Προς το περιεχόμενο

The Official PS3 topic


privateer

Προτεινόμενες αναρτήσεις

  • Απαντ. 6,5k
  • Δημ.
  • Τελ. απάντηση
Δημοσ.

Prosopika den me aggixe, alla pali ego dyskola entyposiazomai apo FPS, opote isos na mhn mporo na po kai thn pleon antikeimenikh apopsh, gia to Sonic tha symfonhso, genika moy aresoyn tetoioy eidoys games, enas apo toys logoys poy phra PS2 htan gia ta ratchet and clank, paromoio styl paixnidioy dhladh, an kai o basilias se ayto to gentre einai to makran to Gamecube.

Δημοσ.

To exo dei , kalo alla kai pali den entyposiasthka poly, ta FPS poy me entyposiasan teleytaia einai to Black to opoio tha bgei apo ton neo xrono gia ps2/xbox kai poy einai apo toys dhmioyrgoys toy Burnout, me oti ayto synepagetai... kai to Killzone gia to PS3 an kataferoyn kai to kanoyn na deixnei opos sto trailer ths E3.

Δημοσ.

Paramount embraces Blu-ray

Warner expected to make similar move this week

 

 

OCT. 2 | In a stunning announcement Sunday morning, Paramount Home Entertainment has decided to support Sony's Blu-ray Disc format for the next-generation of high-definition DVDs.

 

"We have been intrigued by the broad support of Blu-Ray, especially the key advantage of including Blu-Ray in PlayStation 3," Lesinski said in a statement. "After more detailed assessment and new data on cost, manufacturability and copy protection solutions, we have now made the decision to move ahead with the Blu-ray format.

 

Universal would not comment, but if Warner does announce that it also will publish in both formats, Universal is expected to be pressured to reluctantly follow suit.

 

Warner's softening position was believed to be what motivated Microsoft and Intel to announce support of HD DVD last week.

 

But many said at the time that announcement was too little, too late.

http://www.videobusiness.com/article/CA6262261.html

Δημοσ.

ma poy tis akoyte aytes tis anakribies?

 

TDK displayed various BD media including their prototype 100GB BD-R disc. We also got a live demonstration of the effectiveness of their Durabis hard-coating technology, which when applied to a disc protects it from scratches, dust and fingerprints.

tdk_06.jpg

tdk_07.jpg

tdk_08.jpg

http://www.blu-ray.com/ifa2005/

Δημοσ.
exo akousi pos ta blue ray akoma kai me mia trixa mporeis na ta gratsounisis. eine alithia? an ayto isxiei exoun na ginoun polla parapona. sths 5 xrhshs tha xalane ta diskakia

 

Δεν το πιστεύω αυτό.

Αλλά το σίγουρο είναι ότι τα γρατζουνίσματα θα παίζουν σημαντικότερο ρόλο απ'ότι στα CD και στα DVD. Και ο λόγος είναι ότι στην ίδια επιφάνεια υπάρχουν πολύ περισσότερα δεδομένα. Συνεπώς από μιά γρατζουνιά θα χάνονται περισσότερα πακέτα δεδομένων απ'ότι πρίν. Απλώς θα πρέπει να τα προσέχουμε λίγο παραπάνω και να μή τα πετάμε πέρα δώθε.

 

Υ.Γ:

Slay με πρόλαβες.

Το hard-coating technology χρησιμοποιείται για ακριβώς αυτό το λόγο, μιάς και οι γρατζουνιές επηρεάζουν μεγαλύτερα data-packs απ'ότι πρίν.

Δημοσ.

To Gamesindustry.biz prospathei na dosei mia exhghsh giati h Sony den edeixe playable demos sto TGS.

 

 

Sony walks the next-generation tightrope

 

As revelations about Sony's thinking in not putting playable PS3 titles on the show floor at TGS last month emerge in the media, the difficulties facing the firm in making the next-generation transition without damaging existing business become more apparent, says Rob Fahey.

 

Sony's balancing act is becoming more and more interesting to watch by the day. Forced into revealing its next-generation hand far earlier than it would have liked by Microsoft's rush to get the Xbox 360 out while the Xbox is dumped unceremoniously into an early grave, much like a protesting elderly relative being dragged in the night from a nursing home and off to his fate, Sony now finds itself in the awkward position of trying to showcase the power of PlayStation 3, while making sure nobody loses interest in PSP or PS2.

 

The Tokyo Games Show was a good example of this delicate tightrope walking, with the PS3 being showcased in the form of video reels in a large open cinema, while the PS2 and PSP took pride of place on Sony's enormous demo pod area. However, an even more astonishing example comes from statements made by Sony exec Masatsuka Saeki speaking to Famitsu in the wake of the show.

