zizoy1985 Δημοσ. 7 Ιουνίου 2005 Δημοσ. 7 Ιουνίου 2005 Pragmati toso kostize to ps2.Panw apo 200.000drx.Alla profanws to ps3 an opos eipe o kallair isws xtypisei tin timi gia na riksei to xbox.As elpisoume oti tha to kanei giati pragmati einai koroidia na plirwnoume ta dipla lefta apo tin xwra proeleysis toys..!
Slay Δημοσ. 7 Ιουνίου 2005 Δημοσ. 7 Ιουνίου 2005 etsi apo periergeia, to xbox otan bghke sthn ellada poso ekane? giati sthn amerikh eixe idia timh me to ps2, dhladh 300 dolaria.
black_rider Δημοσ. 7 Ιουνίου 2005 Δημοσ. 7 Ιουνίου 2005 Etsi opos exi sxediastei parapempei se kati isws ekswfrenika akrivo.An ypologisoume de oti otan vgike to ps2 pou akoma kai gia tin tote epoxi den itan kati toso texnoligika proigmeno Δε θα το έλεγα. Το PS2 ήταν εξίσου δυνατό για την εποχή του....(και μη πεί κανείς για τα 300MHz CPU γιατί δε λένε τπτ). Η βασική διαφορά είναι οτι τότε που κυκλοφόρισε το PS2 ουσιαστικά δεν είχε ανταγωνισμό... Για την τιμή τώρα τις πρώτες μέρες που κυκλοφόρησε το είχε πάρει γνωστός μου ναυτικός απο ιαπωνία κάπου στα 200.000 δρχ σε ελληνικό νόμισμα....
Daredevil Δημοσ. 7 Ιουνίου 2005 Δημοσ. 7 Ιουνίου 2005 slay egw to phra 3-4 mhnes meta 300 eyrw en 3erw thn prwth meraoso ekane
Stormwatch Δημοσ. 7 Ιουνίου 2005 Δημοσ. 7 Ιουνίου 2005 To XBOX εκανε αρχικα 479ε τελικη.Μετα απο κανα δυο μηνες το εριξαν στα 300ε και σε οσους ειχαν πληρωσει την αυξημενη αρχικη τιμη εδωσαν 1 χειρηστηριο και 2 παιχνιδια επιλογης τους....
zizoy1985 Δημοσ. 9 Ιουνίου 2005 Δημοσ. 9 Ιουνίου 2005 To Pro Evolution 5 kserei kaneis pote tha vgei ? I sony den exei klisei ton titlo gia to ps3 akoma ?
Slay Δημοσ. 9 Ιουνίου 2005 Δημοσ. 9 Ιουνίου 2005 Synenteyjh toy Ken Kutaragi sto iaponeziko gamewatch, h metafrash den einai apo mhxanhma alla apo ton xrhsth One toy beyond3d Ken Kutaragi Interview by Hiroshige Goto - pt.1 : "We Change Computing by PLAYSTATION 3" The Reason Why PLAYSTATION Is In Capitals Goto: PS3 is, if you look at just the spec, a full-spec computer. Why did you make it so rich? Kutaragi: Since the beginning, we've been trying not to do a game console for children, but to do a computer for entertainment that grownups around the world can enjoy. We've been thinking about doing a computer thoroughly. Meanwhile, finally, PC has come to the dead end. So, this time, we want to do the next computer with partners such as IBM in an ensured way. What we are thinking about this time is to change computing itself thoroughly. We want to change the paradigm. We want to set PS3 as the benchmark of everything. G: Though its goal is a general computer, you took a game console as its form in the beginning. K: A game console... maybe. At E3, it's a game console, and its applications are games. We really want to do computer entertainment. Other companies may call theirs game consoles, but we've been calling it as computer entertainment in press releases all along. It's entertainment and computer as well. It's important. At this '3', for the first time we made the word PlayStation all capital "PLAYSTATION". We named it "PlayStation" at first, as workstations were our dream computers. We added the "PS" logo to it as PlayStation is a trademark and starts with P and S. But this time we use "PLAYSTATION" in capitals. It's because, basically, with PC and all going to the dead end, it leads to nowhere if you ask whether it's a PC or a game console. I think we've entered the era in which you ask what is the next playstation. So PLAYSTATION is "The playstation". We do it for a bit of pride too. Until now, it's said "let's take functions in arcade boards or workstations", or in the case of Microsoft, they said they'd use a cutting-edge PC as a game console. But it's no more. PLAYSTATION will develop as PLAYSTATION. Calculations by A Cell Processor Will Produce Difference G: So PS3 is a computer and its purpose is entertainment. K: Of cource, in the beginning, it's about what's interesting as a game console, and as computer entertainment. In PS1, making 3D or not was the biggest differentiation factor. In PlayStation 2, it was the mission to bring 3D in the complete single-standard format - complete NTSC and PAL - in full color. This time, it'll be the crucial difference from other platforms that we make it all computing. In the background of graphics, it does vast calculations, and it produces difference. G: It does various simulations such as physics simulations, and operations such as AI, synthesis, in its background. K: You can't see by just a glance if it's calculated by a Cell Processor or not even though it can show a beautiful HD video. But, if you look at it carefully, calculated things and only converted things are clearly different. You can feel it as an awesome thing when you see it, as it's calculated. You can do thing you've