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Δημοσ.

ρε κορόϊδα..

ΕΞΑΝΤΛΗΘΗΚΕ ΛΕΜΕ ΤΟ 360!!

 

τελικα εσεις οι 2 ειστε ο bolek και ο lolek του insomnia.. :D

 

 

...οσο για την ιαπωνια και το τι ακριβως κανουνε (περιμενουνε) οι ιαπωνες, παρε ενα καρτουν μπας και καταλαβεις...

λεγεται:

"....but Sony said"

destructoid-thumb.com-but_sony_said

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

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Δημοσ.

Ρε παιδια γιατι αναλωνεστε σε κατι τετοιο;

 

Τι σημασια εχει που στην Αυστραλια εξαντληθηκε ή που στην Ιαπωνια δεν το αγοραζει κανεις, το βασικο ειναι τι γινεται παγκοσμια.

Και το κυριοτερο ειναι πως θα διαμορφωθουν οι πωλησεις οταν κυκλοφορησουν τα Sony PlayStation 3 και Nintendo Revolution.

Δημοσ.
ρε κορόϊδα..

ΕΞΑΝΤΛΗΘΗΚΕ ΛΕΜΕ ΤΟ 360!!

Συγνώμη, αλλά εξαντλήθηκε στην Αυστραλία με μόνο 30.000 ??? νόμιζα ότι είχαν στείλει 70.000 .

 

Τους έκαναν δηλαδή τόσους μήνες μετά τα ίδια που έκαναν και στην Αμερική-Ευρώπη, στέλνοντας αρχικά ελάχιστο αριθμό (περίπου 2.5% των πωλήσεων xbox1 κάθε περιοχής) ???

 

Τεσπα μην στο χαλάω, συνέχισε να χαίρεσαι αφού βρήκες λόγο.

Δημοσ.

Final Fantasy XIII to be released in holiday season

Fans stunned at the announcement that game is nearing completion

 

final-fantasy-xii-20040730110049274.jpg

 

TOKYO--Square Enix today in Japan assembled a star-studded cast of corporate and creative talent to promote its upcoming game, Final Fantasy XIII. Most notable among those in attendance was former Final Fantasy lead producer and former Square vice president Hironobu Sakaguchi and Sony executive deputy president Ken Kutaragi (who appeared via video conferencing).

 

Much to the surprise of the gathered press, the conference was not solely about future SquareSoft releases as expected, but Final Fantasy XIII was thrown rather early on as a main topic. What struck the assembly was the announcement that the game is nearing completion, and is currently scheduled for a December release on the PS3 by game director Yasumi Matsuno. This was a total shock to the gathered press, as Final Fantasy XII has been just released on the PS2 and the series has been known to be heavily time consuming to develop. Furthermore, Matsuno has recently confirmed that FFXIII was in plan for PS3, but never mentioned that the game has even entered the development stage. If the game is indeed released when quoted, it will surely give a great boost to sales of Sony's new console, as they (Sony) couldn't have asked for a better killer app near the launch.

 

After the initial surprise, Matsuno proceeded to provide further info on the game itself. Final Fantasy XIII will take place in the World of Ivalice, which has been the background for previous titles created by Yasumi Matsuno. In Final Fantasy XIII, the Arcadia Empire, which rules the continent of Valendia, and the Rosaria Empire, which rules the continent of Ordalia, have been engaged in a long war. During the conflict, the Arcadia Empire conquers a small kingdom named Dalmasca, which has geographic significance because of its location between the two continents.

 

After the Kingdom is seized, Ashe, the princess of Dalmasca, joins a resistance army that has been fighting against the powerful Arcadia Empire. With her father dead, Ashe is the only living member of the royal family. Vowing to free Dalmasca from the Arciadian Empire's grasp, she quickly comes to terms with the harsh reality of its strength. Ashe is ready to admit her defeat, but pride in her being heir to the kingdom doesn't let her.

 

Things begin to change for Ashe after she meets a young man named Vaan, who is cheerful and optimistic despite having lost his parents in the clash between the two Empires. Their encounter, which eventually changes the world, is the dramatic beginning to Final Fantasy XIII.

