privateer Δημοσ. 10 Απριλίου 2007 Δημοσ. 10 Απριλίου 2007 New Quake Wars Screenshots http://gameplanets.blogspot.com/2007/04/new-quake-wars-screenshots.html
kostacurtas Δημοσ. 16 Απριλίου 2007 Δημοσ. 16 Απριλίου 2007 Enemy Territory: Quake Wars Preview: Redefining "online crack" Usually they'd ship us off to Los Angeles or somewhere equally glamorous (there's probably a debate over the use of the word 'glamorous' there), but for our first hands-on with the massive multiplayer shooter Enemy Territory: Quake Wars Activison sent us to Splash Damage's HQ in Bromley, Kent. Next to the kebab shop. The studio's location behind the local Safeway's adds a plethora of other problems you wouldn't find in your average Santa Monica op, like the blokes repairing the power outlets in the next room, which we managed to blow-up with the combined power of our linked-up uber gaming rigs. But, like old granny used to tell us you shouldn't judge a book by its cover, and there's certainly an awful lot of talent tucked in-between the supermarkets and taxi ranks of Bromley. OFF THA RICTA If you ever played Wolfenstein Enemy Territory or fantasised about Stroggifying your Battlefield baddies, then Quake Wars is bound to make you moist in the loins. At first glance it takes the Battlefield big-battle formula and adds distinct character classes, lots of familiar sci-fi guns and some frickin' amazing art - which is good enough on its own for shooter fans. On one side is the bog-standard Earth military force GDF, which comes with a nice selection of tanks, quad bikes and slightly-futuristic hovering attack jets to fend off the Earth invaders. The Strogg meanwhile is naturally a lot cooler than those plain old GI Joes, with fancy video distortion effects flying around and an arsenal of weapons you'll recognise from Quake games gone by. When the two face-off in Quake Wars' objective-crammed campaign battles it's the most streamlined, carnage-filed battle experience yet. With spawn points constantly updating to keep you close to the action and way points directing different classes into their roles everything falls, almost unintentionally, into a massive cabaret of teamwork. The first map we played for example, Valley, tasks the GDI forces with repairing a downed bridge. Only an engineer player can actually tinker with the bridge controls so straight away roles are being formed; there's a small ridge for special ops to lay sniper cover, a valley and for vehicle and soldier skirmishes and a section of building space for stationary turrets to blast down from the sky. Vehicles are plentiful and fast-spawning so you're never left forming a queue for the decent rides. There's also a surprising amount of depth lavished on every one of them; the giant Strogg walker for example can run, duck under cover and there's even a button to stomp on brave soldiers than drift too close. Thanks to Carmack's fancy mega-texture tech it all plays out on a massive scale with not a single cloud of fog to be seen. You might not have found the fog that noticeable in Battlefield 2 but we certainly appreciated Carmcack's coding wizardry the first time we picked off a bee-like Strogg aircraft with a rocket launcher, and watched its flaming carcass rapidly increase in size as it came crashing at our feet. Beyond the second round of running over Strogg soldiers and being the dirtiest sniper campers ever though we noticed Quake War's much-touted mission system in the top left of the screen, which is by far the single most significant advancement over other games in the genre. Pressing the M key will whip you up your own in-game mission objective specific for your character class. As an engineer for example you could be tasked with repairing a bridge or as a soldier told to liberate a spawn point. This works really well and takes team play (even if it is a bit unintentional) to levels unseen in the rival Battlefield series outside of clan play. The added bonus is a boosted accesibility to rookie players, who as well as amusing themselves with the variant character classes can now run off on their own mission to build a gun nest or blow up a wall. WHAT'S YOUR GAME, STROGG-DEN? The second map we played was one un-seen until today; a close-quarters desert locale called Refinery. Outside the large-scale carnage of the big outdoors arenas Refinery really plays off of the strengths of the character classes - more specifically the less straight-laced roles that require Blackadder-like cunning. When mastered, the special ops class is the sneakiest in the game, dropping an RTS-style deployment device in your lap and allowing you to call in massive artillery cannons from space. It's then your job to plant yourself on a comfy rooftop and mark out targets with your binoculars, which can lead to a fantastic kill count when the other team decide to send a convoy of tanks across a small bridge. Beyond this the special ops also has the ability to nick downed enemy's clothes and run a muck with a one-hit-kill knife weapon, which as you can imagine is incredibly satisfying when you manage to sneak up behind a trash-talking sniper - which often happened here. Even sneakier is the deployable camera bomb, which we managed to attach to the underside of an enemy transport plane. Wait until its packed-full and in the air, press the button and you've got a room full of angry German fan site writers. At least the taxi rank's only ten doors down, next to the kebab shop...
desolatorXT Δημοσ. 16 Απριλίου 2007 Δημοσ. 16 Απριλίου 2007 online strategic shooter ti ennoei? ennoei oti einai se styl battlefield, dld xreiazete sinergasia kai i xrisi taktikwn meta3i twn paiktwn gia ti niki, ekei kolaei to strategic... Egw pantws protimo to Wolfenstein Enemy Territory, ayta me e3wgiiounous ktlp de m aresou... Sigoura vevaia tha exei plaka na eisia e3wgiinos, alla opws kai to battlefield 2142 eimai vevaios oti de tha mou aresei... Oswn afora ta grafika, opws einai anamenomeno einai ekpliktika, alla to gameplay einai pou ethizei s ena online game, kai oxi an to dendro apo dipla exei alithofanei fila... Aytos einai k o logos pou o kosmos akomi paizei CS, Wolfenstein ET, Battlefield 1942 ktlp... Ektos olwn twn allwn pantws, einai idiaitera spastiko na exeis terastious xronous loading s ena online game... P.X. Battlefield 2 kai 2142... Variese se simeio aidias... Polles fores eipa na pai3w kai ekleisa to programma sto loading giati varethika...
