Xorxhs! Δημοσ. 20 Φεβρουαρίου 2006 Δημοσ. 20 Φεβρουαρίου 2006 Πίκρα,ειμαι στον Magtheridon server,Orc Hunter full tier/1 tier/2 set,και το guild τραβηξε disband.Παιζει κανεις στον Magtheridon και εχει βύσμα σε ενα απο τα παρακατω guilds? Nihilum Wkoe Rs Glodge Defiance Eχω εμπειρια μεχρι AQ40 ---)Sartura Aν ειναι δυνατον,ρουσφετι και στο WoW Βαριεμαι να ξανακανω MC raids.Mε βλεπω να τον κανω ebay ton charcater,αν δεν βρω γρηγορα guild
sarisn Δημοσ. 20 Φεβρουαρίου 2006 Δημοσ. 20 Φεβρουαρίου 2006 Πίκρα' date='ειμαι στον Magtheridon server,Orc Hunter full tier/1 tier/2 set,και το guild τραβηξε disband.Παιζει κανεις στον Magtheridon και εχει βύσμα σε ενα απο τα παρακατω guilds? Nihilum Wkoe Rs Glodge Defiance Eχω εμπειρια μεχρι AQ40 ---)Sartura Aν ειναι δυνατον,ρουσφετι και στο WoW Βαριεμαι να ξανακανω MC raids.Mε βλεπω να τον κανω ebay ton charcater,αν δεν βρω γρηγορα guild[/quote'] Αν γίνεις και Grand Marshal τον αγοράζω εγώ
Super Moderators Thresh Δημοσ. 20 Φεβρουαρίου 2006 Super Moderators Δημοσ. 20 Φεβρουαρίου 2006 εισαι σίγουρος γι αυτο; που ξερεις οτι ειναι το ρεκορ; στο λέω γιατι η φωτογραφία που ανέβασα 5-6 ποστ πιο πριν δείχνει priest στο server μου με 1.337.000 honor. Που το είδες οτι έχει το ρεκόρ; Και σκέψου τι server είναι ο dunemaul και τι ο stormscale :mrgreen: auto pou sou eipa htan prin ta xristougenna...kai nai gia tote hmoun sigouros
Xorxhs! Δημοσ. 20 Φεβρουαρίου 2006 Δημοσ. 20 Φεβρουαρίου 2006 Αν γίνεις και Grand Marshal τον αγοράζω εγώ Πλάκα πλάκα,ξερετε καποιο site εκτος απο ebay,για πουλημα wow characters? A ρε,που ξεπεσα
Aias Δημοσ. 20 Φεβρουαρίου 2006 Μέλος Δημοσ. 20 Φεβρουαρίου 2006 Τελικα εκει που ειχα αποχη απο το game για 2 βδομαδες, ξαναγυρισα και χθες εβγαλα 1η φορα nefarian...(3η του guild) .Αρχισαμε το farming και bwl και ελπιζω συντομα να παρω και μερικα ακομα κομματια απο ds set.
Nazre Δημοσ. 21 Φεβρουαρίου 2006 Δημοσ. 21 Φεβρουαρίου 2006 Είμαι ένας rogue lvl21!Μπορεί να μου προτείνει κανείς ένα καταλληλο skill?(σκέφτομαι να γινω herbalist η miner).Anyone? Φίλε λές ότι θες να γίνεις herbalist ή miner. Βασικά μπορείς να γίνεις και τα 2, εφόσον επιτρέπονται 2 primary professions. Ωστόσο τα 2 αυτά βασικά proff's που έχεις στην διαθεσή σου να επιλέξεις πρέπει να έχουν κάποια σκοπιμότητα. Αυτό εξαρτάται από σένα. Δύο κατευθύνσεις μπορώ να σκευτώ: 1ον Θέλω να βγάλω λεφτά. Εδώ θα σου πρότεινα να επιλέξεις 2 gathering proff's, μπορείς να επιλέξεις μεταξύ skinning, mining, herbalism. Μέχρι ένα υψηλό επίπεδο μάζευε και πούλα σε όσο χαμηλότερη τιμή μπορείς για να μην επιστρέφονται πίσω. 2ον Θέλω κάτι χρήσιμο για μένα. Εφόσον είσαι Rogue θα σου πρότεινα να επιλέξεις Leatherworking/Skining. Θα έχεις την δυνατότητα να βγάλεις και λεφτά αλλά θα φτιάχνεις και items χρήσιμα για σένα, καθώς επίσης το Leatherworking χρειάζεται οποσδήποτε Skinning. Αυτά ελπίζω να σε κάλυψα.