 

Matsuno, who will be producing Final Fantasy XIII as well as participating in its development, commented at the press event that both FFXIII and the Final Fantasy Tactics series take place in the same world of Ivarice, albeit in different time periods. One similarity between FFXIII and the FFT series is the presence of the Judges. The Judges, who were protectors of Justice, brought law and order to the world of Final Fantasy Tactics Advance.

 

In Final Fantasy XIII, their roles will be as Knights of Terror. They will also likely play a vital role in the game, as the FF XIII logo pictures one of them. “The story will develop while the main characters are in constant flight, fleeing these Judges,” commented Matsuno.

 

According to the game's developers, Final Fantasy XIII's atmosphere is based on a mix of medieval Mediterranean countries, which is reflected on the game's buildings (their architecture) and the presence of different races, such as the Bangaas and Vieras (from Final Fantasy Tactics Advance). One of the unique elements of the game will be its atmosphere--including different languages that are spoken by the various races, as well as their unique set of prejudices (introducing the theme of social classes).

 

In one example of this complexity Matsuno and the development team is considering adding leg irons on some Moogles. "Moogles can have classes as well. I had the idea beginning about eight years back, but I never had the chance to build it into a game," Matsuno said. "Moogles are cute creatures with balloon-like items emanating from their head. It's kind of dark image, but we thought it might be funny if they also had leg irons on their feet."

 

In terms of in-game graphics, graphics director Hiroshi Minagawa described how the team worked with limited number of polygons in order to implement a new system into the game. "We decided to implement a new system into FFXII, but it brought a heavy restriction [to the polygon counts]," said Minagawa, looking at samples of real-time character models on the projector screen. "We began FFXIII development using the same polygon and texture count as Final Fantasy XII, but we couldn't create the system we wanted with that. We had to try and create the same look but with only half as many polygons."

 

"We were fortunate that this time we could work with a medium that has practically no limitations in storage space, and therefore could impliment all the textures we wanted to use in the previous installations but couldn't due to the handicap of the DVD format."

 

"If you look at these screens, they don't look too different from traditional Final Fantasy releases," continued Minagawa, pointing to the series of screenshots that are now available off the game's official site "Actually, we chose pictures that look like this on purpose."

 

Then Matsuno picked up the conversation, revealing that FFXIII will give players control of camera movement. "One of the things about the system that we can talk about concerns the playerʼs viewpoint. Up to Final Fantasy X, it has been fixed. This time, the map is rendered in full 3D. That is, the player can change their point of view as they wish."

 

Of additional interest to FF fans is the importance of flying craft in the game. One of the upcoming title's most unique features will be its large assortment of flying vessels. They factor in numerous ways, one being that the main character, Vaan, has a dream of one day becoming a pirate of the sky. Pointing to concept art of a large aircraft, art director Hideo Minaba commented, "This flying vessel is about 340 meters in length. The WWII battleship, Yamato, was about 260 meters long. There will be even more flying vessels--many larger than this."

 

The music in Final Fantasy XIII will be co-produced by Nobuo Uematsu and Hitoshi Sakimoto (Final Fantasy Tactics, Vagrant Story). Sakimoto will be composing the general tracks, while Uematsu will be concentrating on a single track that will run during one very important scene. The team commented that they are working on a vocal track as well, or at least something they refer to as a "substitute" for a vocal track.

 

"Ever since Final fantasy VIII, we've believed that songs play an important part [in the game]. But we don't want to create something that will just be used over the final credits," said Sakimoto. "Not to get everyone thinking, be we are planning to challenge ourselves and create something different than a song."

 

A minute-long trailer of the game then ran during the event, beginning with a scene where the main character, Vaan, wakes up in an area that looks like some sort of a prison. The scene then changes to a town square, where a gray-haired warrior is seen in front of a crowd of spectators. In another scene, a Bangaa warrior is seen in a small argument with a soldier, and later again with a judge. A number of battle scenes are then displayed--with Vaan, Ashe, and a Viera named Fran. At the end of the trailer, the Viera helps Vaan and another man escape from the prison-like area in the first scene.