xrest Δημοσ. 24 Απριλίου 2007 Δημοσ. 24 Απριλίου 2007 Enemy Territory: Quake Wars First Impressions http://www.eurogamer.net/article.php?article_id=75606
nodas_21greek Δημοσ. 5 Μαΐου 2007 Δημοσ. 5 Μαΐου 2007 Μόνο multiplayer θα έχει; Singleplayer τσου; Επίσης μήπως έχει καταφέρει να βρει κάτι κανείς για τις απαιτήσεις; Έψαξα και βρήκα μόνον το αβάσιμο, αν σου έπαιζε το Q4 θα σου παίζει και το Quake Wars
ntouzieras Δημοσ. 5 Μαΐου 2007 Δημοσ. 5 Μαΐου 2007 Επίσης μήπως έχει καταφέρει να βρει κάτι κανείς για τις απαιτήσεις; Έψαξα και βρήκα μόνον το αβάσιμο, αν σου έπαιζε το Q4 θα σου παίζει και το Quake Wars Minimum System Requirements Operating System: Windows 98/2000/ME/XP Processor: Pentium PIII 800 MHz Processor or AMD Athlon Video Card: NVIDIA GeForce 2™ or ATI Radeon™ 7000 or higher CD-ROM: 4X or Faster RAM: 256 MB RAM Recommended System Requirements Operating System: Windows XP Processor: CPU Pentium 4 2.4GHz or Athlon64 3000 Video Card: Geforce FX 5700 or Radeon 9600 or higher CD-ROM: CDRom 52x or DVD Rom 16x RAM: 512 MB RAM At E3 the systems used to play the Enemy Territory Quake Wars had: Apparatus: Area-51 7500 Processor: Intel Pentium D Processor 950 w/ Dual Core Technology 3.4GHz 800MHz FSB Operating System: Genuine Microsoft Windows XP Professional with Service Pack 2 Power Supply: Alienware 650 Watt ATX 2.0 Power Supply with Active PFC Chassis: Alienware Full-Tower Case - Space Black Chassis Upgrades: AlienIce 2.0 Video Cooling Motherboard: Alienware NVidia nForce4 SLI X16 Motherboard Memory: 2GB Dual Channel DDR2 SDRAM at 667MHz - 2 x 1024MB Video: NVIDIA 7800GTX 512MB System Drive: High Performance - 160GB Serial ATA 3Gb/s 7,200 RPM w/ NCQ & 8MB Cache Primary CD ROM/DVD ROM: 16x DVD-ROM Drive with Software DVD Decoder Sound Card: Alienware Edition Sound Blaster X-Fi High Definition 7.1 Audio with XRAM Technology Network Connection: Integrated High Performance Gigabit Ethernet google is my friend!!!
pappous_soulis Δημοσ. 5 Μαΐου 2007 Δημοσ. 5 Μαΐου 2007 Όχι ρε γ*μώτο...θα μου το τρέχει στα full! :twisted: :twisted:
Moderators GhostRiderLSOV Δημοσ. 6 Μαΐου 2007 Moderators Δημοσ. 6 Μαΐου 2007 Κρίμα ε; Νέο παιχνίδι και να τρέχει καλά.
pappous_soulis Δημοσ. 6 Μαΐου 2007 Δημοσ. 6 Μαΐου 2007 Κρίμα ε; Νέο παιχνίδι και να τρέχει καλά. Ναι ρε!Έτσι μου'ρχεται να ξαν'αρχίσω το game boy! :-P Ευτυχώς δεν μοιάζει σε πολύ με το Quake 4,πολύ πιο όμορφα περιβάλλοντα και καλύτερα textures...Τελικά το online gaming εξελίσεται γρήγορα..
pappous_soulis Δημοσ. 21 Μαΐου 2007 Δημοσ. 21 Μαΐου 2007 Στο IGN λέει οτι το παιχνίδι βγαίνει 15 ιουνίου...ισχύει?!
FarCry Δημοσ. 21 Μαΐου 2007 Δημοσ. 21 Μαΐου 2007 bgei de bgei afou tha einai mono online xestika:evil:
pappous_soulis Δημοσ. 21 Μαΐου 2007 Δημοσ. 21 Μαΐου 2007 bgei de bgei afou tha einai mono online xestika Εσύ ή PSTN έχεις...ή δεν την παλεύεις καθόλου με αντιπάλους άλλους gamers! (aka newb or noob) (no offense)
godlike Δημοσ. 21 Μαΐου 2007 Δημοσ. 21 Μαΐου 2007 Εσύ ή PSTN έχεις...ή δεν την παλεύεις καθόλου με αντιπάλους άλλους gamers! (aka newb or noob) (no offense) Ούτε το ένα ούτε το άλλο. Ο λόγος είναι ότι τα παιχνίδια από τον θείο θέλουνε κολπάκια για να παίξει το multiplayer μερος τους και ως γνωστόν ο κύριος FarCry αγοράζει μόνο από τον θείο.
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