Slay Δημοσ. 22 Μαρτίου 2006 Δημοσ. 22 Μαρτίου 2006 GDC 2006: Resistance Update The makers of Ratchet and Clank get a lot less fuzzy, but still keep it surreal. March 22, 2006 - In its platform keynote address at GDC 2006 this morning, Sony Computer Entertainment displayed a new realtime demo for Resistance, the game previously known as I-8. In development at Insomniac Games (the makers of Spyro and Ratchet & Clank), the new realtime demo showed the game in much more complete form than the simple FPS that was shown at E3 in 2005. In the game (which may still an alternate version of historic warfare, although the latest trailer showed more of a post-apocalyptic, alien-invader look), the gameplay was shown with new weapons very much like Ratchet and Clank, only now with a more realistic slant. How real did the game demo get? There were body parts tossed about that rolled around on the ground ... with realistic physics, of course. The demo also showed off effects such as smoke trails on grenades, tactical troop movements, and enemies that came from the ceilings as the lead character ran down a devastated corridor. Speaking at the show, Insomniac was said to love the Blu-Ray's contribution of tremendous space to gaming. The team also loves the multiple simultaneous processor units. http://ps3.ign.com/articles/697/697636p1.html
Slay Δημοσ. 22 Μαρτίου 2006 Δημοσ. 22 Μαρτίου 2006 GDC 06: Songstar Hums on PS3 Sony reveals a new singing game for its new console. March 22, 2006 - As a finishing touch to his keynote at GDC this morning, Sony Computer Entertainment Worldwide Studios President Phil Harrison offered a few bars from another PlayStation 3 title: Songstar. From what we saw, Songstar is a singing title which supports downloadable games, as well as adding pics and videos using the EyeToy camera peripheral. Will Songstar be the next generation's answer to Karaoke Revolution? We'll have to wait to see more. http://ps3.ign.com/articles/697/697641p1.html
Slay Δημοσ. 22 Μαρτίου 2006 Δημοσ. 22 Μαρτίου 2006 GDC 2006: Sony Goes Digital SCE thinks outside the box for digital distribution of games. March 22, 2006 - In his platform keynote address at GDC 2006 this morning, Sony Computer Entertainment Worldwide Studios President Phil Harrison talked about future plans for SCE to mine the emerging digital distribution field of gaming. Steam and Xbox Live may have beat them to it, but Sony has had interests in online game distribution for a long time now, and the company is eager to get into it big-time with PS3. For PS3 (and to a lesser degree, as was mentioned at the PlayStation conference earlier this month, the PlayStation Portable), SCE has plans for a more complex revenue system than just brick-and-mortar game sales. The plans include digital distribution and episodic content of existing games. SCE also is interested in in-game advertising and long-time subscription gameplans, where appropriate. Part of the plan for online distribution includes the already-established PlayStation.com site, the official site of PlayStation, which will be made more accessible for developers to distribute gaming content. SCE Worldwide Studios is commencing with an e-distribution initiative to help explore this field. http://ps3.ign.com/articles/697/697640p1.html
Slay Δημοσ. 22 Μαρτίου 2006 Δημοσ. 22 Μαρτίου 2006 GDC 2006: Heavenly Sword Demo The goddess of war is upon us. March 22, 2006 - In his platform keynote address at GDC 2006 this morning, Sony Computer Entertainment Worldwide Studios President Phil Harrison presented the new PS3 game Heavenly Sword. Developed by Ninja Theory, the PS3 title was one of the most amazing in the E3 2005 presentation reel, with internet talk on the game hot and heavy after its showing. The demo then was not realtime, but this one was. In the game, the presentation from E3 of warriors was shown again, this time with thousands being blown up and thrown about as before. This time, though, it was in realtime, with real physics and realtime sound production. The camera in the demo zoomed out to show characters as if ants miles away, then zoomed tight for amazing close-ups. We'll have tons more info on Heavenly Sword as soon as we can from GDC and after. http://ps3.ign.com/articles/697/697623p1.html
