BlizardBill Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 Na perasei to killzone parakalw Ελα βρε φίλε ποια !!!!
privateer Δημοσ. 23 Μαρτίου 2006 Μέλος Δημοσ. 23 Μαρτίου 2006 nai privateer mono pou an psakseis ligo parapano tha deis oti nai men eipan oti den itan opos stin e3 omos poli konta se ayto pou eidame tote...opote perimene prota... kapoio video tha exoume tis epomenes meres me tin omilia tou phil opos tis e3 pou eixa katevasei apo gamespot me ta papakia? ;-) posts apo to atoma sto gaf pou eidan to motorsport Motorstorm looked blah. textures were washed out and had some framerate hitching. the mud stuff was kinda cool, but at the same time a little lame. It looked like the surface level on the ground was wrong, especially with the motorbike. MotorStorm = Wreckless Next Gen + cool-ass mud deformation that affects gameplay (bikes getting stuck in the mud and so on). Frame rate was unimpressive -Motorstorm looked like shit for now. Early build. Epishs: So now we're getting to the interesting part of our show. Remember that awesome Motorstorm video they showed at E3 2005? Yeah, well, it turns out there was no way that was gameplay. But then again, it looked like a Pixar movie gone mad. Still, it was a bit disappointing to see Motorstorm in action with our intro to that game so impressive (and so questionably realistic). http://blogs.gamedaily.com/blogs/
privateer Δημοσ. 23 Μαρτίου 2006 Μέλος Δημοσ. 23 Μαρτίου 2006 GDC 2006: Phil Harrison PS3 Q&A Question: There's been some question over whether the hard drive will indeed be included with the PS3. Can you confirm either way? Phil Harrison: As head of the software studios I don't want to be the one comment on the hardware, but I'll say this: developers are all designing their games to support the hard drive. All of our games are absolutely using the hard drive. ---Mhpws ennoei oti ola ta paixnidia 8a mboroun na kanoun save ston hdd?:twisted: ---- Question: Considering that you are doing a worldwide launch, what sort of steps are you taking to ensure that there will be sufficient numbers of units available at launch? PH: I'm in charge of the software studios, not the manufacturing plant, but as you can see from our history, Sony has been very good about supporting our hardware launches. Yes, some consumers will be disappointed, unfortunately. But our ramp-up of over 1 million units per month is the fastest we've ever had. Question: Are you going to be at a competitive disadvantage with Xbox 360 having a full year head start on the PS3? PH: We've actually never been the first platform to the market in what would be considered the generation shift. I think what you've seen today and in our previous announcements is that we have a tremendous powerful hardware coupled with an excellent software backing. We're not concerned. Question: You've announced that you're going to soon offer PS1 games on the PSP via emulation. Will these titles see any sort of upgrades in the process? PH: That's a good question, and I don't have any answers at this point. The PS3 is certainly going to offer high definition display when PS1 and PS2 games are played on it. Technically, it's possible, though the headroom is obviously less than what we can accomplish on the PS3. Question: Are we going to see user generated content as part of the PlayStation Network? PH: Absolutely. We believe the power of the network is a construct of the people within the network. We've never had that two way communication before and we're very excited about the possibilities. Question: What do you see with downloadable content on PS3? PH: I want to push beyond the traditional gameplay we see in retail. For example, we want to be offering downloadable episodic content, whether it's game, music, television - or perhaps some combination of those. The possibilities are endless. Question: The PS2 was widely regarded as difficult to program for - will the PS3 be similar? PH: One of the criticisms of the PS2 was that while it was very powerful, it was also to harness this power. I accept that it was difficult to program for. That came down to the proprietary nature of the processors - but when you compare that to the general nature of the PS3's processors, it becomes much easier to work with. You can use more general purpose programmers, for example. That's also being coupled with far better tools for the developers. Those two together mean that the developers can produce higher performance faster on the PS3. Question: Why not offer more (or all) titles via digital download? PH: There's no restrictions as