never seen, you can enjoy contents themselves. In the case of other companies, the inside is the same even though its graphics becomes HD. They hardly calculate things. Like hardly doing physics and just adding a motion by a motion capture. Even though you can't tell by just a glance, such differences can be seen quickly. G: Do software developers understand that point? K: I think developers have an undestanding of it. At E3 demo, they tried to do it in real time on the spot rather than prerendering and precalculation. At E3, many demos do various calulations in the background. Also in graphics, how it moves is all done by calculations. Things that couldn't be calculated without huge time until now, they can be done on Cell (in realtime). They'll try to create games that take advantage of it. Also for audio, it's natural that it doesn't have an audio chip. It's because we calculate it (with Cell). The audio is not like how many voices you have - the audio itself becomes an object. Between our demo and their demo, such contriving is the difference. They are different more than just the look. I think most people who attended the E3 press conference understood it. A certain famous journalist let slip a word that XBOX is 1.5 while PS is 3.5 as it was above the expectation, they are different like that. The Difference Between PS3 and XBOX 360 You Can't See From The Specs G: The messages are clearly different between XBOX 360 and PS3. XBOX 360 pushed the image that they could prepare a solid game console as a platform. PS3 emphasized the possibility of the technologies. K: This time, Microsoft clearly profess that they are chasing PlayStation. However, what they are chasing are not PLAYSTATION 3 but PlayStation 2. Because they don't know PS3 we are just making now. They become like that as they look at PS2. The goals are different. However, most people can't tell the difference just by looking at the specs. We got mistaken in a similar way in the time of PS1. We'd been evaluated that the both were 3D, along with 3DO. Even though we argued that PS1 calculated 3D while 3DO didn't, we were said that the both were 3D and had CD-ROM, it's terrible like that. This time, either, they may not be able to see the difference between PS3 and XBOX 360 if the spec sheets are shown side by side. But, at E3, many people said it was good to be able to come and see it, not by the spec. It'll be more infected and understood when it's released. G: By PC getting to the dead end, do you mean with PC dragged by legacies innovation is difficult and you can't go nowhere? K: (Current computers) can't make the most of it as a total even though individual devices have their performances. Various bottlenecks are found when you assemble them. If you can make the most of it, you ought to be do decent things if you combine 3.X Ghz Pentium 4 and boards by NVIDIA or ATI, but you can't. What I call total is the buses, the loads, and other factors when they work together. You can't know it unless you do games (that have a high load). We made the architecture considering all those things. For instance, each SPE works indepedently, and SRAM is attached there, also large GPR (general purpose registers) are attached too. Because of that it can do huge calculations in realtime. Such an architecture is important. (the excerpt of Goto's comment: This time, Playstation aims, with a will, at the post-PC, next-generation computer. In PlayStation 2 it was not enough by various factors such as flexibility of the hardware, but in PS3 it seems he thinks he could get an innovative architecture as a computer, with IBM. The "playstation" as a general noun suggests various form factors in the category of playstation. SCE's message for games is that games can be innovative on a computer that pursues computer entertainment.) http://pc.watch.impress.co.jp/docs/2005/0609/kaigai187.htm Ken Kutaragi Interview by Hiroshige Goto - pt.2 : "Put a full-blown Linux on PS3 HDD" The Age of Network Drive G: PLAYSTATION 3 doesn't have a local HDD even though it boasts that much spec. Why? K: We don't put an HDD in default. It's because it runs short no matter how much you add it. The next thing that will come is, without a doubt, a network drive. (A storage is) on a Cell server, you can access it via the network from anywhere. In your home, in your friend's home, from anywhere, you can see logically (the same network drive). Such a world. However, the console itself requires HDD sometimes. So this time you can put a 2.5 inch HDD in there, 80GB and 120GB. It's very short, but it's for running an OS in a single console. Even though you have a tera-byte storage somewhere with a network drive, you have to have a drive in which an OS can run when you get an authentication as a