of requests from developers since E3 that they want more development kits for the PS3," he said. "The demand for the kits has gone beyond what we can handle. We've been discussing what we can do about it." Ever since the PS3's debut at E3, the biggest concern amongst publishers has been a rise in development costs due to the complexity of making games for the console. Currently, developers lack familiarity with the console's technology, such as how to use the seven synergistic processing elements (SPEs) of the PS3's Cell CPU. Those fears returned during the meeting, as Kutaragi showed the "duck in the bathtub" demo from E3 and explained it uses a total of 16 programs, including eight physics simulations and eight programmable shaders. To assuage the audience's fears, as Kutaragi said Sony has been looking in into ways to make PS3 development easier and support game designers. Kutaragi revealed that SCE has signed licensing agreements with a number of renowned development-tool companies to include their programs as a part of the software developer kit that will be provided to PS3 game developers. Sony has signed licensing agreements with two of the leading developer middleware providers, Havok and Ageia. Based in Dublin, Ireland and San Francisco, Havok has seen its physics engine used in Max Payne 2 and Half-Life 2. The agreement will let Sony include a "Havok Complete" middleware suite in its PS3 development kit, which will come with an optimized physics engine, animation engine, and other tools, including linkers and debuggers. Ageia is a physics tool and hardware developer based in California, which is best known for its Ageia PhysX physics library, also known as NovodeX. According to Sony, the PhysX's multi-threaded capability makes it ideal to leverage the power of the Cell. Sony's licensing agreement with Ageia will allow a PhysX optimized for the PS3 to be included in the third-party publisher SDKs. Sony Chief Technical Officer Masami Chatani was also present at the PlayStation Meeting. He disclosed that Nvidia, maker of the PS3's RSX graphics processor, is currently working on a line-up of programmable shader tools for the console. These include: a CG compiler, a standard for PC graphics that's oriented towards C language; an FX composer, which is a program for creating shaders of various textures such as skin and hair; PerfHUD and ShaderPerf, which are evaluation tools to optimize the quality of the shaders; and Melody, which allows normal maps to be used in order to drop polygon volumes without lowering graphics quality. Chatani reconfirmed that the PS3 will support Open GL/ES as its standard API, and he also revealed support for Collada, an open-interchange file format for the interactive 3D industry. In terms of supporting developers on their use of the Cell processor, Sony is forming an alliance with chipmaker Transmeta Corporation, a company renowned for its software emulation technology and it x86-compatible, software-based microprocessors. Transmeta will be offering an SPE optimizer and software that will allow developers to effectively program for the Cell processor and its seven SPEs. The tools will allow Statistical Process Control (SPC) simulation on PCs, and it will also let programmers debug and tune their programs with runtime info. Transmeta's tools will be shipped to developers in Q4 2005. As reported yesterday, Sony has acquired SN Systems Limited, a leading middleware supplier best known for its renowned ProDG tool. The company has had a 10-year-plus relationship with SCE. With its agreement to become a part of Sony, SN Systems will continue to deliver upgraded editions of its ProDG and other development tools as well as provide extensive support to developers. Chatani revealed that there are already nine major middleware vendors that will be releasing development programs for the PS3, including Metrowerks, CRI Middleware, NDL, Web Technology, Alia, Dolby, Softimage, Autodesk, and RAD. He said that there are currently 2,000 SDK libraries available for development of PS3 games, but that number will expand to over 20,000 libraries when those of new licensing partners such as Havok and Ageia are added. For developers that want to learn the basics of how to program for the PS3, Sony will be releasing the source code, documents, and graphics for the "duck demo" in August. According to Chatani, the demo is a good example of how the PS3's physics and shader programs can be used; if even just one duck in the bathtub moves, it impacts the movement of all the other ducks in real time. Also as reported earlier, Sony has also signed an agreement with Epic Games. It has obtained sublicensing rights to Epic's Unreal Engine 3, a game development framework which was the basis of the flashy "Man versus machine" technical demo at E3. Unreal Engine 3 includes a programmable shaders tool, physics engine, and GUI-based physics attribution tool, as well as other tools, such as scenario development, movie-scene development, and particle