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Racer free car simulation


adi32

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Δημοσ.

http://www.racer.nl/

molis to vrika kai to katevazw

fainetai kalo

FEATURES

 

It's totally free!

Available for multiple platforms; Windows, Linux and SGI IRIX.

6 DOF models used (the car can move around freely)

Uses motion formulae from actual engineering documents from SAE for example.

Total flexibility; almost everything is changeable through ASCII ini files.

Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).

Lots of cars and tracks available (see Racer's official forum at High Gear).

Easy integration of your own cars and tracks that you create in ZModeler or 3D Studio Max.

At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheel's vertical motion and 1 for each wheel spinning, and 1 for the engine). Depending actually on how many wheels you put on the car.

Real-time internal clock; no physical dependency on framerate (although the controller input frequency depends on the framerate still).

Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.4.5)).

Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for that).

Tools to modify the cars & tracks are freely available on this site.

Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.

Save game present! ;-)

Δημοσ.

Και είναι μόνο 6,4 mb!!

Το κατεβάζω και λέω εντυπώσεις.

Thanx adi

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