to what you could offer to download to the PS3, but there's a big difference in the rollout of broadband in various countries. I think we'll see some markets with high distribution and thusly higher downloadable content offerings. But Blu-ray will be the primary distribution method for the triple a games that you will see on the PS3. As for how the eventual shift to downloads will happen, we aren't the ones to control that, the consumers will. Question: Will the PlayStation Network also be available on other Sony products? Will you also be able to use micropayments for things other than games? PH: With regard to the network platform, the focus is around the PS3, but shortly it will extend to the PSP. As it relates to formats that aren't part of the Sony Computer Entertainment fold, that's not currently part of the plan, but I see no reason why it couldn't extend into other areas. I see no reason why you couldn't use micropayments to pay for music or any other digital file. Question: Would it be fair to assume that the titles you showed today are launch titles for the PS3? PH: All of that will be answered at E3. It would be hard for me to speculate now, with the launch in November. I think it's fair to assume that the ones we showed you are going to be more advanced, though. In fact, that demo we showed of Resistance: The Fall of Man was created for a meeting in December; that code has been running since December. As you'll see at E3, you'll see some real innovations as they move onto the final hardware. Question: Will the free PlayStation Network allow things like multiplayer gaming? PH: While there will be content offerings that will be premium, we are aiming to have a free platform, so things like multiplayer gaming will be free. We have no plans to charge for that at the moment. Question: Did you not show the new version of the PS3 controller because of the Immersion lawsuit? PH: That has no impact on why we didn't show the controller. The controller will be revealed at E3. Question: Are all models of the PS3 going to be region specific. What about the games? PH: The thing that makes the games region free or not is different than what makes the hardware different. With the power voltage and things like that, the hardware will need to be specific to a region. Software, however, will be region free. It's possible for developers to put all the TV formats - PAL, NTSC, HDTV, and so on - on the disc.
BlizardBill Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 Epishs: So now we're getting to the interesting part of our show. Remember that awesome Motorstorm video they showed at E3 2005? Yeah' date=' well, it turns out there was no way that was gameplay. But then again, it looked like a Pixar movie gone mad. Still, it was a bit disappointing to see Motorstorm in action with our intro to that game so impressive (and so questionably realistic). http://blogs.gamedaily.com/blogs/[/quote'] Στο ίδιο topic που πήρες τα άσχημα λίγο πιο κάτω έχει και τα θετικά... γιατί δεν τα βάζεις και αυτά As the buggy made its curves around this massive mud field, you could see how the tires would carve into the ground, wet mud kicking up. The mud actually didn't look all that good as it kicked up, but the carves looked fantastic and realistic. They even slowed the buggy down and showed how each tire moved independently when going over these curves. Great stuff! Then it was a video of more gameplay, but this time on a motorbike. The motorcycle would really get into the dirt and mud, and then came a very cool part. They jetted over to a RV and spun the wheels, kicking up mud. The wet mud slapped onto the face of the bigger vehicle, and they mentioned that you could even see it would dry completely on the vehicle. Great effects and an overall sweet looking engine made Motorstorm look exciting. While we're still shaking the E3 2005 mud from our eyes, it's good to see that there's a solid looking foundation for what could be a sweet game.
privateer Δημοσ. 23 Μαρτίου 2006 Μέλος Δημοσ. 23 Μαρτίου 2006 Ebala thn eisagwgh apo to ar8ro h opoia anaferete kai se ayto pou eipa. Oti h Sony koroideye ton kosmo perysi. To paixnidi mborei na einai mia xara kata alla
BlizardBill Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 Θα μπορούσες όμως γενικά να κρύβεις λίγο την χαρά σου για αυτό. Και να προσέχεις να είσαι αντικειμενικός στο τι διαλέγεις για να χαρακτηρίσεις ένα παιχνίδι .... δεν ήταν τόσο χάλια όσο τα κομάτια που επέλεξες να βάλεις. Δεν βλέπεις που βρίζουν εμένα επειδή νομίζουν ότι χαίρομαι (κρυφά !!!) με τα ελαττώματα του xbox360 ????