animation tools. Unlike the other development tools, the Unreal Engine 3 will not be for free. Publishers will be given an evaluation version in September, and they can choose whether to purchase the suite at the end of November. Sony did not disclose the Unreal Engine 3's price during the meeting, but assured developers that it will be "extremely affordable." Epic Games' founder and CEO Tim Sweeney appeared on stage to show the powers of the PS3 and Unreal Engine 3's programmable shader tool, using the man-against-robot demo from E3 and a new first-person demo that featured a corridor with different effects. With the Unreal Engine turned on, the graphics looked like they were taking full advantage of the PS3's capabilities, with realistic shadows and water effects. Turned off, the graphics looked much blander, like PS2 games with higher resolutions. "The shader programs here [in the demo] are typically about a hundred instructions long [per pixel]. With the PlayStation 2's graphic capabilities, it was about one to one, or two shader instructions [per pixel]," explained Sweeney, emphasizing the PS3's power. Following Epic Games, Bandai showed off a real-time demo of its PS3 Gundam game. The game is clearly still in development, as the demo featured a low frame rate, but high-resolution graphics and detailed mechs. Bandai Games company president Shin Unozawa revealed that the demo is only using one of the Cell's SPEs, and that he was amazed at the power of the PS3. The demo was developed by Bandai subsidiary BEC, and was made solely with in-house developed engines and shading programs. After Bandai, Koei showed a real-time demo of its PS3 game, Ni-Oh, which featured a Dynasty-Warrior-esque character fighting multiple enemies. Pausing the game and changing the camera angles, Koei chairman Keiko Erikawa zoomed in on the character's face to show its detail, which even showed the pores on the skin. Flanked by an assistant wielding a PS2 controller, Erikawa explained that with the PS2, developers were able to allot about 1,000 polygons on a character's face. With the PS3, Erikawa's team was able to allot up to 1.5 million polygons. Erikawa explained that additional polygons allow for more subdivision surfaces, allowing more wrinkles and personalities to the face. Erikawa also zoomed in on the door of the room in the demo, and showed how the PS3 allows the reflection on the floor to change naturally when the camera's angle is shifted around. Like Bandai, Koei developed its demo using its self-produced program engines for the PS3. "Our challenge will be to create a game that is as high quality as the graphics the PS3 can create. We look forward to the Tokyo Game Show," commented Erikawa at the end of her presentation. Following the real-time demo presentations, Sony announced a number of new PS3 games and showed their trailers, which were created solely with in-game footage. New titles announced at the meeting were; Lair, developed by game studio Factor 5 and Sony Computer Entertainment America; Endless Saga, developed by Korean maker Webzen; a new Genji title, developed by Game Republic; a new mech game tentatively named as "Project Force", developed by From Software; and Resident Evil 5 by Capcom. The trailers are available for viewing below. In his final remarks, Kutaragi hinted that PS3 demos of games will be playable at the Tokyo Game Show in September. "We hope to use the Tokyo Game Show as a chance for everyone to get to know, or possibly experience, what next-generation entertainment is all about," he said. http://www.gamespot.com/news/2005/07/22/news_6129611.html?part=rss&tag=gs_news&subj=6129611
kallair Δημοσ. 24 Ιουλίου 2005 Δημοσ. 24 Ιουλίου 2005 tha ithela na kano mia paratirisi: an koitaksete tis fotos tou piso merous tou ps3, tha deite oti grafei HDMI. gia osous den kseroun ti einai auto, einai enas tipos eksodou pros tin tileorasi. PROSOXI! osoi agorasete hdtv, na proseksete na exei hdmi eisodo. Alliws to sima pou tha exete den tha einai se HD alla tha ginei downsample se megethos peripou idio me tou dvd... einai ena eidos prostasias san to magicgate gia na agorazoume sigkekrimena proionta.
Slay Δημοσ. 24 Ιουλίου 2005 Δημοσ. 24 Ιουλίου 2005 Ta exeis mperdepsei ligo ta pragmata, oi HD thleoraseis poy den exoyn HDMI exoyn component eisodoys gia HDTV shmata, kai oxi, an toys doseis component shma apo HD syskeyh eite ayth einai ena blu-ray player eite mia nea konsola tha deixoyn analysh HD kai oxi SD poy einai ta DVD, h diafora HDMI component einai san thn diafora D-Sub DVI to component shma dhladh einai analogiko eno to HDMI pshfiako, epishs sto HDMI mporoyn na ylopoihthoyn kai kapoies prostasies gia kloph shmatos (riping) poy den ginetai na yparxoyn sto analogiko shma.
Slay Δημοσ. 24 Ιουλίου 2005 Δημοσ. 24 Ιουλίου 2005 High Resolution screenshots apo to Resident Evil 5, kai link gia to video epishs se pshloterh analysh http://rapidshare.de/files/3233328/residentevil5_072105_qthigh.mov.html
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