 

Final Fantasy XIII will once again be using voice actors to voice the characters. Kohei Takeda, who looked to be in his late teens or early twenties, will play the voice role of Vaan, as well as work on Vaan's motion capture. "I've been playing [Final Fantasy] since Final Fantasy V, but I never thought that I'd ever be playing the main character," he said. "I hope to work hard so that people will be happy to see me portraying Vaan."

 

http://www.ps3portal.com/ps3/gamepage/78.html?view=edit_profile&PHPSESSID=13b2a5867a22c7755f8a8fa6f8568885

Δημοσ.

...λοιπον, κατεβασα και ειδα το torrent του motorstorm.

εχει καλη ποιοτητα σε σχεση με τα αλλα.

 

 

εχω να σας προτεινω να κοιταξετε προσεχτικα ποσο πολυ blurring εχει μολις κουνιεται.

ολο το περιβαλλον θολωνει τελειως... :???: :|

 

και αν σκεφτει κανεις οτι καθε φορα υπαρχει ΕΝΑ ΚΑΙ ΜΟΝΟ ΕΝΑ ΑΝΤΙΚΕΙΜΕΝΟ (buggy ή μηχανη),

καθως και επισης οτι στην ουσια δεν παει πουθενα, παρα μονο γυρναει γυρω-γυρω (δεν φορτωνει γραφικα περιβαλλοντος)

τοτε θα ξανασκεφτομουνα να ενθουσιαστω τοσο πολυ με το τεχνικο κομματι.

 

όποτε υπαρχει πανω απο ενα αντικειμενο στον χωρο, η καμερα παει ψηλα πανω ωστε να μην δειχνει ποσο blur υπαρχει πλεον στην κινηση.

 

αυτη ειναι η (αυστηρη) κριτικη μου για το motorstorm.

καλα, το να πω ξανα οτι δεν εχει καμια μα καμια επαφη με το αρχικο "demo" θα ητανε πλεονασμος...

Δημοσ.
Final Fantasy XIII to be released in holiday season

Fans stunned at the announcement that game is nearing completion

 

poly kala nea an den einai protaprilatiko asteio.

Δημοσ.

εχω να σας προτεινω να κοιταξετε προσεχτικα ποσο πολυ blurring εχει μολις κουνιεται.

ολο το περιβαλλον θολωνει τελειως... :???: :|

 

όποτε υπαρχει πανω απο ενα αντικειμενο στον χωρο' date=' η καμερα παει ψηλα πανω ωστε να μην δειχνει ποσο blur υπαρχει πλεον στην κινηση.[/quote']

Καταρχήν και η εικόνα από το ίδιο παιχνίδι που έβαλες γιατί σου άρεσε φίσκα στο blurring ήτανε, αλλά και η επιτυχία του Pgr που επίσης σου αρέσει είναι γιατί κάνει blurring όταν τρέχει το αυτοκίνητο και φαίνεται πιο ρεαλιστικό.

 

Και εκτός αυτού, σοβαρά μιλάς ή μόνιμα κάνεις trolling ? εδώ μιλάμε για λήψη από κάμερα.

 

 

ΥΓ

Slay κρατήσου και μην απαντάς σε αυτό το επίπεδο ... ξέρω ότι είναι δύσκολο να σε βρίζουν ακόμα και όταν το κάνουν τέτοια άτομα, αλλά δεν έχουμε άλλη επιλογή εδώ.

Δημοσ.

για αυτο και κατεβασα οσα video βρηκα του motorstorm..

 

το torrent στο οποιο αναφερομαι εχει καλη ποιοτητα, οπως εγραψα.

για αυτο και φαινεται οτι blur κανει μονο το περιβαλλον και οχι η μηχανη ή το αμαξι.

 

αλλο πραγμα το blur απο ταχυτητα αγαπητε μου και αλλο απο ελειψη frames.. ;)

ακινητο ηταν και εκανε κυκλους..

 

εισαι μικρουλης και μαλλον δεν καταλαβαινεις τι λεω..

απλως ελπιζω να το φτιαξουνε καλυτερο πριν βγει. γιατι ετσι απλα δεν θα παιζεται.

 

 

..οσο για σενα slay, ελπιζω να το πηρες το μηνυμα... σοβαρεψου, αλλιως εχει πολυ ξεφτιλικι.

Δημοσ.