Xorxhs! Δημοσ. 21 Φεβρουαρίου 2006 Δημοσ. 21 Φεβρουαρίου 2006 THIS THREAD WAS DELETED AS SOON AS IT WAS POSTED LUCKILY I SAVED IT AS SOON AS I SAW IT, TRUE OR UNTRUE WE SHALL SEE, STILL A GOOD READ Sources inside Blizz have revealed their plans for hero classes. Blizzard does plan to release hero classes with the expansion, but they havenʼt explicitly stated it because they want to announce it close to the release date, insuring a huge amount of hype. I havenʼt been told much more than the basics, but Iʼll try to explain the system as best as I can: At any given level there is a certain amount of content; at level 60, the amount of content is very disproportionate with the available content for other levels. The reason is obvious: it is the current endgame, and players need something to enjoy. However, with the level cap raised players would be able to blow through and skip a lot of the content that has been developed over the past year, and allowing players to do so would be a poor use of the developersʼ time. This is where hero classes come in. You will be stuck at level 60, just like you are now, even when the expansion comes out. An epic quest (of REALLY epic proportions) for each hero class will be made available to level 60 players. The only way to break the level 60 barrier will be to go on one of these quests to become a hero class. The quest will require the player to do a lot of solo content as well as a variety of group and raid content. Upon completion of the quest, the player will become a level 61 hero class <X>. They can then once again begin their normal level progression. A hero class is not innately more powerful than a normal class (but the level differentiation makes them more powerful of course). Hero classes will be available to everyone and although the hardcore players will naturally get their hero classes first, it is designed so that players of all play styles will be able to become a hero class in a reasonable amount of time. Blizzardʼs implementation of hero classes will accomplish a lot of things. It will create a natural barrier at level 60 that will insure that the average player will experience more of the content Blizz has developed, it gives players a way of further differentiating themselves, and it adds a huge amount of new dynamics between different classes. Each race/class combination will have 2 hero classes available to them (with several overlapping). This presents a monumental balance job (there are about 50 hero classes), which is probably another reason why Blizzard is delaying the information release. Choosing your hero class will be irreversible, much like the tradeskill masteries. Some hero classes are an extension of the “father” class, some have tweaked mechanics, while others are radically different. The easiest example I can think of is a Night Elf priest, for which the 2 hero classes are a Priest(ess) of the Moon (a continuation of the priestʼs current form) and Demon Hunter (an agility-based combat hero with a variety of discipline-esque abilities). So without further ado, here is a brief overview of some of the hero classes: DRUIDS Night Elf Druid: Arch Druid: This will be a hybrid class in the same vein as its “father” class, and Storm Crow form may make a reappearance. Keeper of the Grove: The druid will sacrifice some of his shapeshifting abilities in exchange for improved healing and casting, and will even be able to command treants on occasion. Tauren Druid: Arch Druid: see above Elder: This is essentially a druid that has lost some shapeshifting abilities and gained some beast-like abilities similar to the hunter. The casting and healing abilities are also amped up, but not nearly as much as the Keeper of the Grove. The Elder also has a bit of the Diablo II druid mixed in for good measure. HUNTERS Night Elf Hunter: Ranger: The Ranger is sort of a hunter/rogue mix. The Ranger will use the energy bar, will have a few stealthy abilities (but not of the same caliber as the rogue), and will no longer have a pet. Beastmaster: The Beastmaster focuses more on the beast aspect than the ranged aspect of the hunter. He gains new beast abilities, such as switching pets in battle, and is a bit meaner in melee combat in exchange for a lot of his ranged hitting