Slay Δημοσ. 22 Μαρτίου 2006 Δημοσ. 22 Μαρτίου 2006 GDC 06: New Car Demo And it blows up real nice. March 22, 2006 - In SCE's platform keynote on PS3 today entitled "PlayStation 3: Beyond the Box", a brand new realtime PS3 demo was shown of a car getting shot and blown up. Not many details are available on this demo, but it is part of a new title. In the demo, a car with a gorgeous, blisteringly-hot paint job was subjected to a riddling of bullet hits. When the bullets hit the engine, the car exploded, with the wheels falling off of the dead heap. Look for more on whatever this bulleted title is as soon as we hear more. http://ps3.ign.com/articles/697/697624p1.html
privateer Δημοσ. 22 Μαρτίου 2006 Μέλος Δημοσ. 22 Μαρτίου 2006 Iʼm sitting in a press Q&A with Phil Harrison. Heʼs talking, and not talking, about the Playstation 3. First, he declined to talk about whether the hard drive will be included in the PS3. Instead, he said that all PS3 games will require the hard drive. “Hard disk drive is a key feature for the Playstation 3. It is a key feature of the platform. Developers are designing their games to support a hard drive. Every single game will support a hard drive.” I find it a bit frightening that he wouldnʼt confirm that the HD would be included. Hit the jump for more. http://www.kotaku.com/
Slay Δημοσ. 22 Μαρτίου 2006 Δημοσ. 22 Μαρτίου 2006 GDC 2006: Region-free PS3 Prepare for the shock of shockers - every PS3 game from the world can be yours! March 22, 2006 - In a QA session following the platform keynote address at GDC 2006 this morning, Sony Computer Entertainment Worldwide Studios President Phil Harrison confirmed what was heavily demanded for import gamers all over the world and yet previously thought unthinkable for a major corporation: the PS3 will be region-free for gaming. The move was not unexpected, as SCE had previously mentioned considering the possibility of opening up the region structure for PS3 games recently (the newly-released PSP system has but does not use a region code system for games, but that's more a standard for portable games than a new development for region-free gaming.) The system is, amongst other things, hoped to help combat piracy - many import fans "chip" their consoles with region-free mod chips to play import games, and while that desire has some legitimacy, it also opens the doors for pirates to release illegal copies of games. (Funnily enough, it's most often easier to run illegal games on a console than it is to run legit games from other countries due to the way most mod chips work, leading to a slippery slope for importers hoping to stay legit but finding the road difficult to maneuver.) Region-free gaming also allows game publishers to release games across the globe simultaneously, either through e-distribution or on disc. The capacity of Blu-Ray had previously been mentioned to allow for multiple languages of a game to be encoded onto the same massive-capacity disc. The one caveat of this new region-free structure is that games made for specific regions' electrical and TV standards may have problems on your TV set. A PAL PS3 game, for instance, will have difficulty running on an NTSC TV, unless the developers have thought ahead and planned for that issue. It is currently unknown how the PS3 will cope with this problem (whether there will be a warning when you run an import about possible TV incompatibility, or if possibly there might be a no-play screen for incompatible games depending on your PS3's TV settings.) Luckily, modern HDTV standards go a long way towards making that problem moot. Also, games made in other countries will naturally only have the text and dialog it is programmed with, so don't put your pre-orders down so fast on all of those Japanese RPGs and Dragon Ball if you don't know a lick of kanji, because English will only be in if the developers have planned for it. (It's unknown if there will be any type of "patching" system for multi-language releases, although that might be possible on supported games post-release now that the PS3 is carrying its massive HDD and flash memory support.) http://ps3.ign.com/articles/697/697656p1.html
BlizardBill Δημοσ. 22 Μαρτίου 2006 Δημοσ. 22 Μαρτίου 2006 I find it a bit frightening that he wouldnʼt confirm that the HD would be included. Τι frightening λένε τώρα και σε τρομάζουν ? εχουμε κωλύσει όλοι στο αν θα το στείλουν με σκληρό, ενώ και οι ίδιοι μπορεί να μην ξέρουν . Ίσως είναι καλύτερα για εμάς να το στέλνουν σκέτο και να κάνουμε την επιλογή μόνη μας ή να βάζουμε κάποιο παλιό από pc. Το σημαντικό είναι πως θα απαιτείτε, και όχι αν θα έρχεται μαζί με το ps3 ή όχι .