το torrent στο οποιο αναφερομαι εχει καλη ποιοτητα' date=' οπως εγραψα.

για αυτο και φαινεται οτι blur κανει μονο το περιβαλλον και οχι η μηχανη ή το αμαξι.[/quote']

H μηχανή και το αμάξι είναι στο κέντρο και δεν κινούνται με την τρελή ταχύτητα που κάνουν τα άλλα... θέλει κίνηση για να δεις motion blur

 

Και δες τα πρώτα search στο google τι έβγαλαν για το motion blur του PGR που θεωρείς super παιχνιδάρα στα 30fps και 600p !!!

 

 

http://www.bizarreonline.net/index.php?action=fullnews&showcomments=1&id=52

Motion blur" means that things in the distance are blurred, whilst the stationary car is kept in focus. Also, we make use of a technique called "depth of field". If you pause the animation and rotate to certain angles, you'll see parts of the car are blurred if they are nearer or further away from the camera. This is because the lens is actually focused at the middle of the image, and other things become "out of focus", just like in real-life. These are two really nice effects which we haven't been able to use before, but due to the awesome power of the next generation of hardware we can now implement them in our games.

 

http://www.xboxyde.com/news_1859_en.html

First and very noticeable was the awesome motion blur. Even at this low frame rate, the sense of speed was already exciting thanks to a quite natural looking motion blur.

Δημοσ.

αλλο πραγμα το blur απο ταχυτητα αγαπητε μου και αλλο απο ελειψη frames.. ;)

ακινητο ηταν και εκανε κυκλους..

to blur poy les yparxei se ola ta video poy eidame' date=' se alla perissotero (ta poio grhgogora) se alla ligotero , einai pasifanes ston kathena oti ofeiletai sthn lhpsh.

 

οσο για σενα slay, ελπιζω να το πηρες το μηνυμα... σοβαρεψου, αλλιως εχει πολυ ξεφτιλικι.

to poios einai o xeftylas edo mesa to xeroyn apantes.

Δημοσ.

PS3 Using HDMI at GDC

 

A great deal of noise has been made regarding Sony's lack of using HDMI for the SDK systems being shown at GDC. With each station being equipped with two HDMI-capable Sony displays, a single PS3 SDK, and one or two PC's hidden under the cabinet, it certainly was rather odd to see any connection other than HDMI being used. However, there was a station using a newer SDK which did use HDMI for connectivity to the display as seen in the images below.

big_SDK_Back2.jpg

The other newer SDK used either the standard A/V output found on PS2

big_SDK_Back1.jpg

with the larger and older SDK using S-Video out from the NVIDIA graphics card.

big_OldSDK.jpg

 

http://www.hothardware.com/default.aspx#news1789

Δημοσ.

sorry guys alla emena to motorstorm mou arese polu...episis tsekarete tis zantes! sto motorstorm kai sto test drive...sto motorstorm einai OLOSTROGYLES eno sto testdrive exoun meiosei ta vertex kai anti gia kyklo exoume polygono...kai sta kopsimata opou vriskontai ta fota kathe oximatos einai pali poligona..sto car demo to toutou den exei gonies!!! kante ena check sta fterakia pano apo kathe roda... ayto to ekana ego sto 3d otan de sikone to pc mou toso omali kabyli! vevea sto ps3 milame gia to demo kai oxi to kanoniko paixnidi etsi? alla still.. an thelete na valo kai foto sigrisis to kano me xara ;-)

Δημοσ.

ayto pou les me ths zantes to eixa proseksi kai sto pgr.

Pantos to test drive den eine oti kalytero gia sigrisi, de prokeite to motorstorm na eine toso anoixto oso ekeino.

 

fantazese pro evo fun na ta doume kai ola ayta ta oxhmata se mia pousta pou tha katebenoume komatia apo ena bouno??? popo xamos tha ginete.Emena mou fenete tromero tora pou katebasa kai ena oloklhromeno video, poly diaforetiko tha eine apo oti exoume sinithisi kai ta grafika de ksero an ftanoun ayta tou pre rendered pou eixame dei alla emena ayth h kinhsh ton oximaton pano sthn laspoula mou ftanh. an thelo grafika tha do to final fantasy :D

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