 

Saeki-san apparently felt the need to explain why Sony had broken Ken Kutaragi's promise to have playable PS3 titles on the show floor - saying that the reason was that while the firm could have put playable code out there if it wanted to, PS3 was being shown in Japan for the first time at TGS, so the company wanted consumers to feel the same impact that people who saw the trailer reel at E3 did.

 

This is one of those circumstances where Sony might have been better off saying nothing, because any idiot can sniff that statement and tell that it doesn't smell of roses. "This is the first time we've shown PS3 in Japan" is not a reason to show off only the E3 videos and a few new ones, as any fool can tell. Statements like this sound defensive, and will immediately raise suspicions that the company is having trouble with PS3 development, that titles haven't progressed as far as Kutaragi-san might have wished or that the firm simply isn't happy with the quality of the titles as they stand, compared to the far closer to completion Xbox 360 games on the other side of the hall.

 

In fact, the reality is far more mundane. Sony almost certainly does have playable code ready on PS3, and plenty of real-time PS3 demonstrations took place in private meeting rooms around the TGS venue in Makuhari - it's just that the company is absolutely desperate not to detract attention from the PS2 and PSP line-up for Christmas and beyond. Certainly, it would be tough for Saeki-san to say this in public, but Sony doesn't want the current generation to end right now. PS2 is a cash cow, and PSP is still getting established; focusing on next generation too quickly will destroy what the firm has built with those platforms, and we don't doubt that Microsoft's name is cursed daily in Sony's offices for trying to force the console giant's hand in this manner.

 

There's a lesson here for the industry as a whole too, though; shortening the console cycle is a very dangerous business. Microsoft is keen to move to the next-gen faster than its rival, simply because it doesn't have so much to lose by dropping its existing platform and may have much to gain from moving first in the next platform battle - but ironically, if the company is too successful, the whole industry will suffer. Whether Microsoft likes it or not, the industry's publishers and developers need the PlayStation 2 to continue to be successful for their businesses to thrive - and launching the next generation into the consumer mindspace, at the same time forcing Sony into this tricky PR balancing act, threatens that entire hugely valuable ecosystem. If consumers lose interest in the current generation, it's not just Sony who'll lose out - every company in the industry will take the hit.

 

Thankfully, though, Sony seems quite good at the balancing act - even if sometimes it can be a little too cautious. Saeki-san also dropped the bombshell that originally, Sony was considering just showing the E3 demo reel, and that the Metal Gear Solid 4 trailer was only added at the last minute - a lucky eleventh hour addition, since without it, PS3 might as well not have bothered showing its face at TGS. We're glad we're not in the position of the Sony exec who has to make the calls that prevent PS3 from eclipsing the existing, profitable business, while still standing up to Microsoft's Xbox 360 PR machine, but we're also amazed at how close the company apparently came to effectively ceding round two of the next-gen battle before it even began.

 

http://www.gamesindustry.biz/content_page.php?aid=11937

Δημοσ.

Sony has its own magic wand in the works

 

Sony gaming wandDetails about a patent Sony filed for a gaming wand back in December 2004 have surfaced. We’re not sure how this stayed under the radar for so long, but according to the document, this device is shockingly similar to the Nintendo Revolution controller. It appears to have been initially developed for the PS2, but has either been shelved or is pending release on the PlayStation 3.

 

3060000000047635.JPG

 

The gaming wand interacts with a web cam, which feeds into the console and is designed to read only certain light effects (given off by the wand) and will ignore ordinary room lights. The web cam will then map the movements of the light (i.e. the wand) and incorporate them into the application that is running on the console. Looks like both Sony and Microsoft have been toying with their own magic wands for a while now, but unlike Nintendo, neither has been bold enough to whip it out.

 

http://www.joystiq.com/entry/1234000200061586

Δημοσ.

Slay, δεν το βρίσκεις λίγο ύποπτο να βγαίνουν τέτοιες υποτιθέμενες πατέντες στη φόρα, μόλις λίγες μέρες μετά την αποκάλυψη του controller του Revolution?

 

Βασικά μούφα το βλέπω το πράγμα ή/και δικαιολογία για πιθανή αντιγραφή της ιδέας της Nintendo.

Δημοσ.

Basika h patenta opos diabases exei katatethei ton dekembrh toy 2004 opote apokleietai na einai antigrafh toy controller toy revolution, oxi oti den exo ikanh thn Sony na kanei kati tetoio.

Αρχειοθετημένο

Αυτό το θέμα έχει αρχειοθετηθεί και είναι κλειστό για περαιτέρω απαντήσεις.

Επισκέπτης
Αυτό το θέμα είναι πλέον κλειστό για περαιτέρω απαντήσεις.
  • Δημιουργία νέου...