privateer Δημοσ. 22 Μαρτίου 2006 Μέλος Δημοσ. 22 Μαρτίου 2006 Things started off slowly with Phil Harrison speaking of the business angle of their products explaining the whole "Beyond the Box" philosophy that he outlined, which meant the interdependency of the Hardware, Software, and the Audience. In typical Sony fashion various slides were shown detailing the dominance their console sales have had for the past couple of years with the PlayStation's 12 year life cycle and achieving over 100 million in sales. Next David Jaffe was brought on stage to present the God of War 2 video and to explain their decision as to why they decided to keep the series on the PlayStation 2; unfortunately the PS3 is incapable of rendering an orgy. Moving right along Phil spoke about the PSP and the newly lowered price of the Tool kit which was set at $5,000. He also touched on the new OS features that will be in the next update including Video/Audio over IP chat, an imbedded flash player within the browser, RSS feed support, and a GPS receiver. The PSP will also work in tandem with the PS3 to work as a sort of media server. Afterwards a Loco Roco trailer was briefly shown and that concluded the PSP's section of the conference. The conference quickly moved into high gear and Phil switched over to the PS3. The quintessential PlayStation duck demo was shown only this time in an underwater scene with hundreds of fish with procedural/behavioral animation swimming about. He then reaffirmed a few PS3 details such as full Backwards Compatibility (if TRC), Full Blu-Ray Disc support, support for all display resolutions and HDMI. Again the Global Launch was touched upon although the date has been moved up to early November with a million unit production schedule per month. 16 companies were included in the Tools/Middleware of the system with the highlights being Unreal Engine 3, Ageia, and Havok Complete XS 3.3. In June these software tools will be finalized. By E3 the Cell, RSX, Blu-Ray Drive, and controller will be finished and shown. Another tech demo was shown and co-developed with Ninja Theory which had a thousand characters reacting to complex rag doll physics. The graphics were all PS2-caliber with nice post processing effects such as depth of field. The next demo was a demonstration of a yet unannounced vehicular game that involves complex destruction of cars. The demonstration demonstrated how detailed physics can be when applied to objects, which in this case was shooting a car. Phil then moved on to more slides showcasing the optimum scenario of the 100:1 ratio of media capacity to system ram, of course this was done to place the Xbox 360 in last place behind most other consoles. He then presented how the large capacity format of BD can help developers achieve a Global SKU where they can have all the translated speech, video, and text on one BD. The Getaway demo was shown yet again showing the importance of a large format since the single area of the demonstration was several hundred MB. The highlight of the conference began with the Warhawk demonstration. GDC essentially confirmed that everything game related Sony showed at E3 was purely rendered footage and was no indication of the final product. Warhawk, while looking great, was essentially a barren section of ocean with a lot of fighter ships (they were aiming for a hundred for the final game) going around destroying larger vessels and some nice looking water (wave simulation with procedural animation) and clouds (volumetric raytracing). Overall it was a great demo but a far cry of what was shown last year and gave a nice sobering introduction to the rest of the demos which was shown towards the end. Fortunately it will be playable at E3. Afterwards Phil decided to speak about what has been known as the PlayStation Hub. The internal name is PlayStation Network Platform which essentially completely imitates Xbox Live in virtually every way and launches with the system. They highlight their "open-internet" philosophy with the network and spoke largely about user made content and downloadable software/media. If you're familiar with Xbox Live then you know exactly what Sony will be doing. The one interesting feature is that they mentioned that games could be run off the HDD which works in tandem to their goal of providing a network retail channel. The final production environment for the PlayStation Network Platform will be available in September, barely marking it before launch. Next up was Motorstorm and just like Warhawk was no where near the E3 target render. The car models and physics were decent although the texturing and the environment was PS2 level of quality. The real star of the demonstration was the deformable terrain which worked quite well with the physics of the cars. The demo