single computer. Put an OS To Be Seen As A Computer G: Is it that you run an OS to use it as a computer? K: What I find strange is that while we've been calling it as a computer all the time, in the same business world Nintendo affirms it's a toy, it's a toy, to the outside world. So, even though we make supercomputer-class things that require an export control, the offices regard it as a toy. Even PlayStation 2 is seen as a game console though we made an awesome chip such as EE and run Linux on it. I'd thought it might become a bit better as Microsoft came from the IT world. But the awkward thing is that they don't say that as they don't want to break their own business. As they are thinking that it becomes a trouble for them if Xbox runs Windows, they are insisting that XBOX is a game console. What a troublesome thing. This time, we position it as a supercomputer. However, as there are people who don't see it as a computer if it's not filed as a computer, we make it run an OS. Cell can run multiple OSes simultaneously. So, to run an OS as it is and to say it's a computer, it needs an HDD. So, I think we'll put Linux (on an HDD) from the beginning... as a bonus. To file it as a computer. G: For an OS to be run on Cell, Linux comes to mind. K: Though Linux is also a legacy, it can be a initial lead. For Cell, an OS is merely an application (laugh). The kernel runs on Cell (Cell OS hypervisor) and it takes the style in which multiple OSes as applications run on top of that (virtual machine). Linux will be put of course. If Linux can be put, Lindows or anything can be put. Also other PC OSs, if the vendors think they want, Windows or Tiger (Mac OS X 10.4), can be put on it. Perhaps even a different OS may emerge. Drive The Ecosystem By PLAYSTATION 3 G: With an OS, people who write programs on it will appear. To make Cell succeed as a computer, an ecosystem must be run on Cell. It needs the establishment of an ecosystem where many people spontaneously write programs to impel further permeation of Cell. K: Just like Apple Computer was open back then, if PLAYSTATION 3 is released and becomes open, an ecosystem will be driven. When it became Macintosh, even though Apple didn't do everything, Adobe came and someone came, the ecosystem took off. PC was like that originally. But they absorbed everything (into MS Windows)... Well, it may be their aesthetic, but it's become uncomprehensible even what an OS is. Until now, we'd provided libraries and game makers had made things in-house, it's not possible anymore though. To do anything, you need a larger expansion. But it'll turn out like that I think. For example, what surprised us is that an iTunes-syncronization software for PSP was released quickly. If it's evaluated as interesting, various things that run on it appear. G: Non-game softwares that take advantage of Cell will be released in a stream. K: It'll be about what kind of software on what. For instance an HD video authoring software is basically the same as a non-linear authoring system in TV stations. What we want to do on PS3 is a software of that level. A non-linear authoring system is amazing, but it'll be more amazing if you bring it on Cell. You can manage to do it on a PC, but on PS3 it can be done with ease, you'll see the difference like that. Also, various applications that have been on PC, for example, a photo retouching software. Such softwares will be released rapidly. User interfaces will be interesting too. On PC, you have to wait for years from the XP UI to the next Longhorn. But, ours develop faster. For example, with an interface controlled by gestures and speech like Eye-toy, it becomes Minority Report. Of course such development will be reflected in games too. G: Does the Cell computer of that time retain the PS3 form factor? K: This form will prevail first. A keyboard can be connected, it has all of the interfaces required. You can do anything media and network. A thing as much general as this is open. For instance, you can use everything openly with Linux, so everything is possible (for programmers). Also for graphics, it's the same as it has Shader (with its programmability). (The excerpt of Goto's comment: Executives at Intel and Microsoft criticized Cell with its lack of software ecosystem, and it seems SCE understands this point and is taking concrete measures.)
kallair Δημοσ. 10 Ιουνίου 2005 Δημοσ. 10 Ιουνίου 2005 ena tha po mono gia to arthro! ME PORWSEEEE! kala mono kai to gegonos oti tha trexei linux kai tis dinatotites pou dinontai se kathe ptixi tis konsolas kai i megali ps2 scene(pou me ena linux environment tha megalourgisei)me kanei na thelo na to agoraso apo tin proti stigmi! eidika auto me to eye toy kai to minority report pou grafei sto telos einai poli kali idea!!!