power. Dwarf Hunter: Mountaineer: The Mountaineer is similar to the ranger (no pet, energy bar), but without the stealth aspects. The Mountaineer is hardier in melee combat than the hunter and and also has more extensive tracking and detection abilities. Beastmaster: see above Orc Hunter: Outrider: The Outrider is very similar to the wolfrider from Warcraft III, focusing on swift maneuvers and incapacitating enemies. He uses the energy bar. Beastmaster: see above Tauren Hunter: Tracker: The Tracker uses the energy bar like the Mountaineer, but still retains the hunter pet, and as a result is not as tough as the Mountaineer. Beastmaster: see above Troll Hunter: Shadowhunter: This is essentially a hunter that drops some of itʼs beast and survival abilities for some shadow spells (think Hex). The Shadowhunter still uses mana. Headhunter: The Headhunter still has the ranged emphasis of the hunter, but it focuses on throwing weapons (a massive revamp for throwing weapons is planned). The Headhunter uses energy, has more combat abilities, and drops the pet. MAGES Human Mage: Archmage: The Archmage is an exact extension of the mage class, with arcane, fire, and frost spells. Apparently one of the abilities being toyed around with is Summon Water Elemental. The planned incarnation of the spell will be a long-cooldown summon that will not function like a normal pet, and will instead function more along the lines of the Mechanical Yeti (no player control). Necromancer: The only similarity between the Necromancer and the mage is the emphasis on magical damage. The necromancer uses shadow damage and has a major focus on pets, similar to the warlock. However, unlike other pet classes, the majority of the Necromancerʼs damage will come from the pet instead of the Necromancer. I do not know if the Necromancer will be able to have multiple pets out at once. Gnome Mage: Archmage: see above Arcanist: The Arcanist is similar to the mage, with a focus on arcane magic. The Arcanist does slightly less damage than the Archmage, but gains added utility and new support spells. Undead Mage: Archmage: see above Necromancer: see above Troll Mage: Hydromancer: The Hydromancer is similar to the Arcanist, but with a focus on the frost tree. The Hydromancer may also receive the Summon Water Elemental spell. In addition to added utility and support spells, the Hydromancer will also get some limited healing abilities. Shadowcaster: The Shadowcaster is essentially a mage that uses shadow magic instead of fire and frost. PALADINS Human Paladin: Templar: The Templar is the holy warrior that so many paladins wanted their class to be. The Templar has limited healing, but receives a slew of new combat abilities, making the Templar much better at tanking and melee damage than the paladin. Cleric: The Cleric is the other side of the paladin spectrum. Instead gaining new combat abilities, the Cleric gains improved healing, more utility and support, and some holy damage spells. Dwarf Paladin: Templar: see above Cleric: see above PRIESTS Human Priest: High Priest: The High Priest is essentially a priest that drops the shadow tree, but gains new damage spells from holy and discipline. The High Priest will be the most powerful healer in the game. Spellbreaker: The Spellbreaker wears mail, has several combat abilities and diminished healing, and has several anti-caster abilities. Dwarf Priest: Thane: The Thane is basically a priest in mail, with a slight hit to healing abilities but a few new combat abilities. Runelord: The Runelord is similar to the High Priest, although not as healing heavy. Night Elf Priest: Priest of the Moon: The Priest of the Moon is similar to the High Priest as well, but has some extra damage and utility spells coming from arcane and nature magics. Demon Hunter: The Demon Hunter is radically different in playstyle from the priest. The Demon Hunter is a mana-using melee damage hero class. The Demon Hunter has a mix of discipline spells and combat abilities with some shadow spells mixed in. Undead Priest: High Priest: see above Shadow Priest: The name is pretty self-explanatory. The Shadow Priest does not have all the healing abilities of the High Priest, but makes several gains in the damage, utility, and crowd control departments. Troll