also had HDR, post processing effects, and occlusion. The next game was Resistance, the title formally known as I-8. Out of all the games this one was the farthest along but unfortunately the least interesting. It was your standard FPS affair with highly linear levels, decent A.I. and moderately interesting weapons. The lighting/texturing/modeling was all decent but nothing groundbreaking. The next title from Insomniac was a bit more interesting and also confirmed that the Ratchet & Clank series is moving to the PS3 in fine form. The demo was a large and vast city environment similar to R&C with a massive amount of cars on screen and some great depth of field. Unfortunately that was the last of the PS3 demos and Phil moved on to their "Wheel of Fortune" which was a chart about all the options companies have to sell their products. It was comprised of: packaged games, network sales, episodic content, in-game advertising (Socom was used as an example), subscriptions, mobile gaming, game object sales, and merchandising. With the keynote wrapping up Phil touched upon the e-Distribution initiative that all SCE studios will be undergoing. Finally the Singstar series of games were shown and that ended the keynote. http://www.gaming-age.com/news/2006/3/22-53
Slay Δημοσ. 22 Μαρτίου 2006 Δημοσ. 22 Μαρτίου 2006 Oi Entyposeis toy Gamespot gia ta Trailers toy Resistance: Fall of Man http://www.gamespot.com/ps3/action/insomniacshooter/news.html?sid=6146410 kai Motorstorm http://www.gamespot.com/ps3/driving/motorstorm/news.html?sid=6146416
privateer Δημοσ. 22 Μαρτίου 2006 Μέλος Δημοσ. 22 Μαρτίου 2006 Examples of network play began with a demo of Formula 1 racing. Following that Motorstorm was used to demonstrate how you can buy stuff in the game. In action the HDR lighting looked sharp, but the poor framerate made it clear this was still an early build. While the texturing looked nice, it was a significant step down from the jaw-dropping pre-rendered demo shown at last year's E3. We'll also have more for you on Motorstorm from E3 in May. http://www.1up.com/do/newsStory?cId=3148951 Na perasei to killzone parakalw
Braveheart1980 Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 Λοιπον αποφασισα και εγω μετα απο πολυ διαβασμα να ποσταρω και εγω τις αποψεις μου Πιστευω οτι εχει ξεσπασε ειλικρινα ενας ανουσιος πολεμος ορισμενων χρηστων με αφορμη την κοντρα 360-ps3 Ως καταναλωτες οφειλουμε να θελουμε να ειναι και οι 2 κονσολες δυνατες και να ωθησουν το gaming σε αλλο επιπεδο. Εμεις θα βγουμε κερδισμενοι Κατα βαση καμμια απο τις 2 εταιρειες δεν ειναι σωστη Ουτε η Μ$ με τις μονοπωλιακες-χουντικες τακτικες της,τα χιλλιαδες ελαττωματα των προϊόντων της που βγαζουν ματι κτλ κτλ Ουτε η Sony ειναι καλη,με τα κρυμμενα root kits,την εμμονη της (επισης!) για global domination(θυμηθειτε ποσο προωθουσε το minidisk και εθαβε τα mp3,μεχρι που συμβιβαστηκε),τον εμπαιγμο των φαν του ps με ψευτικες ημερομηνιες κτλ κτλ Η καθε εταιρεια κανει τη δουλεια της Το θεμα ειναι να κανουμε εμεις , ως καταναλωτες-θυματα της τεχνολογιας(εγω τουλαχιστον ειμαι), σωστες και καλες επιλογες.Και να μην ειμαστε υπερασπιστες καμμιας εταιρειας. Οπως αυτες μας βλεπουν ως $$$ , ετσι πρεπει να τις βλεπουμε και εμεις Εγω καθοτι ΚΑΙ ανυπομονος αγορασα το 360 προσφατα,καθως και για αλλους βεβαια λογους Ειναι μια καταπληκτικη παιχνιδομηχανη Οπως επισης καταπληκτικη και ακομα ισως καλυτερη να ειναι και το ps3 Οπως περιμενα να βγει το 360 να το δω και επειτα να προβω σε αγορα,ετσι θα κανω και με το ps3 Αν με καλυπτει τη δεδομενη χρονικη στιγμη θα το αγορασω.Κολληματα δεν εχω. Θα ηθελα τελος να τονισω οτι ΔΕΝ πρεπει να υποτιμαμε σε καμμια περιπτωση και την Nintendo με το Revolution, που φαινεται ενα επισης δυνατο και πρωτοποριακο μηχανακι Αυτα. Ειρηνη guys! ΥΓ Και οχι δεν ειμαι παιδι της Μ$(για να καταλαβετε στο ενα πισι μου εχω μονο SUSE 10.0 που το αγορασα(65 ευρω απο Παπασωτηριου) οπως θα αγορασω και το SUSE 10.1 που θα κυκλοφορησει τον Απριλιο)
BlizardBill Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 Πιστευω οτι εχει ξεσπασε ειλικρινα ενας ανουσιος πολεμος ορισμενων χρηστων με αφορμη την κοντρα 360-ps3 Δεν ξέσπασε κανένας πόλεμος ποτέ ... απλά αυτός είναι τρόπος για να μας "επιβάλουν" λογοκρισία και να μην αναφέρονται τα ελαττώματα του xbox360. Πολύ κλασικός τρόπος και πολύ χαμηλού επιπέδου για όσους δώσουν λίγο προσοχή.
ProEvoFan Δημοσ. 23 Μαρτίου 2006 Δημοσ. 23 Μαρτίου 2006 nai privateer mono pou an psakseis ligo parapano tha deis oti nai men eipan oti den itan opos stin e3 omos poli konta se ayto pou eidame tote...opote perimene prota... kapoio video tha exoume tis epomenes meres me tin omilia tou phil opos tis e3 pou eixa katevasei apo gamespot me ta papakia? ;-)
Προτεινόμενες αναρτήσεις
Αρχειοθετημένο
Αυτό το θέμα έχει αρχειοθετηθεί και είναι κλειστό για περαιτέρω απαντήσεις.