Exoskeletor Δημοσ. 10 Ιουνίου 2005 Δημοσ. 10 Ιουνίου 2005 kati mou leei pos poly tha to agorasoun kai oi perisoteroi oxi gia ta games.. gia alla omorfa pragmata, nomima kai mh
Slay Δημοσ. 14 Ιουνίου 2005 Δημοσ. 14 Ιουνίου 2005 to trito kai teleytaio meros ths synenteyxhs toy ken kutaragi Impress PC Watch: Will the PS3's backward compatibility with the PlayStation and PlayStation 2 be done through hardware? Ken Kutaragi: It will be done through a combination of hardware and software. We can do it with software alone, but it's important to make it as close to perfect as possible. Third-party developers sometimes do things that are unimaginable. For example, there are cases where their games run, but not according to the console's specifications. There are times when games pass through our tests, but are written in ways that make us say, "What in the world is this code?!" We need to support backward compatibility towards those kinds of games as well, so trying to create compatibility by software alone is difficult. There are things that will be required by hardware. However, with the powers of [a machine like] the PS3, some parts can be handled by hardware, and some parts by software. IPW: What about the endian (byte order) when emulating CPU codes with software? KK: The Cell is bi-endian (has the ability to switch between usage of big endian and little endian ordering), so there are no problems. IPW: The Xbox 360's backward compatibility will be done by software, since [there is] no other choice since they don't manufacture their own chips... KK: The current Xbox will become antiquated once the new machine comes out this November. When that happens, the Xbox will be killing itself. The only way to avoid that is to support 100 percent compatibility from its [Xbox 360's] launch date, but Microsoft won't be able to commit to that. It's technically difficult. IPW: The most surprising thing about the PS3's architecture is that its graphics are not processed by the Cell. Why didn't you make a Cell-based GPU? KK: The Cell's seven Synergistic Processor Elements (SPE) can be used for graphics. In fact, some of the demos at E3 were running without a graphics processor, with all the renderings done with just the Cell. However, that kind of usage is a real waste. There are a lot of other things that should be done with the Cell. One of our ideas was to equip two Cell chips and to use one as a GPU, but we concluded that there were differences between the Cell to be used as a computer chip and as a shader, since a shader should be graphics-specific. The Cell has an architecture where it can do anything, although its SPE can be used to handle things such as displacement mapping. Prior to PS3, real-time rendered 3D graphics might have looked real, but they weren't actually calculated in a fully 3D environment. But that was OK for screen resolutions up until now. Even as of the current time, most of the games for the Xbox 360 use that kind of 3D. However, we want to realize fully calculated 3D graphics in fully 3D environments. In order to do that, we need to share the data between the CPU and GPU as much as possible. That's why we adopted this architecture. We want to make all the floating-point calculations including their rounded numbers the same, and we've been able to make it almost identical. So as a result, the CPU and GPU can use their calculated figures bidirectionally. IPW: We were predicting that eDRAM was going to be used for the graphics memory, but after hearing that the PS3 will support the use of two HDTVs, we understood why it wasn't being used. KK: Fundamentally, the GPU can run without graphics memory since it can use Redwood (the high-speed interface between Cell and the RSX GPU) and YDRAM (the code name for XDR DRAM). YDRAM is unified memory. However, there's still the question of whether the [bandwidth and cycle time] should be wasted by accessing the memory that's located far away when processing the graphics or using the shader. And there's also no reason to use up the Cell's memory bandwidth for normal graphics processes. The shader does a lot of calculations of its own, so it will require its own memory. A lot of VRAM will especially be required to control two HDTV screens in full resolution (1920x1080 pixels). For that, eDRAM is no good. eDRAM was good for the PS2, but for two HDTV screens, it's not enough. If we tried to fit enough volume of eDRAM [to support two HDTV screens] onto a 200-by-300-millimeter chip, there won't be enough room for the logics, and we'd have had to cut down on the number of shaders. It's better to use the logics in full, and to add on a lot of shaders. IPW: First of all, why did you select Nvidia as your GPU vendor? KK: Up until now, we've worked with Toshiba [for] our computer entertainment