p3tran Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 εγω παντως διαβασα οτι και παλι δεν ητανε real time τα περισσοτερα, αν και το επιπεδο γραφικων συμφωνα με ολες τις αναφορες ειχε γκρεμοτσακιστει σε σχεση με αυτα που εδειξε η sony την προηγουμενη φορα.. (ποιος το περιμενε) ας δουμε και καμια φωτο ή ακομα καλυτερα καννα video απο playable demo...(αν υπαρχει, αλλιως....) παντως πηρε το ματι μου αρκετες φορες λεξουλες οπως "ps2 caliber graphics".. αρα εχει ακομα πολυ δουλιτσα. ...και bill, το 360 δεν εχει ελατωματα φιλε. ειδικα σε σχεση με το ps3
Daredevil Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 ας δουμε και καμια φωτο ή ακομα καλυτερα καννα video απο playable demo...(αν υπαρχει' date=' αλλιως....)παντως πηρε το ματι μου αρκετες φορες λεξουλες οπως "ps2 caliber graphics".. αρα εχει ακομα πολυ δουλιτσα. [/quote'] ta exei epae m8 GDC 2006: New PS3 Tech Demos Sony shows off new PS3 tech demos at its GDC booth. ps.molis to eida to videaki tipota to symantiko kai entypwsiako
DrFreeman Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 Θα μπορούσες όμως γενικά να κρύβεις λίγο την χαρά σου για αυτό.Και να προσέχεις να είσαι αντικειμενικός στο τι διαλέγεις για να χαρακτηρίσεις ένα παιχνίδι .... δεν ήταν τόσο χάλια όσο τα κομάτια που επέλεξες να βάλεις. Δεν βλέπεις που βρίζουν εμένα επειδή νομίζουν ότι χαίρομαι (κρυφά !!!) με τα ελαττώματα του xbox360 ???? O privateer είναι αντικειμενικός. Σίγουρα εχει τις προτιμήσεις του, αλλά σε αυτό το thread μάλλον είναι ο πιο αντικειμενικός poster!
DrFreeman Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 εγω παντως διαβασα οτι και παλι δεν ητανε real time τα περισσοτερα' date=' αν και το επιπεδο γραφικων συμφωνα με ολες τις αναφορες ειχε γκρεμοτσακιστει σε σχεση με αυτα που εδειξε η sony την προηγουμενη φορα.. (ποιος το περιμενε) ας δουμε και καμια φωτο ή ακομα καλυτερα καννα video απο playable demo...(αν υπαρχει, αλλιως....) παντως πηρε το ματι μου αρκετες φορες λεξουλες οπως "ps2 caliber graphics".. αρα εχει ακομα πολυ δουλιτσα. ...και bill, το 360 δεν εχει ελατωματα φιλε. ειδικα σε σχεση με το ps3 [/quote'] Μα μόνο κάποιος αφελής θα πίστευε ότι το επίπεδο των γραφικών θα βρίσκεται στα pre-rendered επίπεδα. Κάθε φορά η ίδια ιστορία...και υπάρχουν ακόμη εκατομμύρια άνθρωποι που το χάφτουν το παραμύθι.
p3tran Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 ta exei epae m8 GDC 2006: New PS3 Tech Demos Sony shows off new PS3 tech demos at its GDC booth. ps.molis to eida to videaki tipota to symantiko kai entypwsiako thanks, το κατεβασα και το ειδα και εγω. '...μια παπια μα ποια παπια...' ...wow!!
xrest Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 wraios re dare.tpt to entipwsiako.mono to i stigmi me ta psaria marese sto telos. bebaia den mporoume na diakrinoume ta diafora effects,epeidi to pairnoun apo camera .emena mou afinei tin entipwsei oti xreiazetai douleia akoma k fainetai oti akoma einai nwris.
BlizardBill Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 Τα tech demos δείχνουν την δύναμη του cell να χειρίζεται εκατοντάδες ψάρια , παπάκια , βαρέλια ,αλλά και οτιδήποτε σαν "ξεχωριστή οντότητα" το καθένα με αλληλεπίδραση στον χώρο , αυτό είναι το σημαντικό . Έχουμε καιρό ακόμα μέχρι να το εφαρμόσουν πλήρος στα παιχνίδια, αλλά νομίζω μας περιμένουν ευχάριστες εκπλήξεις που θα επηρεάσουν ουσιαστικά το gameplay και το ρεαλισμό . ΥΓ Λέτε να μπόρεσαν να βγάλουν κάτι και από τα παιχνίδια, ή θα το είχαμε δει μέχρι τώρα ?
Slay Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 O anthropos poy egrapse tis poly kakes entyposeis sto GAF arxise hdh tis apologies ;-) http://www.ga-forum.com/showthread.php?p=2989908#post2989908
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