Priest: Shadow Priest: see above ?: ROGUES Gnome Rogue: Assassin: The Assassin is an extension of the rogue with damage, stealth, poisons, and martial arts. Scout: The Scout has slightly less damage than the Assassin, but is tougher in combat, and has the ability to use traps among other new utilities. Human Rogue: Assassin: see above Scout: see above Dwarf Rogue: Assassin: see above Pitfighter: The Pitfighter is a rogue without stealth, but with improved combat and defensive abilities. Night Elf Rogue: Assassin: see above Scout: see above Orc Rogue: Assassin: see above Pitfighter: see above Undead Rogue: Assassin: see above Scout: see above Troll Rogue: Assassin: see above Scout: see above SHAMANS Orc Shaman: Farseer: The Farseer has more emphasis on healing and casting than the shaman, and as a result has less combat ability. The Farseer doesnʼt use totems but gains it utility from other abilities. Feral Spirit might make an appearance using a system similar to the Water Elemental. Spirit Walker: The Spirit Walker is a more direct extension of the shaman than the Farseer, maintaining a rough balance of combat, casting, and healing ability. Tauren Shaman: Farseer: see above Spirit Walker: see above Troll Shaman: Witch Doctor: The Witch Doctor is similar to the Farseer, but has a heavy emphasis on totems. In addition to the elemental magics the Witch Doctor also uses some shadow magic. Spirit Walker: see above WARLOCKS Human Warlock: Master Warlock: The Master Warlock is an extension of the warlock class, keeping the pet and the vast majority of the warlock mechanics. Shadowguard: The Shadowguard has more melee emphasis than the warlock, and loses the demonic pet. The Shadowguard on his own is weaker than other melee classes, but is aided by demonic-type abilities (such as burning blood and fiery breath) to power himself up. Gnome Warlock: Master Warlock: see above Shadowguard: see above Orc Warlock: Master Warlock: see above Shadowguard: see above Undead Warlock: Master Warlock: see above Shadowguard: see above WARRIORS Blizz hasnʼt fleshed out warrior hero classes as much as the others, so I wasnʼt able to get much on them. However, it has been confirmed that Orc warriors do have the option to become a Blademaster! Question marks (?) denote a hero class that hasnʼt been decided on by the developers yet. I donʼt know the Blood Elf hero classes. I donʼt know the new Alliance race (although I hear theyʼre going to reveal it soon). I have no idea how talent/abilities are going to work, I donʼt know what will happen to armor requirements and class specific sets, etc. Everything I know Iʼve posted here, and it is subject to change as it is still in fairly early development stages. /drool
Moderators GhostRiderLSOV Δημοσ. 21 Φεβρουαρίου 2006 Moderators Δημοσ. 21 Φεβρουαρίου 2006 Warriors' hero class? Nerfmaster! :-P
pseira Δημοσ. 21 Φεβρουαρίου 2006 Δημοσ. 21 Φεβρουαρίου 2006 An ayta ta 2 einai ta hero classes tou paladin ....sk@[email protected] dark knight twra!
thefirestarta Δημοσ. 21 Φεβρουαρίου 2006 Δημοσ. 21 Φεβρουαρίου 2006 2ον Θέλω κάτι χρήσιμο για μένα. Εφόσον είσαι Rogue θα σου πρότεινα να επιλέξεις Leatherworking/Skining. Εγώ πάντως την alt rogue μου την έκανα miner/engineer και δεν παραπονιέμαι καθόλου. Όσο για hero classes, αν ο μάγος γίνεται necromancer, εγώ με μια εγχείριση στο Scholo από τον Βutcher γινομαι Lich King :|
Alt3rnative Δημοσ. 21 Φεβρουαρίου 2006 Δημοσ. 21 Φεβρουαρίου 2006 An ayta ta 2 einai ta hero classes tou paladin ....sk@[email protected] dark knight twra! Aderfe de paizei na ginei kati tetoio opote mh to skeftesai.Auto tha itan vasiki allagi kai tha anaferotan eidh sto mini site tou Burning Crusade.De tha to doulevan teleutaia stigmh.
pseira Δημοσ. 21 Φεβρουαρίου 2006 Δημοσ. 21 Φεβρουαρίου 2006 tespa...an isxyei kati tetoio, 8elw na dw POSOI den 8a ginoun Holy warriors...
paularas Δημοσ. 21 Φεβρουαρίου 2006 Δημοσ. 21 Φεβρουαρίου 2006 pantws ean kanoun etsi ton rogue tha einai opws pragmatika prepei na einai enas rogue kai opws ton pezw kai egw twra ( dld kikloforw sinithos eksw apo if kai sw me stealth kai kanw gank oti vrw mprosta mou ) . Ean auksisoun kai tin epithetiki dinami tou rogue kai anevasoun ta poisons poios mas pianei...
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