graphics. But this time, we've teamed with Nvidia, since we're making an actual computer. Nvidia has been thoroughly pursuing PC graphics, and with their programmable shader, they're even trying to do what Intel's processors have been doing. Nvidia keeps pursuing processor capabilities and functions because [Nvidia chief scientist] David Kirk and other developers come from all areas of the computer industry. They sometimes overdo things, but their corporate culture is very similar to ours. Sony and Nvidia have agreed that our goal will be to pursue [development of] a programmable processor as far as we can. I get a lot of opportunity to talk to Nvidia CEO Jen-Hsun [Huang] and David, and we talk about making the ideal GPU. When we say "ideal," we mean a processor that goes beyond any currently existing processor. Nvidia keeps on going into that direction, and in that sense, they share our vision. We share the same road map as well, as they are actually influenced by our [hardware] architecture. We know each other's spirits and we want to do the same thing, so that's why [sony] teamed with Nvidia. The other reason is that consumers are starting to use fixed-pixel displays, such as LCD screens. When fixed-pixel devices become the default, it will be the age when TVs and PCs will merge, so we want to support everything perfectly. Aside from backward compatibility to, we also want to support anything from legacy graphics to the latest shader. We want to do resolutions higher than WSXGA (1680x1050 pixels). In those kinds of cases, it's better to bring everything from Nvidia rather than for us to create [a build] from scratch. IPW: Microsoft decided to use a unified-shader GPU by ATI for its Xbox 360. Isn't unified shader more cutting edge when it comes to programming? KK: The vertex shader and pixel shader are unified in ATI's architecture, and it looks good at one glance, but I think it will have some difficulties. For example, some question where will the results from the vertex processing be placed, and how will it be sent to the shader for pixel processing. If one point gets clogged, everything is going to get stalled. Reality is different from what's painted on canvas. If we're taking a realistic look at efficiency, I think Nvidia's approach is superior.
Slay Δημοσ. 17 Ιουνίου 2005 Δημοσ. 17 Ιουνίου 2005 Oi diastaseis toy PS3 symfona me to Nikkei Electronics, kai sygkrish me to 360 kathos kai me to original xbox kai ps2, to ps3 einai kai pali mikrotero apo to xbox, alla oxi gia poly ayth thn fora. PS3: 320mm x 240mm x 80mm (6144.0 cm2). XBOX360: 309mm x 258mm x 83mm (6616.926 cm2) XBOX: 311mm x 248mm x 89mm (6864.392 cm2) old PS2: 301mm x 182mm x 78mm (4272.996 cm2) http://techon.nikkeibp.co.jp/NE/rep/050617.html
Slay Δημοσ. 18 Ιουνίου 2005 Δημοσ. 18 Ιουνίου 2005 Endiaferonta nea gia to ps3, to matrix online poylhthike sthn Sony. Matrix Online sold to Sony; WBIE jacks out of MMO biz[uPDATE] Warner Bros. unloads The Matrix Online; sells property to Sony Online Entertainment in deal that includes rights for SOE to create next-gen MMO based on DC Comics superheroes. The bad times ended today for Warner Bros. Interactive Entertainment. The game development and publishing arm of the giant entertainment enterprise has cut its losses and relinquished ownership of a property it had touted as a game that would become emblematic of what can be done when Hollywood muscle meets the heart and soul of a hardcore gamer. WBIE senior vice president Jason Hall effectively bet his nascent career at Warner Bros. on the game, The Matrix Online. Hall once told GameSpot, "We're going to do the right things [with The Matrix Online] ... to be a studio that makes the right decisions for the product and for the consumer." Instead of getting a chance to see TMO through its infancy, however, the property, which was being copublished by Sega, has been sold to EverQuest developer and publisher Sony Online Entertainment for an undisclosed sum less than three months after its delayed launch in March. However, WBIE, as well as the Wachowski Brothers, will still have input as far as the content of the game goes, A WBIE staffer told GameSpot. Variety said today, "Mediocre sales have undoubtedly caused some headaches at Warner, which is believed to have spent close to $20 million on its first video game project." Variety reports NPD Group numbers record US sales of just 43,000 units sold through April. The deal announced today includes the right for SOE to produce a single MMO, next-gen superheroes game based on the Warner-owned DC Comics character library as well. Rumors have circulated, claiming that fallout from the sale includes the laying off of all but a skeleton crew at The Matrix Online's developer, Seattle-based and now-WBIE-owned Monolith. Commenting on layoffs and impact to other Monolith titles in development, VU Games said today's shake-up will have no effect on the status of F.E.A.R., a VUG title also in development at Monolith. A WBIE staffer told GameSpot that "Monolith's Action Division is not affected by any of the changes in the MMO business." The source said the teams at Monolith are still "hard at work" on both F.E.A.R. for the PC and Condemned for XBox 360. "SOE has extended job offers to several members of the Monolith team to come to SOE," the WBIE staffer further explained. This latest chapter in The Matrix Online extends the game's rocky past even further. In early 2004, WBIE and French publisher Ubisoft broke off a copublishing agreement that was to have supported the development and publishing of the property. Swapped into Ubisoft's place was Sega. And what followed the launch were mostly tepid reviews. The departure of The Matrix Online does not deplete WBIE of its game library, however. It will attempt to prove its mettle once more with Batman Begins, a game it's copublishing with Electronic Arts. That title--for the Game Boy Advance, PlayStation 2, Xbox, and GameCube--shipped to stores this week. http://www.gamespot.com/news/2005/06/17/news_6127635.html O kutaragi edose telos sthn opoia elpida gia enosh ton HD-DVD kai Blu-ray Kutaragi: "Game Over" for Blu-ray-HD-DVD dealSony Computer Entertainment president says there's no more chance of a unified disc format becoming a reality, but it won't stall the release of the PS3. Earlier in the month, Sony Computer Entertainment president Ken Kutaragi said that he saw a very slim chance that the Blu-ray and HD-DVD factions lead by Sony and Toshiba, respectively, would be able to come up with a unified next-generation disc standard. Now, he's even less optimistic. Talking to Nikkei Electronics, Kutaragi stated that the negotiations between the Blu-ray and HD-DVD camps "is Game Over," emphasizing that the PlayStation 3's development and release period will not be delayed due to any future talks for a unified disc standard. Not too long ago, discussions between the the Blu-ray and HD-DVD factions began in an effort to come up with a unified solution that would satisfy both camps. However, talks fell apart after Toshiba announced last month that it has no plans to accept Blu-ray's disc structure as the base for a unified standard. Kutaragi also talked to Nikkei about various aesthetics of the Cell chip. He commented that the microprocessor comes with eight Synergistic Processor Elements (SPEs), since the number eight is an "exponential aesthetic." He also added that the Cell uses only seven of them since that's "the ultimate aesthetic" in an engineering sense; at E3, Sony revealed that ignoring one SPE as a redundancy will improve the chip’s yield and allow production costs to drop dramatically. http://www.gamespot.com/news/2005/06/17/news_6127714.html
Slay Δημοσ. 21 Ιουνίου 2005 Δημοσ. 21 Ιουνίου 2005 Ta prota stoixeia gia thn RSX , epishma apo thn Nvidia se kineziko (dystyxos) site http://www.hardspell.com/hard/showcont.asp?news_id=14372&pageid=3105 Den xero poso arkibh einai ta stoixeia ths sygkrishs me thn GPU toy 360, pantos exei logikh pleon ayto poy legan edo kai kairo arketoi oti paroti exei 48 alu's , sthn pragmatikotha einai san na exei 32, kai ayto giati opos blepoyme apo ayton ton pinaka ektelei ligoteres entoles ton kyklo h kathe ALU se sxesh me thn (klassikh) arxitektonikh ths Nvidia poy exei xoristoys shaders. Pera apo ayto epibebaionontai kai osoi elegan oti h RSX tha einai sthn oysia mia poysarismenh G70, pragmati h RSX doyleyei 120Mhz parapano apo thn G70 giayto kai exei kai kalyteres epidoseis, ayto poy exei pali poly endiaferon einai oti paroti h G70 exei diplasio bus me thn local mnhmh pano sthn karta (256bits enanti 128bits poy exei h RSX) h RSX katafernei na exei ligo parapano bandwith diathesimo apo thn G70 logo ths tropopoihshs poy exei dextei gia na synergazetai me ton Cell kai gia na blepei thn mnhmh toy, etsi exei 22gb/sec me thn GDDR3 kai alla 25GB/sec apo thn XDR. Epishs dosan kai ta pragmatika programmable flops ths RSX poy einai sta 400Gflops, poy einai poly logiko noymero, entanti sto geleio 1,8 Tflops poy eixan dosei arxika.
Slay Δημοσ. 21 Ιουνίου 2005 Δημοσ. 21 Ιουνίου 2005 Fotografia apo ps3 devkit, einai kakasxhmo to xero, alla ti shmasia exei ;-) epsihs pithanh kykloforia toy ps3 sthn eyroph thn anoixh toy 2006 Speaking at the ELSPA International Games Summit in London this morning, the SCEE president and COO remarked, "I like to think the PS3 will launch in Europe around the same time as Kutaragi-san has already mentioned - spring 2006." http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=36337&subsectionid=1585
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